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TurtleKing
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TurtleKing
@TheTurtleKing8
He/Him. Former #13 MDVA, best player UMD. Deejay Main! Splatoon fan. @TeoZone1 Priv Acc 🇨🇴 https://t.co/VYEMRvbPty
Katılım Eylül 2018
278 Takip Edilen347 Takipçiler

@gxrethclarke I saw a ho-oh flying around my first one but it disappeared…
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remember when one guy on the capcom cup x production team was fucking obsessed with this song
Crystal Hakurei@CrystalHakurei
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@fork7387 There’s no better feeling than tbagging in bracket after doing something heinous
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@pokemon_tcg @R2D240736711 How’s it do against other zards or pults?
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Been playing Cage Zard recently (Original 57 from @R2D240736711) and I like how it's so deceptively strong against other stage 2 decks, and still loses more to dengo even with all those fire techs.
Almost got to 2k, deck is fun and Cruel Arrow is a great attack to use


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@_isjared @squidschool_spl If I ever get back into comp I’d need my team to consist of exclusively optimists because I do not want to be on cheer up duty after every loss 😭
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Gonna share my knowledge after playing with 30+ mid level tryouts
Most players are really good at one playstyle only, special spamming, jumping out, sharking etc. But once that one thing they do stops working it's like they are shut down for the rest of the game
It's super important that you guys experiment with your playstyles and add more layers to it, players will lose 7 games in a row vs similar level players and no adaptation was made until it was vocalized, there needs to be more agency even if you're wrong on what needs to improve what matters is that you thought about it and improved your critical thinking.
Players need to be less demotivated after a loss as well, I cannot tell you how many scrims milky way "loss" only for us to win the entire NA League. Losing is your biggest opportunity to learn and players who can*t understand that will be hardstuck forever. comms will go quiet when that should neverrrr happen. I find it odd that comms go up when you're winning when it should be the opposite way around.
This is just general things I noticed let's see if I'll see more in the future
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@Chase_247_ Playing blasters and knowing who to target in a group is so fun
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Nothing has humanized Geoffy K as a gamer more than his unashamed love for a game that is, by all accounts, completely unremarkable
Geoff Keighley@geoffkeighley
Opening X this morning!
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just changing the entire meta 3.5 years after the game comes out is pretty awesome
Splatoon North America@SplatoonNA
The SRL research team is proud to present new findings about Ver. 11.0.0! First up is the Flow Aura state. If you splat multiple opponents without getting splatted yourself you'll automatically ink the ground around you and your physical abilities will all be slightly improved.
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@danfornace I'm just gonna put it out there that I love your game. I agree finding some casual ways to ease my "frustration-vulnerable" friends into learning its mechanics would help a lot.
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I’ve said it on stream, but I do agree that Rivals 2 triggers more rage than most fighting games. It’s not just the character kits though imo.
It goes back to our goal of trying to blend the existing communities of Melee, Ult, Rivals and PM under one roof.
Smilebot@SmilebotAR
@CONEY Never was the type to rage but rivals brings it out the most.
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@CONEY You’re totally right about the intrinsic motivation thing for exploration. It’s personally what I love but I get that a lot of my friends need more extrinsic motivation. But for me, driving through this courses and finding secrets while listening to the music has been peak.
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I'm an omega casual Mario Karter, only really played 64 extensively because I'm old. Played Mario Kart 8 more about a year ago and I genuinely think that game is like, objectively, a top 20 game of all-time. It HAS to be. Even if I'm not personally super into it, the level of polish, variety, detail, everything is off the charts. It just feels like a perfect execution of what these games should be, to the point where the only thing you can do is just push more levels.
World tries to add even more to the perfect formula, but the new ingredients are mostly misses--the open world is AMAZING for kids to explore but there's not much to it. 24 racers is a cool idea but the middle-of-the-pack chaos feels stupid when you drop from 2nd to 18th with a single shell. I guess the trade-off there is you can go 20th to 4th with a Bullet Bill and be excited when the number goes up? Just feels silly. Knockout Tour is awesome online but SUCKS against CPUs, but whatever, that's not the "real game" anyway. All of these spots where World feels like it's doing too much are, thankfully, not detrimental to the core gameplay loop, which is rock-solid as ever.
The open world in particular, I think, is my sorest spot. I think there was a real opportunity here to turn MKW into this unique single-player experience where the player could be encouraged to explore . As-is, they just kinda drop a bunch of crap on the map and say "okay go." Which is fine, Nintendo is clearly into organic exploration and intrinsic curiosity than like, a quest log or collectible tracker, but without real rewards or progression, why even bother? Because it's fun? I guess. You know what else is fun? A battle pass. I recognize Nintendo's approach to open world design is a considered choice and I'm not looking for like, UbiSoft levels of Skittles maps, but I think a little more push would elevate this game to the moon. Kids will love driving around the open desert with their friends. I'm in my 30s and my video games need to be jobs.
I get that they had to mess with the formula, and it gives MKW an identity it wouldn't have otherwise, which is really cool. The game at its core is still phenomenal, it's just tweaking the garnish now, and I think this one kind of misses on what it experiments with. But that's okay! Because it tried! And no matter what, it's always gonna be Mario's Cars baby
One last thing: the soundtrack alone is enough reason to play the game. The quality of the tracks, the nods to the source materials, the way they're implemented organically and persist through menus and exploration, it's unbelievable. I'm still taken aback by how everything looks and sounds in this game.
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@Cherrynasb Out of curiosity did you have a modded switch? Trying to see if this happens to everyone
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