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@Undergraphics

3D Pipelines & AI Tooling for Game Development

Katılım Mart 2021
6 Takip Edilen3.2K Takipçiler
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HYPEX
HYPEX@HYPEX·
OVERWATCH x FORTNITE TRAILER
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Bloxy News
Bloxy News@Bloxy_News·
Starting in June, Roblox creators must pay 1,000 Robux for every game they want to publish to all users. Previously, Roblox Plus was required to publish games to users under 16. You won’t have to pay this fee if you're subscribed to Plus for 2 consecutive months. Roblox will refund the Robux publishing fee in full after 3 months if your game is still active and has not received any moderation action. This fee will not apply to existing games that were already published to all ages before this change.
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Y Combinator
Y Combinator@ycombinator·
We're entering a new era of software where a single person, working with AI agents, can build products that previously required entire teams. In this episode of the @LightconePod, they break down the rise of AI coding agents, "tokenmaxxing", and the emerging workflows behind tools like Claude Code and OpenClaw. They discuss why AI systems today feel less like productivity tools and more like collaborators, why the future of AI should be personal and user-controlled, and how founders are starting to build software in completely new ways. 00:00 — Will you control your AI? 00:47 — Coding again after 13 years 01:56 — Rebuilding a startup with Claude Code 05:50 — Software that thinks like a journalist 07:09 — The rise of “tokenmaxxing” 10:07 — The accidental creation of GStack 14:21 — The workflow behind 400x output 20:59 — Thin Harness, Fat Skills 24:35 — AI agents are like Ferraris 27:12 — The future of personal AI 38:37 — Buying back time with tokens
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UNDER ⚫@Undergraphics·
Finally have some time to post something. ⌛️⏳
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UNDER ⚫@Undergraphics·
Hi guys, I know things have been a bit quiet here for some time, but I want to let you know that development has not stopped for a single day. The OmniAvatar loop is active and fully operational. The next step is to fill it with games, content, players, and partners. During this time, I have been focused on AI-powered development, and I have successfully built an autonomous studio for creating trend-driven Roblox games, where OmniAvatar content will be integrated. At this stage, I have been working behind the scenes, concentrating all of my attention on the product and the games. In the near future, I will step into the spotlight and start creating content around what I have already built and accomplished. My current focus is on developing several game projects that will serve as the foundation of the Omni ecosystem.
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#EventHunters - Roblox News
#EventHunters - Roblox News@RBXEventHunters·
Roblox is actively working on removing spammy and cloned games This might be the end for the endless amount of brainrot games that all share the same idea (e.g. Survive Tsunami for X, Kick a X, ...)
#EventHunters - Roblox News tweet media
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sid
sid@immasiddx·
"Please meet our new CEO" The new CEO:
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NVIDIA AI
NVIDIA AI@NVIDIAAI·
We 💚 Claude
NVIDIA AI tweet media
Claude@claudeai

Our agreement with @SpaceX means we will use all the compute capacity at their Colossus 1 data center. This will give us over 300 megawatts of additional capacity to deploy within the month.

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Claude
Claude@claudeai·
We’ve agreed to a partnership with @SpaceX that will substantially increase our compute capacity. This, along with our other recent compute deals, means that we’ve been able to increase our usage limits for Claude Code and the Claude API.
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UNDER ⚫@Undergraphics·
We can now transfer in-game avatar items between games and, when needed, apply custom mechanics to those items tailored to each game’s genre or setting. Unique artifacts earned in one game will have defined functionality in another. The end-to-end loop is complete.
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ultra
ultra@0x_ultra·
ZXX
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UNDER ⚫@Undergraphics·
✊✊✊
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Roblox
Roblox@Roblox·
Roblox Plus just launched for players who love fun perks like unlimited private servers and the best deals on in-game items, PLUS a whole lot more.
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Claude
Claude@claudeai·
Claude now connects to the tools creative professionals already use. With the new Blender connector, you can debug a scene, build new tools, or batch-apply changes across every object, directly from Claude.
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