21st century squidzoid man

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21st century squidzoid man

21st century squidzoid man

@Teuthida256

Musical squid. Chiptune (and occasionally not-chiptune) composer and arranger. Desultory Sega Saturn developer. Currently accepting (good) project offers.

The Pacific Ocean Katılım Ağustos 2019
2.2K Takip Edilen1.2K Takipçiler
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21st century squidzoid man
21st century squidzoid man@Teuthida256·
as of today I will no longer be accepting any requests to compose for capcom-style soundtrack projects (unless you're okay with me writing VRC7 arpfests for it). this does not apply to any projects that I have already joined.
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MiniMacro 🔊 Sound
MiniMacro 🔊 Sound@MiniMacroSound·
i recently read fear and loathing in las vegas. the lesson i took from the book is that everything hunter s thompson did was good, didn't have consequences, and should be repeated
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21st century squidzoid man
21st century squidzoid man@Teuthida256·
@fizzymarimba I considered adding MIDI functionality during development, but poor documentation, challenges testing the feature (both on emulators and hardware) and Calypso's status as an intermediary step towards a PC-based program kept my attention elsewhere
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21st century squidzoid man
21st century squidzoid man@Teuthida256·
@fizzymarimba At the moment using a keyboard (either the Saturn Keyboard or a PS/2 one with the Netlink Keyboard Adapter) gives you the 'fullest' Calypso experience
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21st century squidzoid man
21st century squidzoid man@Teuthida256·
Getting a feature from @Danbo_4 on Calypso is nothing short of remarkable, but I do have one extra-pedantic correction for the article The SCSP's FM and sample features are interlinked - FM isn't a separate sound 'mode', but an extra effect that can be applied to samples
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21st century squidzoid man
21st century squidzoid man@Teuthida256·
@MiniMacroSound according to mesen there's a reserved area in VRAM for the rotated sprite (almost certainly handled with the CX4), with the rest of his poses sitting statically in the tile bank like a normal boss
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MiniMacro 🔊 Sound
MiniMacro 🔊 Sound@MiniMacroSound·
so crystal snail's rotating move is definitely a cx4 trick right snes can't rotate sprites without mode 7, but that can't be the case because there's a tiled background layer during that fight also the cx4 can scale/rotate sprites and copy them to vram so that has to be it
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21st century squidzoid man
21st century squidzoid man@Teuthida256·
If you've been wondering what the Sega Saturn's sound chip is capable of, be sure to check out Calypso, my new instrument designer that runs natively on the Saturn (or an emulator) Get it here: github.com/Teuthida255/Te…
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21st century squidzoid man
21st century squidzoid man@Teuthida256·
@Danbo_4 No worries - SEGA's documentation never put readability at the top of its priorities list, and I only realized the 'truth' about how it worked on my third or so read-through Let me know if you ever need to report anything else on the SCSP, and I'd be happy to fact-check it
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Dan Myers
Dan Myers@Danbo_4·
@Teuthida256 I’m happy to correct my story! I actually looked at Sega’s official docs in an effort to accurately describe what the SCSP does but I guess I still failed 😅
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21st century squidzoid man
21st century squidzoid man@Teuthida256·
@dogen_1 @Trev2468 all of the YM2612's algorithms are possible on the SCSP - algorithm 2 would look something like >channel 1: both inputs set to 0 for feedback >channel 2: modulation level set to 0 >channel 3: both inputs set to -1 >channel 4: input x set to -3 and input y to -1
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jc dogen
jc dogen@dogen_1·
@Teuthida256 @Trev2468 that's true, but it doesn't cover ym2612 or the other 4 operator chips with linear multi modulation.
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jc dogen
jc dogen@dogen_1·
@Teuthida256 @Trev2468 aw man, well actually I never got very far with fm. not sure how useful that arrangement was.
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jc dogen
jc dogen@dogen_1·
@Teuthida256 @Trev2468 you can't do more than 2 operator fm? what about modulating a channel with a channel that's being modulated by a third channel
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MiniMacro 🔊 Sound
MiniMacro 🔊 Sound@MiniMacroSound·
if i got into console homebrew i would probably want to do it for the gba or ds. i'm a big fan of how they both have multiple tile layers and what seems to be arbitrary sprite rotation
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