
I’ve been deep in designing a card game system and currently using a UML tool to map out core mechanics, card interactions, and engine flow.
It’s been helpful for structure—but I’m starting to feel like I’m missing something more robust for actually brainstorming cards, archetypes, and deck concepts.
For those of you who design card games (TCGs, deckbuilders, roguelike cards, etc.):
👉 What tools do you use to ideate and organize card concepts?
👉 Anything that helped you go from “system design” → “fun, cohesive decks”?
#GameDev #IndieDev #CardGame #TCG #GameDesign #DeckBuilding #IndieGameDev #GamedevCommunity #TabletopDesign #RoguelikeDev #SystemsDesign #DesignProcess

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