Thomas Grip

7.6K posts

Thomas Grip

Thomas Grip

@ThomasGrip

Creative Director at Frictional Games. Past: Penumbra, Amnesia & SOMA. Future: ONTOS

Sweden Katılım Mart 2013
79 Takip Edilen5.3K Takipçiler
Thomas Grip
Thomas Grip@ThomasGrip·
Overall, nothing makes me as set of solving something as it being declared as "impossible" (esp if I am doing the declaring myself)
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Thomas Grip
Thomas Grip@ThomasGrip·
Very satisfying to first think of a problem as "basically impossible", only to figure out a simple and fairly straightforward solution. Key insight was simply to change the angle of attack.
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Timofey Petrov
Timofey Petrov@FelisArmis·
@ThomasGrip Well there be new In The Games Of Madness videos after the release? 😅
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Ramen Llama
Ramen Llama@TheRamenLlama·
@ThomasGrip wake up you have to update your twitter bio for the new game reveal
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Thomas Grip
Thomas Grip@ThomasGrip·
This always seem to happen: 10 year old code bug become noticeable right before an important deadline. It has had a decade to be found, and yet it has remained undetected until the worst possible moment, when it causes incredibly apparent issues. So annoying.
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Thomas Grip
Thomas Grip@ThomasGrip·
Anyone know how long does it usually takes before 1000xResist clicks? I am 2 hours in now and not really feeling it. Worth give a few more hours?
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Thomas Grip
Thomas Grip@ThomasGrip·
Today, 20 years ago, I coded the first lines for the HPL engine! Versions of it power all games made by Frictional, making be one of the oldest indie game engines still in use? For the curious , a 45 min video about it how it all started: youtube.com/watch?v=DXNXwK…
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Thomas Grip
Thomas Grip@ThomasGrip·
Turn out the new Indiana Jones game is very similar to Metro: Exodus in many ways. Was not expecting that. Small open worlds, linear sections mixed into open ones, diegetic maps, etc.
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Thomas Grip
Thomas Grip@ThomasGrip·
Embarrassing confession: I really enjoy crunching numbers i spreadsheets, making formulas and giving it all nice colors.
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Thomas Grip
Thomas Grip@ThomasGrip·
@BFlorry @roggah Should probably post a video for the company channel on it. So much to be said + need to look over old documents to jog memory. But lots of crazy stuff like starting in a fake , wau created, Munshi office, etc
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BFlorry 靄Sauna2000
BFlorry 靄Sauna2000@BFlorry·
@ThomasGrip @roggah Could you open up a bit about the original startup for soma? Especially interested about the kind of cuts and changes you did to make it easier to digest.
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Thomas Grip
Thomas Grip@ThomasGrip·
When making doing creative work: Don't strive for perfection. It will just lead to burn-out and hating things you should love to do. Instead: be kind to yourself and lower the bar. More often than nothing, what you think is "subpar" in the moment is actually of great quality.
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Thomas Grip
Thomas Grip@ThomasGrip·
I explain what we discussed at work during family dinner. My kid: <stops eating>".... I need to process this."
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Thomas Grip
Thomas Grip@ThomasGrip·
"This task need to be fast therefore I will not do any preparation work" almost always leads to MORE work. Never underestimate thinking through and developing the setup before doing any actual work. Good prep is the real time saver - not the opposite!
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Thomas Grip
Thomas Grip@ThomasGrip·
@roggah "My minipainting is now bad, I just need to find a better background and lighting setup to make it look good to the viewer."
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Thomas Grip
Thomas Grip@ThomasGrip·
@roggah And in change the vessel you most likely end up changing the story too. Eg. SOMA has a super complex start up. So we cut it away and and made story more digestible. Work was to improve "user experience" but in the end story also changed.
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