Unity XIV retweetledi
Unity XIV
221 posts

Unity XIV
@UnityXIV
FFXIV endgame raider | Unity Engine game developer | random stuff maker
Katılım Mart 2024
72 Takip Edilen340 Takipçiler

@Synnerette @Skull_God @Paramorasen I am also working on a much more exciting project called RaidsRewritten, I encourage you to check that one out!
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@Synnerette @Skull_God @Paramorasen Dev here, nothing much really, I'm getting more bug reports that I'm working on fixing but I don't have the resources (or really the desire) to scale the service up. I understand this is mostly a novelty so I expect the numbers to go back down after a few days.
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It's amazing the people you meet at Fan Festival. I was seated for the piano concert and talked with the person next to me. It was @UnityXIV.
FOUND OUT A WEEK AFTER FANFEST THEY MADE FUNNY ADS FOR ULTISTRATS
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@Synnerette I can tell you it is only because unblurred names were in those pictures, and those posts got way more popular than they were meant to be
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@quinnfiddy @GamingWithNep @WiseSwordFish46 @ElysianXIV I want to clarify that there is no p2p connection being established, as that would leak IPs between users. All connections are done through the TURN relay server to keep IPs private.
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@DankTankXIV Oh yea for sure it is unnoticeable, it's mostly a meme funny you can tell people that bring up the extra damage thing
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@DankTankXIV Surprisingly you just live easily even with the wrong debuff in the party stack
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@DankTankXIV Nono so a common criticism of 6-2 is that the party takes 15% more damage right. So as the tank without aggro on Ryne you can take 2 hits with the tank stack, and then move into the party to take another 2 stacks for only 7.5% more damage.
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@GamingWithNep @WiseSwordFish46 @ElysianXIV TLS-encrypted, specifically the DTLS-SRTP handshake, a standard of the WebRTC protocol
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@GamingWithNep @WiseSwordFish46 @ElysianXIV On a high level, it's routed through an open-source voice server
To get more technical, the client uses WebRTC protocol to send voice data through a self-hosted TURN server (eturnal)
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@UnityXIV @WiseSwordFish46 @ElysianXIV Where is the data sent? Obviously has to use some kind of server in order to transmit the data for the audio since that can’t be sent in game.
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@WiseSwordFish46 @ElysianXIV Yup, a full voice chat client is embedded in the plugin and it adjusts individual volumes based on player positions
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@ElysianXIV @UnityXIV How does this work from a technical standpoint? Is it actual proximity in game? this is awesome
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