Thomas Grip
7.6K posts

Thomas Grip
@ThomasGrip
Creative Director at Frictional Games. Past: Penumbra, Amnesia & SOMA. Future: ONTOS
Sweden Katılım Mart 2013
79 Takip Edilen5.3K Takipçiler

@ThomasGrip Well there be new In The Games Of Madness videos after the release? 😅
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Amazing to finally announce something you’ve worked on for 10 years!
ONTOS - Hotel Samsara@ONTOS_Official
Who are you r//*ally? From the creators of SOMA comes its spiritual successor, ONTOS. A sci-fi thriller taking you to the edge of your own morality. Featuring award-winning actor, Stellan Skarsgård. ONTOS comes to Xbox, PS5, and PC in 2026. #TheGameAwards
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@TheRamenLlama What makes you think there is a game reveal soon?
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@ThomasGrip wake up you have to update your twitter bio for the new game reveal
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Can also download the whole thing here: fg-thomas.itch.io/energetic
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Today, 20 years ago, I coded the first lines for the HPL engine!
Versions of it power all games made by Frictional, making be one of the oldest indie game engines still in use?
For the curious , a 45 min video about it how it all started:
youtube.com/watch?v=DXNXwK…

YouTube
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Someone made a real life Omnitool from SOMA! 😮
Beyond amazing!
reddit.com/r/soma/comment…
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@ThomasGrip @roggah Could you open up a bit about the original startup for soma? Especially interested about the kind of cuts and changes you did to make it easier to digest.
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@BassoonPlatoon @frictionalgames Glad you like it!
Worth noting I had a more supportive role on this one. @LosFreddos was Creative Lead
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@roggah "My minipainting is now bad, I just need to find a better background and lighting setup to make it look good to the viewer."
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@roggah And in change the vessel you most likely end up changing the story too.
Eg. SOMA has a super complex start up. So we cut it away and and made story more digestible. Work was to improve "user experience" but in the end story also changed.
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