Thorlon

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Thorlon

Thorlon

@Thorlon

Games Producer and Software Project Manager. Working on @hytale

New Zealand Katılım Kasım 2012
966 Takip Edilen6.4K Takipçiler
Thorlon
Thorlon@Thorlon·
We have released the updated shared source agreement that replaces the temporary agreement and have sent out emails to everyone enrolled in the shared source program, please review it and re-accept by 5th August 2026 to stay enrolled in the program!
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DevSlashNull (Eli)
DevSlashNull (Eli)@DevSlashNulled·
Passkeys are now live for Hytale accounts. You can add a passkey to your account (Face ID, Touch ID, or a security key) and use it as your second factor when you sign in. No more waiting on email codes. Setup takes under a minute in your account settings, accounts.hytale.com (passkeys also count towards the 2fa cape :)
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Simon
Simon@Simon_Hypixel·
Six months ago, Jeb from Mojang tried Hytale and said "I'd like it to be more different to Minecraft." He was right, and I said it then too. The features that make us unique weren't in the game yet. Hytale and Minecraft will always be compared, but we're not trying to make the same kind of game. Yesterday's blog shows what that means for the future. Handcrafted dungeons with multi-phase boss fights, combat abilities, runeforging, world events, companions involved in the crafting loop, and much more. We want to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years. We just happen to be a block game, and we are just getting started.
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Hytale
Hytale@Hytale·
🤯 Our largest blog post and development update is now LIVE! - 20+ Videos - 30+ Screenshots and artwork - 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it! Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises. Check out what's coming to Hytale in the next few months! 👀 Read it here: hytale.com/news/2026/7/fi…
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Zero (Nick)
Zero (Nick)@ZeroErrors·
Pre-release this week has been delayed to Friday
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DevSlashNull (Eli)
DevSlashNull (Eli)@DevSlashNulled·
Third-party developer apps are now available to everyone on Hytale. Register your own OAuth app and let players sign in with their Hytale account/game profiles. Huge thanks to everyone who tested during the closed rollout, your feedback shaped this. Cant wait to see what you build 🔥 accounts.hytale.com/third-party-de… If you have feedback or other things you'd like to see available through OAuth/a public api let us know!
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DevSlashNull (Eli)
DevSlashNull (Eli)@DevSlashNulled·
We've launched a closed test of 3rd party OAuth clients (sign in with Hytale), if you are a developer, server operator or creator that has a use case reply below! We're looking to enroll more folks to gather feedback and more testing of the system before general release.
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Simon
Simon@Simon_Hypixel·
HIRING: Hytale Game Designer (Combat & Progression) Just opened a new, important role! We're now focusing heavily on new content and features, and combat + progression sit right at the heart of it: weapons, enemies, bosses, itemization, a deep skill system, and how it all connects. This one needs extensive experience! You'd join the core design team and work closely with the rest of us to shape combat and progression, keeping them true to the vision. If you are passionate about combat-driven adventure and obsess over how they feel and how builds come together, this is for you. You can now apply on the official website! REMOTE: Combat Designer hytale.com/jobs
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Dep @ Hytale
Dep @ Hytale@DepNether·
Gifting is now live on the Hytale Store! If you have any friends that still haven't joined you in Hytale, you can now gift them a copy of the game so they can play with you! :) store.hytale.com
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DevSlashNull (Eli)
DevSlashNull (Eli)@DevSlashNulled·
A few updates are coming to the Hytale account platform, starting with the one a lot of you have been asking for. Gifting launches this week. You'll be able to buy Hytale for your friends, it's one of your most requested feature for the site and it's almost here. We're also adding a brand new cape as a thank you for keeping your account secure. Anyone with authenticator app 2FA enabled will get it automatically when it launches, and if you're already enrolled there's nothing you need to do. Want it but haven't set up 2FA yet? Enable it on the accounts page, and the cape will be ready for you to wear the moment it drops. Finally, Sign in with Hytale is on the way. Soon other apps, services, and platforms will be able to offer your Hytale account as a login option, so the same account you already use can work in more places. Thats not all, even more coming soon that we cant wait to show you!
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Dep @ Hytale
Dep @ Hytale@DepNether·
Here's a sneak peek of a little something I've been working on 👀
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Thorlon
Thorlon@Thorlon·
We are getting close to hitting our invite rate limit for the Hytale Shared Source Github org, if people are not getting invites this will be why. The invites are queued and you will eventually receive one! This can take some time.
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Slikey
Slikey@slikey·
Another promise delivered. Let's keep going.
Hypixel Studios@Hypixel

