UselessFodder

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UselessFodder

UselessFodder

@UselessFodder

I was a Soldier once - posts about military matters, tactical games, and fatherhood - I also make content sometimes - Biz📧 [email protected] (he/him/vet)

FoddSquad HQ, REDACTED Katılım Şubat 2010
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UselessFodder
UselessFodder@UselessFodder·
I wake up today proud to be an American. Same as I did yesterday and the day before I will work to better my community, support my family and friends, and cheer on freedom worldwide No president can change that, no online idiot can change that God Bless America
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Justine Moore
Justine Moore@venturetwins·
My entire TikTok feed is sick Artemis II edits and Zoomers celebrating that we went to space. We are so fucking back 🔥
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ControlledPairs
ControlledPairs@ControlledPairs·
Real quick thoughts on @PlayBellum - which entered Beta yesterday. 1) There is nothing else like it. It's the only game designed specifically to force teamwork in a hardcore PVP tactical shooter. It does it in new ways: SA tools locked to leadership roles, novel respawn mechanics requiring you to maneuver near teammates and punishes lone wolves, and more. 2) It's a game about gunfights, and it does them so damn well. Fire and maneuver works. Fire superiority matters. Cover, concealment, obscuration, even IMTs are rewarded while bonzai charges are nearly always fatal. 3) I think what speaks to me most is how well it models the cognitive overload of a maneuver leader. A Squad leader in this game is monitoring/working up to 2 nets + local at once - Command, Squad, and VOIP. This is modeled in other games, of course. But Bellum adds some spice - your hand comes off your weapon to activate the PTT, so you can't fire particularly well or do medical tasks while working a net. By default, you have platoon assault net in one ear and squad assault in the other. It feels like I'm wearing peltors for an FMP or going on target. But despite all of the stimulus, leaders have to stay locked in to win, painting the picture for their squads, reporting higher, marking the map, and getting shit done despite the chaos. It's in day 2 of beta, so I'll hold my criticisms for now. But this game is on track to do some things we've not seen before, and to do them exceptionally well. Very excited to see where this one goes.
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Jake Lucky 🔜 SGF
Jake Lucky 🔜 SGF@JakeSucky·
Here are 9 minutes of exclusive gameplay from Beautiful Light's PvPvE Extraction shooter With a look at the extensive map and even some PvE
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Bellum
Bellum@PlayBellum·
New Players Welcome
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UselessFodder
UselessFodder@UselessFodder·
@ControlledPairs Huge congrats on hitting 14 years, Pairs. You are the definition of a professional Soldier and I'm proud to see you continue to exceed the standard.
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UselessFodder
UselessFodder@UselessFodder·
@TLCplMax We call it 'the daily harvest' and it must be consumed while she watches along with me
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LambdaGeneration
LambdaGeneration@LambdaGen·
Last month, we shared the news of the death of Underhell creator Jeremy "Mxthe" Faucomprez. It is with great sadness that today we learned that Jeremy died by suicide on March 6. His close friend @dev_mikee reached out to us to share this statement with the Half-Life community.
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Retro Tech Dreams
Retro Tech Dreams@RetroTechDreams·
Counter-Strike
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Road to Vostok
Road to Vostok@roadtovostok·
Road to Vostok is now available on Steam Early Access! Launch price: 14,99€ (25% launch discount) Regional pricing: Provided by Steam Good luck with your survival! :)
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Bellum
Bellum@PlayBellum·
Join the fight. Beta testing starts April 10th.
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UselessFodder
UselessFodder@UselessFodder·
Happy Easter everyone
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Aaron Francis
Aaron Francis@aarondfrancis·
Imagine winning this hard. Impossible
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UselessFodder
UselessFodder@UselessFodder·
BRB, taking the train
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