jc dogen

2.5K posts

jc dogen

jc dogen

@dogen_1

Homebrew for classic systems. C + ASM only.

Katılım Temmuz 2016
210 Takip Edilen90 Takipçiler
jc dogen
jc dogen@dogen_1·
@Vikumar11128466 @TheGhostify @pequod286 @CrownedCaribou i've never checked the entire library, but my gba playlist has some pretty alright sounding stuff. when i think bad sounding game console my mind goes to the master system, which is miles worse than almost anything else. gba just tends to sound grainy due to low bit depth.
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...@Gamer1137592756·
@Spiders_STG Genuinely what is the point of these unofficial ports of old games? It's a complete waste of time, the end product is likely also worse like the final fight MD port.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
Folks... AMD is building 90% of the tech in the #PS6 and #Xbox Helix. Both companies are going to rebrand the technology, and claim it as their own, but here's the reality... It's mostly AMD. The PS6 and Xbox Helix will use similar technology when it comes to rendering, ray tracing, and path tracing. They aren't going to be that far apart in tech because they are both being designed and built around the same timeframe. Look at gaming PCs. That's your model right there. I don't care which API set the hardware/ software uses, it's the same technology that AMD places in their GPUs and SoCs. The biggest difference is the software layer these days. Hell, the real winner here is AMD. They figured out to sell everyone a new PC every 7 years. 😆
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Julian
Julian@JFest·
@Gr1zZtv I think it’s wild that you expect us to support an operating system that the maker of the operating system has end of lifed
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Osvaldo Pinali Doederlein
Osvaldo Pinali Doederlein@opinali·
@LJITimate @GeForce_JacobF Yep I mean native with some effective AA that doesn't invent pixels. Not algorithmically, not AI, only real pixels so the only option is MSAA really. AFAIK, AI upscalers like DLSS and FSR are trained with captures of native renders at super-high resolution which is equivalent./
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Osvaldo Pinali Doederlein
Osvaldo Pinali Doederlein@opinali·
Those "native vs upscaled" tests are as deceiving because the baseline is not raw native output, it has simple antialiasing (or none). DLSS4+/FSR4 vs vanilla TAA will win. But look at Native + MSAA 4X, it's just perfect to the last pixel. Heavy, but there's no improving on this.
Osvaldo Pinali Doederlein tweet media
Jacob Freeman@GeForce_JacobF

Well, I guess in fact DLSS does often provide better image quality compared to native, even more true today than my video from 2024! 😀 tomshardware.com/pc-components/…

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jc dogen
jc dogen@dogen_1·
@InsertValue_ @Billym_lzg @DialgaMarine92 @oliver_drk I'm not an expert, but I remember Halo 4s visuals being praised at the time. I think you have to consider that the 360 was designed to be easy to get good performance out of, maybe focusing a bit less on peak performance. This is exactly what nintendo did with the gamecube.
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jc dogen
jc dogen@dogen_1·
@Billym_lzg @DialgaMarine92 @oliver_drk in a practical sense, I think their pros and cons almost balanced out in the end. The cell is cool but Sony spent a lot on a wide CPU to run code that is very hard to parallelize, and Microsoft spend a lot on a wide GPU to run easily parallelized code.
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Dark FBI
Dark FBI@Billym_lzg·
@DialgaMarine92 @oliver_drk Yet it still couldnt produce graphics on par with the apparently much weaker 360 which had limited back compat through emulation
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PROGRAMANCER @PAX
PROGRAMANCER @PAX@Programancer·
I'm gonna skip the talk here and say PRISON CITY PHYSICAL PREORDERS are live NOW! (in replies)
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Gamer1988
Gamer1988@GamerGB1988·
@SebAaltonen Wrong. Doom TDA requires RT and runs great even in my old RTX 2060 laptop.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Game developers are facing an interesting dilemma today. Do you spend one generation's worth of GPU performance advances on real-time lighting or not? That's basically what you get with fully dynamic ray-traced lighting. Real-time lighting has advantages, but the cost is severe.
Sebastian Aaltonen@SebAaltonen

Five years ago, the PS5 was a steal at $399. Steam Machine specs are similar to the PS5 base model. The AI boom has significantly increased chip and RAM prices. Usually, you get a 10x perf boost in 5 years. Now you likely get the same performance and a higher price instead :(

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Daniel Friedman
Daniel Friedman@DanFriedman81·
I don't think the industry and games journalists understand how little gamers care about what is happening to the games industry right now. The 40-person studio that made "Expedition 33" is comprised of former Ubisoft developers. Ubisoft hasn't made a game as good as "Expedition 33" in at least ten years. Ubisoft employs 17,000 people. If all of them lose their jobs and some of those people manage to form even a single small studio that makes a game as good as "Expedition 33," then we one more great game to play than we would have had otherwise, because Ubisoft will never make a great game. Great games are not Ubisoft's business model and that is why Ubisoft is unsalvageable. What is happening in the games industry right now is not the destruction of anything that deserves to be preserved. We are seeing the inevitable collapse of giant corporate studios that make mediocre games that nobody wants to play.
Reece “Kiwi Talkz” Reilly@kiwitalkz

I don't think gamers really understand how bad of a state the video game industry is in right now. The Rockstar developer I am interviewing next week has been unemployed for a year, he can't find work and this is someone who worked on L.A. Noire, RDR1, GTA V and RDR2!! Even with an impressive resume he can't even get interviews, I wasn't exaggerating when I said we are in the midst of an extinction level event of talent in the game industry.

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BirdyBro (He/Him)
BirdyBro (He/Him)@BirdyBro_MiSTer·
@ankkala @meesedev "Large 3d worlds" by the graphical standards of the PS2 which was behind the cutting edge of that era already. Who is playing their games at 480p with 25 year old texture standards and 25 year old polygon counts?
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A Flock of Meese
A Flock of Meese@meesedev·
Techniques like this looks clever, but it shows how stuck gamedev really is. Engines keep recycling old tricks instead of evolving. Basic things like I/O are still tacked in like it's 2005. Meanwhile, other fields of software development have long since moved on to more robust solutions. It's no wonder technical progress in game engines feels frozen.
The Wolf in Me ⚡️ A Game by Dani Marti@Dani__Marti

Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration. #GameDev #UnrealEngine5 #IndieDev #LoboGame #UE5 #SoloDev #LevelDesign

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