Hytale Shared Source - Our Plan: We're releasing the full server source, the protocol, and all Hytale assets, even the stuff that never shipped! It will be on GitHub, with access modeled after Epic's Unreal Engine source: a valid game license and accepting the program terms will get you an invite to our GitHub org, where you can view, clone, and download the repo. Updates ship with every release and pre-release. You'll see a branch for each, pushed automatically through our CI/CD pipeline. We strip individual commits and author data for two reasons: to protect the team's privacy, and to keep the constant churn of our trunk-based workflow out of the public history. Next up, we'll publish the sources jar to Maven so you can browse the code right inside your IDE. On contributions: we won't accept PRs yet, but there's a path to opening them up. Honestly, we don't have the capacity to review them without tanking our own productivity, and in the age of AI we'd drown in volume. It's not that the contributions are bad. It's the sheer number. We've spent years in open source, and nothing kills the passion faster than PRs that sit unanswered. That's how a repo turns toxic, and we won't do that to you. Keeping it semi-public and license-gated also helps us moderate and reduce spam access and keep our lawyer happy while still giving the community the ability to see and use the code with Hytale. Here's the plan: we'll start with an invite-only contributor model for select community members. As that proves out, we'll promote the trusted ones to maintainers who can push PRs to the team. Once we have maintainers we trust, we'll open contributions to everyone, alongside a code of conduct. The legal framework was the hard part. We wanted to give you maximum freedom inside the Hytale ecosystem while stopping competitors from copy-pasting our code. It took far longer than it should have, but we're glad to ship it. This pulls the community out of the decompilation gray zone, for both the developer experience and the legal side. accounts.hytale.com/shared-source

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Hypixel Studios
Hypixel Studios@Hypixel·
Hytale Shared Source - Our Plan: We're releasing the full server source, the protocol, and all Hytale assets, even the stuff that never shipped! It will be on GitHub, with access modeled after Epic's Unreal Engine source: a valid game license and accepting the program terms will get you an invite to our GitHub org, where you can view, clone, and download the repo. Updates ship with every release and pre-release. You'll see a branch for each, pushed automatically through our CI/CD pipeline. We strip individual commits and author data for two reasons: to protect the team's privacy, and to keep the constant churn of our trunk-based workflow out of the public history. Next up, we'll publish the sources jar to Maven so you can browse the code right inside your IDE. On contributions: we won't accept PRs yet, but there's a path to opening them up. Honestly, we don't have the capacity to review them without tanking our own productivity, and in the age of AI we'd drown in volume. It's not that the contributions are bad. It's the sheer number. We've spent years in open source, and nothing kills the passion faster than PRs that sit unanswered. That's how a repo turns toxic, and we won't do that to you. Keeping it semi-public and license-gated also helps us moderate and reduce spam access and keep our lawyer happy while still giving the community the ability to see and use the code with Hytale. Here's the plan: we'll start with an invite-only contributor model for select community members. As that proves out, we'll promote the trusted ones to maintainers who can push PRs to the team. Once we have maintainers we trust, we'll open contributions to everyone, alongside a code of conduct. The legal framework was the hard part. We wanted to give you maximum freedom inside the Hytale ecosystem while stopping competitors from copy-pasting our code. It took far longer than it should have, but we're glad to ship it. This pulls the community out of the decompilation gray zone, for both the developer experience and the legal side. accounts.hytale.com/shared-source
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Hytale
Hytale@Hytale·
We are truly excited to collaborate with the community for this Hytale modjam! It has been our mission from the beginning to celebrate Hytale's modders, and to highlight their creativity and efforts to expand the game's potential. Partnering with @HytaleModding for this event was a natural choice given their role as a cornerstone of the Hytale modding community, and making open source documentation and resources easily available to players. We can't wait to see what everyone cooks up! 🔥
HytaleModding@HytaleModding

📢 Hytale's Third Modding Contest is here! 📢 Create a Hytale Mod in 7 days Compete for $5,000 (USD) in prizes, funded by Hypixel Studios! The best mods will be judged LIVE by @ItsBuddhaCat, @RyanHCode, @KweebecCorner, @Kaupenjoe and @_Hawkon! Starts June 15th. Learn more information about the timeline, prizes and more here 👇🏻 hytalemodjam.com

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DevSlashNull (Eli)
DevSlashNull (Eli)@DevSlashNulled·
The last server that was pending approval was just approved! Looking forward to seeing all these amazing communities tomorrow when update 5 launches along side server discovery.
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lazorgurl
lazorgurl@lazorgurl·
We've been working on social features for Hytale. Here's a quick look at what's coming later today after Update 5 pre-release 4 drops. Keep in mind that we still have a while to go before update 5, so the more feedback and bug reports you send us while this is in pre-release, the faster the fixes will come!
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