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21st century squidzoid man
838 posts

21st century squidzoid man
@Teuthida256
Musical squid. Chiptune (and occasionally not-chiptune) composer and arranger. Desultory Sega Saturn developer. Currently accepting (good) project offers.
The Pacific Ocean Katılım Ağustos 2019
2.2K Takip Edilen1.2K Takipçiler

@MiniMacroSound as your attorney I suggest you read his other writing since its actual gold
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(oh wow I'm still on this site)
@MMSequelWars's soundtrack will feature an original elaboration on Dive Man's theme, bringing the submarine robot master to all-new depths...
youtube.com/watch?v=XRJ4Qj…

YouTube
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@fizzymarimba I considered adding MIDI functionality during development, but poor documentation, challenges testing the feature (both on emulators and hardware) and Calypso's status as an intermediary step towards a PC-based program kept my attention elsewhere
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@fizzymarimba At the moment using a keyboard (either the Saturn Keyboard or a PS/2 one with the Netlink Keyboard Adapter) gives you the 'fullest' Calypso experience
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Getting a feature from @Danbo_4 on Calypso is nothing short of remarkable, but I do have one extra-pedantic correction for the article
The SCSP's FM and sample features are interlinked - FM isn't a separate sound 'mode', but an extra effect that can be applied to samples

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@MiniMacroSound according to mesen there's a reserved area in VRAM for the rotated sprite (almost certainly handled with the CX4), with the rest of his poses sitting statically in the tile bank like a normal boss

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the fact that toby fox knows exactly how to do """real chiptune""" tech and simply chooses not to may be the strongest castigation of the chipscene I've ever encountered
youtube.com/watch?v=PTDUtL…

YouTube
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@Teuthida256 Please credit me by my current username, not my outdated one.
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If you've been wondering what the Sega Saturn's sound chip is capable of, be sure to check out Calypso, my new instrument designer that runs natively on the Saturn (or an emulator)
Get it here: github.com/Teuthida255/Te…
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@Danbo_4 No worries - SEGA's documentation never put readability at the top of its priorities list, and I only realized the 'truth' about how it worked on my third or so read-through
Let me know if you ever need to report anything else on the SCSP, and I'd be happy to fact-check it
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@Teuthida256 I’m happy to correct my story! I actually looked at Sega’s official docs in an effort to accurately describe what the SCSP does but I guess I still failed 😅
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@Teuthida256 @Trev2468 that's true, but it doesn't cover ym2612 or the other 4 operator chips with linear multi modulation.
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@cgkrupa it's won't be at the top of my priorities list, but I can definitely work on one in the future
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@Teuthida256 @Trev2468 aw man, well actually I never got very far with fm. not sure how useful that arrangement was.
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@Teuthida256 @Trev2468 you can't do more than 2 operator fm? what about modulating a channel with a channel that's being modulated by a third channel
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@MiniMacroSound >multiple tiles layers and sprite rotation
he's calling, but will you answer?

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