Edwin Okene

524 posts

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Edwin Okene

Edwin Okene

@TheKalmEd

Making a Game that's all about bullying Ragdolls with every weapon in the world (ish) - Name: OneSidedBattle Check out my YouTube channel 👇 GameDev C# Unity

Katılım Temmuz 2020
338 Takip Edilen1.4K Takipçiler
Edwin Okene
Edwin Okene@TheKalmEd·
@Fosudo VOQAL Media proves big ideas fit in small packages, let this small but mighty Infinix Hot 60 pro+ be mine!
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Fisayo Fosudo
Fisayo Fosudo@Fosudo·
POV: a random guy asks if you know Fisayo Fosudo…
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Edwin Okene
Edwin Okene@TheKalmEd·
@Pontypants Nice to see you working on a new Project. I recently made your game PunchABunch but it's First Person. Perhaps I will make this too lol. The video is on youtube btw
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Edwin Okene retweetledi
Unity
Unity@unity·
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
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Unity
Unity@unity·
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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Dani
Dani@DaniDevYT·
aaah shit i guess i owe Unity $5,600,000 anyone got some spare change?
Dani tweet media
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Edwin Okene
Edwin Okene@TheKalmEd·
Can I Make a Game in Just 48 Hours? Challenging Myself to Remake PontyPants' PunchABunch from Scratch! Sleepless Nights Guaranteed!" (Chat-GPT wrote this😂)
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Edwin Okene
Edwin Okene@TheKalmEd·
What did you do on New year
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Edwin Okene
Edwin Okene@TheKalmEd·
Happy New year to all Indie Devs out there 🎉 (Turns out I'm still Alive 😂)
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Dani
Dani@DaniDevYT·
karlson
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Barji
Barji@BarjiYT·
I got to 100,000 subscribers without realizing my microphone was backwards the entire time. You can too!
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