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Cheating is one of the biggest problems in online gaming. In Web3 it’s even worse. The moment real tokens are involved, the incentive to build bots and automated strategies becomes much stronger. If a game is fully predictable, someone will eventually write a script that plays it perfectly.
The goal isn’t to pretend bots don’t exist, because they always will. The goal is to design games where bots don’t automatically win.
One approach we like at TNTX is mixing skill and verifiable randomness into gameplay. By injecting provable randomness at certain moments, timing, events, mechanics, the game becomes much harder to automate.
Even if someone tries to run a bot, they still have to deal with unpredictable conditions.
Web3 gaming will only work if players trust the competition. @magicblock is providing the transparency and infrastructure for trust on-chain. Our role at TNTX is to make sure the competition itself stays fair and meaningful.
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