Cory Spooner

1.6K posts

Cory Spooner banner
Cory Spooner

Cory Spooner

@TheRealSpoonDog

Designer/TA in #UnrealEngine. Worked on Bioshock Inf & Borderlands:TPS for 2K, ex-Sidhe (PikPok), couple of small games on my own... Makin UT levels since 99

Carterton District Katılım Ekim 2012
268 Takip Edilen702 Takipçiler
Sabitlenmiş Tweet
Cory Spooner
Cory Spooner@TheRealSpoonDog·
If you want to outline a thing in #UE4, you can do it in the object's own material (i.e. no post process or extra mesh overlaid), using custom depth, with some limitations. This isn't a huge win, but it's useful to simplify some things like editor tool visualisation materials. 1/
Cory Spooner tweet media
English
2
2
47
0
Alex Stevens
Alex Stevens@MilkyEngineer·
Scratch that, submenus are off the menu! (apologies folks). Check your logs for any types that aren't supported currently.
English
3
0
2
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
@MilkyEngineer I’d like to see a cage match between you and whoever did the “named reroutes” in materials, for the top honours.
English
0
0
1
0
Alex Stevens
Alex Stevens@MilkyEngineer·
Did anyone notice the QoL additions for Custom Primitive Data in #UE5? - Parameter names in details panel, will jump to their declaring node on click - Colour picker - Warning for overlapping param names - Quick add/delete - Defaults from material/instance values #UETips
English
6
21
114
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
@IamDeanTate @UppercutAJ Hey Dean, never did Inf or SF, a lot of Jailbreak - we never worked together but lurked in the same circles :)
English
0
0
0
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
Soft, variable-color outlines for pickups, using "mini-post-process" sprites for easy per-object coloring & fading (& avoid full-screen post instructions). WIP. Thanks to @t_looman for his soft outline experiment & @JKashaar for HLSL stencil sampling help! @UnrealEngine #gamedev
Cory Spooner tweet mediaCory Spooner tweet mediaCory Spooner tweet media
English
6
41
228
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
@keinzantezuken @t_looman @JKashaar @UnrealEngine I’m far away from a computer but you can double click on it and take a look! I think in a nutshell, it computes camera vector per vertex instead of per pixel. So it’s required if you want to use it in the vertex shader (or via vertex interpolator / custom UVs)
English
1
0
1
0
Gwen Frey
Gwen Frey@direGoldfish·
@glassbottommeg @PartlyAtomic For perf reasons we couldn't afford to have proper AI pathfinding around, so most of the background characters were "chumps". And we didn't have a ton of resources for dlc so I was mostly reusing animations from the base game.
English
5
8
1.2K
0
Megan Fox
Megan Fox@glassbottommeg·
Environmental storytelling, how beautiful
English
11
254
2.7K
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
@_Jambax “At times”… all the time if you ask me
English
0
0
2
0
James Baxter
James Baxter@_Jambax·
Multiplayer really feels like 10x the workload at times. Some aspects of this AI-Command system would be so simple for offline, but online *really* ramps up the complexity. I enjoy it - but it'll be a miracle if I ever complete this project. youtube.com/watch?v=HHH89y…
YouTube video
YouTube
English
3
0
9
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
Helped out with a little optimisation on this one - check it out!
Nick Pearce@ModnStoryteller

#TheForgottenCity is out now on PC, Xbox & PlayStation! Travel 2000 years into the past & relive the final days of a cursed Roman city, where if one person sins, everyone dies. Unravel the mystery by exploiting its time loop, investigating, exploring, & solving puzzles. Pls RT😀

English
0
1
7
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
@mozidesigner I’ve always thought 1 too.. that’s funny I was watching “The River Wild” yesterday and thinking it had some tame Cliffhanger vibes, and thinking I needed to watch that again
English
0
0
1
0
Awais Ahmed
Awais Ahmed@mozidesigner·
Re-watching Cliffhanger after many years. Two things came to mind. 1. John Lithgow's character sounds like an off brand Stewie from Family Guy 2. The Sega Genesis game of the IP was pretty brutal (dating my self here)
English
1
0
0
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
@NewZulund Should be able to get around it by wrapping with scale box or some such I think
English
0
0
0
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
@NewZulund The text box doesn’t happen to have both “auto-wrap” and “wrap at” set does it? (that got me today)
English
0
0
0
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
@ChrisZukoArt It does make it easier to exit bad dream situations if you’re semi-conscious.. but I find they just keep on repeating anyway and ya wake up real stressed. Then you have a choice of taking ages to get back to sleep, or continuing the dream where it left off..
English
1
0
1
0
chriszuko
chriszuko@ChrisZukoArt·
I need to find a way to sleep better. I had a recurring nightmare that I am 90% sure I had control of because I KNEW what was gonna happen next and made choices based on that. Also I was calm in this go of it... Which was super odd.
English
2
0
1
0
Cory Spooner
Cory Spooner@TheRealSpoonDog·
@JKashaar Get out of a creative hole = just dig another hole within the hole
English
1
0
2
0