DS Nahogara

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DS Nahogara

DS Nahogara

@Tyxefield

Developing Ghoul Fright, most violent cartoony FPS Beat em up https://t.co/Krijz1zzlm Wishlist if ur spooked #indiedev #gaming

España Katılım Ağustos 2013
403 Takip Edilen462 Takipçiler
DS Nahogara
DS Nahogara@Tyxefield·
@rickyedit Deberías de hacer una collab con Jackass junto a Johnny Knoxville, Wee Man y SteveO, la foto con el delfín es epicarda
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notch
notch@notch·
Reject AI.
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DROSS
DROSS@eldiariodedross·
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@rickyedit·
tenéis 24h para encontrar la respuesta/citado más travieso de mis últimos tuits. el martes daré 50€ al primero/a que encuentre el tuit con más bilis y rabia de estos días. ¡suerte!
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John Carmack
John Carmack@ID_AA_Carmack·
I have been trying to find something meaningful to say about the Id Software layoffs. My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month. I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal. You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games. Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know. The game isn’t over yet, and I hope the studio rallies through.
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TF2Hunt
TF2Hunt@tf2huntcom·
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DS Nahogara
DS Nahogara@Tyxefield·
POV: Growing in 2003 (I finally got to play it again)
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notch
notch@notch·
Hey I heard your latest release was very popular with your users! Congratulations on shipping!
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DS Nahogara
DS Nahogara@Tyxefield·
So i've been coding and doing great progress in Ghoul Fright, we will have something awesome very soon and can't wait for people to try it, i'm sleep deprived and excited about the game
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