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BFlorry 靄Sauna2000
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BFlorry 靄Sauna2000
@BFlorry
Lead programmer of #Sauna2000. Formerly a developer of Boom Karts and designer of Habbo.
Tokyo/Tampere Katılım Mayıs 2011
2.2K Takip Edilen225 Takipçiler

@papaqueefs @fade_colors @ManyATrueNerd Absolutely. Also even as fresh as ps4 games can look very outdated and n64 games can be very fresh
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@BFlorry @fade_colors @ManyATrueNerd Oh definitely. I guess all I'm saying is that even when stylized, hyper realism tends to age poorly as tech outpaces it. What we called hyper real in 2000 is nothing like 2026. But cartoony/stylized games from 2000 still look decent enough to play without squinting as hard LOL
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@papaqueefs @fade_colors @ManyATrueNerd I think most hyper realistic games would benefit from light stylizing. A good example of realistic, yet timeless artstyle, is mirrors edge.
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@BFlorry @fade_colors @ManyATrueNerd All true IMO. And I'm NOT saying they shouldn't exist. It's just a design choice/limitation. If some folks prefer it, that's great. I don't hate it myself. But the games that stay installed on my system the longest are usually stylized. Then again, I grew up in the 80s/90s/00s so
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@papaqueefs @fade_colors @ManyATrueNerd Most games that choose realism over an artistic style age badly in some aspects. I’d also argue that realism is more expensive to make, so it probably should be avoided unless deemed necessary
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@fade_colors @ManyATrueNerd I mean, sure, not every great game aged well. But if you think about it, the ones that stood the test of time graphically weren't usually trying to be hyper realistic at all. I mean look at symphony of the night. STILL objectively beautiful. But it's 2d sprites LOL
GIF
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@BigPlayJohn @Bucky_cm Several colleagues were not too satisfied with gamescom asia and there was little effort made for organic networking. Bitsummit is the place to be and actually meet people and their games. The down side is that you sleep 5h at most…
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@Bucky_cm I heard Gamescom Asia was great last year!
And who knows… enough folks working remotely these days. And GDC expo hall was… smaller this year. Not many actual vendors besides AI companies lol
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So ends another GDC.
I’m very aware that I’m ignorant of many of the problems facing the games industry in the West. My entire (short) life in this industry has been entirely in Japan, with a focus on Asia.
I go to events like GDC and it’s a crash course in the hardships and struggles devs there are facing. I’m not talking about massive 5,000-person studios, I’m talking about the boots on the ground making cool little games in their own way…and no one will back them.
There are so so so so so many incredible games in development that I know you guys, the gamers, would love…and most won’t ever see the light of day because they can’t find funding.
It breaks my heart.
When I say “so so so so so” many, I mean there’s a volume of games you simply can’t imagine out there that need help. More than any one company can realistically support. Some will read that and say “just release it anyway”, but for many devs funding is essential to realize their dream.
I’m in a privileged position to be able to spend my GDC time meeting friends and making new ones, while around me thousands of developers are desperately using their GDC to find help. Help that, if not found, could mean an end of their dream.
As the industry continues to go from strength to strength in Asia, the West continues to stumble.
I don’t know what the solution is and I don’t know how to help…but I return to Japan now more determined than ever to find some way to make things just a little less shit for the developers out there who just wanna make cool games.
Until next time GDC!✌️

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@EliasDaler There are real truck drivers, particularly from Germany, who play ETS2 in their free time
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@TheCartelDel @RoguishRazmiran Was it? I played it for hours but was very bad at it so managed to cross the river in the beginning only once by chance. Never managed to crash it in my memory :D
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@RoguishRazmiran Holy smokes, that game was an ocean of freezes and crashes.
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All that other stuff is cool, but bragging about No Patches on old consoles tells me you never played hard enough to find a game breaking bug, infinite combo, or memory card corrupting path.
Dave@GamewithDave
No accounts. No logins. No patches. No DLC roadmap. Just the game. We didn’t realise how good we had it.
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@doomsdayslam @HakitaDev Isnt this exactly Yoko Taro’s forte? The two first endings are a bit of whatever and then the third one reveals it all
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@HakitaDev If the ending remains the same then it won’t matter, it was by far and away the worst ending I have ever seen in a tv show. I’m pretty sure the entirety of it was written with one hand.
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@bgolus @SquaredApe @_bbqsauce @dylan_ebert_ This is the source of many legendary tech snippets, just like FastInvSqrt. We all need more papers in our daily lives!
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@SquaredApe @_bbqsauce @dylan_ebert_ I mean, the "source" is some graphics paper from the 1990s I stumbled upon decades ago and only half remember, and then a Unity asset that did the same thing that reminded me of it, and then I wrote a version of.
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@KenneyNL Im more of a long call type of guy, but that also means that im simulating irl working environment with casual talks between work. Makes me more motivated and feeling more accountable for my time use.
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@FearMongrel Do a small side project to freshen yourself up. We all need it sometimes
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@JayViperTV nah pro AI people need to be removed cause all they do is spam our platform with garbage
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@S0larMax @woke8yearold This is a good take. There was a sense of belonging when playing the same games as your peers. Now you buy a game and get hyped by it, but your friends cant afford the time right now and soon theres a new game, so the focus switches.
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@woke8yearold People don’t really miss old games per se, they miss it when most people were playing the same thing (Halo, WoW, etc) and it didn’t feel like a million different games were competing for your attention
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@chad_lola @cursedcommentss The respectable babushka. Ive only heard of them from friends but I love the concept all the same
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@cursedcommentss We had security. A 60-year-old woman sat three meters from the door. No one passed her ☝🏻
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@Name1essss @AngryTomtweets Concrete gameplay with genAI seems unlikely, since the current concepts are generated video based on human inputs (and usually its just video without inputs mimicing existing games or videos). For true genAI game generation there needs to be code and assets as a whole creation.
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@Name1essss @AngryTomtweets I think you have a sliver of truth there. For pre-rendered cutscenes, genAI definitely is a valid use-case since it cuts down the effort requiring to make said cutscenes. Not that I support using it to such use-case since I believe in human component in art.
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@BloodyGoodRev @Toadsanime Unfortunately we still need to live 24 hours a day, 7 days a week :( (although with US salaries I could take a 50% salary cut that would still match my current salary im getting here in Finland and live very well)
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@Toadsanime Exactly this. But I don't see a solution 🫠
Oh wait, I have one:
Weekends are now 4 days.
Work days are now 4 hours long.
Problem solved. World economy restored 😁
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There are too many games.
The pie is split too small for all of those who deserve success to attain it. With the accessibility of indie game dev widening - which is good - competition rises between thousands of new games a year, and back-cats. There is no fair solution to this.
lyrify@lyrverse
Hit me with the harshest reality truth.
Birmingham, England 🇬🇧 English


















