Robbos

9.5K posts

Robbos banner
Robbos

Robbos

@TheGamerNode

FIEND for Gaming || Cinema || Research || @Nami_Hub || @SuiGoonies || Unreal Engine

Nodes, Blockchain Katılım Mayıs 2017
1.2K Takip Edilen2.5K Takipçiler
Sabitlenmiş Tweet
Robbos
Robbos@TheGamerNode·
Sui Gaming Recap: August.
English
52
25
118
10K
Robbos
Robbos@TheGamerNode·
@the_davey @Nami_Hub I agree. i use Grok Heavy to build the architecture blueprints using curated agents. then handoff to grok build. Its insane actually what it's capable of for not even being a Version 1 yet.
English
0
0
0
20
DaveY
DaveY@the_davey·
Raving again. Working with Grok has been so bananas and is moving me faster than I ever thought possible. Was up til 5:30AM just blasting through a mountain with Grok Build. Working in the terminal is freeing. No distractions!
English
1
2
9
396
Robbos
Robbos@TheGamerNode·
@sheisTobi_ Steph has some serious static. I can't hear her.
English
0
0
2
47
RagerYT
RagerYT@RagerrrYT·
Is the gaming ecosystem on Ronin dying? $RON keeps falling, and one of the best gaming ecosystems in Web3 is becoming increasingly irrelevant, seemingly sustained only by the Axie Infinity community. It's been a long time since we've seen anything truly interesting being built on Ronin. It's a shame because I've spent a lot of time supporting games in this ecosystem Is this the end of Ronin?
RagerYT tweet media
English
41
19
69
11K
Rip Station
Rip Station@RipStationxyz·
We're giving away a $520 FMV Squirtle. A real, graded PSA 10 Illustration Rare, its authenticity verified on @SuiNetwork. No purchase necessary. To enter: >Follow @RipStationxyz and @SuiCommunity >Comment your favorite Pokémon >RT this post >ripstation.xyz notifications on for 10x entries Winner drawn July 13. *No purchase necessary. Open to 18+ residents in regions where Rip Station is available. Ends July 11, 2026. One winner. Full rules: indexer.notion.site/Rip-Station-Sq… Not sponsored, endorsed, or administered by X. Not affiliated with The Pokémon Company, Nintendo, or Game Freak.
Rip Station tweet media
English
86
85
119
7.5K
Robbos
Robbos@TheGamerNode·
@SkyAlphaOnSui Must be their first real cycle. I'm here for the long haul.
English
1
0
2
62
SkyAlpha.SUI
SkyAlpha.SUI@SkyAlphaOnSui·
@TheGamerNode Inevitable growth and success, mfs can’t ignore the fact the whole market is in a mudslide.
English
1
0
1
80
Robbos
Robbos@TheGamerNode·
**Fixed It Sui is Growing. The foundation cares about real community and architects. One of the foundation's leaders told me that Sui is neither suitable nor welcome for low quality jpegs and vibe coders. What kind of joke?😂 6 million TPS? The Impatient don't care. Gas-free? The Impatient don't care. Gaming business? The Impatient don't care. Continued downtime? The Impatient don't care. Vibe coders are leaving, meme scams are declining, and the foundation remains locked TF in. Gaming On $SUI Is INEVITABLE!
English
9
1
24
2.7K
Robbos retweetledi
Nami
Nami@Nami_Hub·
Oh?
0
1
2
72
Robbos
Robbos@TheGamerNode·
AAA is indeed dying. Quality AA indie games is the next wave. Especially with AI speeding up the process, we will see a boom of new games and conceptual gaming. Sui has all of the right tools to now connect these worlds with MCP coming to Unreal Engine 6 (I will be using this as well). @EVE_Frontier Seems to be the first MMO survival space game utilizing Sui's actual tech. Other devs only utilize play-to-earn and miss Sui's tech stack. @warped_games has been nonstop building, co-op soon to drop. 8 year olds will not use a wallet intentionally, they will use a gamers identity layer (which is being built at @Nami_Hub). The play is to build before big studios like Sony find Sui IMO.
English
1
0
1
96
Caco Crypto
Caco Crypto@CacoCrypto·
Big supporter of SUI and a gamer myself, but if we’re not talking about AAA MMOs (a dying class), I definitely don’t see how blockchain technology can overtake the current status quo. The only benefit blockchain gaming has delivered is play to earn. And when we’re talking about giants like Sony, Microsoft and Nintendo, self contained, story driven platformers are still their territory as well. I’d love to see a blockchain game become mainstream but I don’t see 8 year olds connecting their slush wallets to play for the foreseeable future.
English
1
0
0
54
Robbos
Robbos@TheGamerNode·
@_smkotaro @_StudioMirai Not sure what games to even talk about right now. Seems they all went quiet for now.
English
0
0
1
37
Robbos
Robbos@TheGamerNode·
@CacoCrypto Not decentralized. Sophisticated gaming.
English
1
0
0
86
Austin Federa | 🇺🇸
Austin Federa | 🇺🇸@Austin_Federa·
We now have Multiple Concurrent Multiple Concurrent Proposer Proposals in crypto @solana and @monad doing the hard part for a better web3 world. Bullish solana:So11111111111111111111111111111111111111112 and monad:native
Category Labs@category_xyz

Category Labs is proud to introduce Cadence, our multiple-concurrent-proposers (MCP) consensus protocol that matches the optimal good-case latency of single-leader consensus while supporting arbitrarily short block intervals. When combined with BTX, our design for encrypted mempools, this represents a significant step towards solving the problem of MEV at the protocol level. In nearly every blockchain today, a single party ends up in control of each block: it decides which transactions get in, and can reorder them at will. MCP is the natural fix, but most recent designs pay for it with a separate aggregation phase, adding two extra communication rounds per block. Cadence makes the proposers part of consensus itself. Its fast path finalizes in an optimal three communication rounds, even when proposers are offline. Cadence also offers speculative finality, similar to MonadBFT, after just two rounds, revertible only if a proposer provably equivocated. In a simulation using estimated network delays between Monad mainnet's 200 globally distributed validators, finalization takes 219 ms on average, speculative finality 167 ms. Cadence pushes pipelining to the extreme: each block is proposed and finalized in its own independent consensus instance, without waiting on preceding blocks. The block interval then becomes a protocol parameter that can be arbitrarily small. At our initial target of 100 ms, a transaction waits on average just 50 ms to enter a proposal, and oracle prices, liquidations, and auctions can update every 100 ms. Cadence dynamically throttles the opening of new instances to bound the number of outstanding slots even during periods of network instability. When the network is healthy (under synchrony), a transaction included by an honest proposer can be neither dropped nor deferred (short-term censorship resistance), and no proposer can see the others' proposals in time to react (hiding). We prove both, together with safety and liveness under partial synchrony at the optimal 3f+1 fault bound. The Cadence protocol is modular: each module is simple on its own, and any of them can be swapped out without touching the rest. Cadence also builds on components already being deployed: proposals are disseminated as erasure-coded chunks over Deterministic RaptorCast, now rolling out on Monad, and validators vote on proposal digests, so voting does not wait for the full data to arrive. Start with the interactive tutorial: category.xyz/cadence. Full paper: arxiv.org/abs/2607.02275. Joint work by Kushal Babel, Fatima Elsheimy, Lioba Heimbach, Mohammad Mussadiq Jalalzai, Tobias Klenze, Jovan Komatovic, Jason Milionis, Mike Setrin, and Victor Shoup.

English
29
13
207
27.8K