Varis

120 posts

Varis

Varis

@Varis_fgc

Katılım Mart 2019
67 Takip Edilen30 Takipçiler
Varis
Varis@Varis_fgc·
@playboimix @Slippaz7 @yxiao1988 As far as I'm aware, it's the scaled optimal period. The comment on 214/236M is about how using either of them early in jSHS routing forces you to do a bad ender. 5H delay disk is good because it lets you do the disk rejump without doing one of them.
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Varis
Varis@Varis_fgc·
#DBFZ_VGN I'm pretty sure this is the current scaled optimal. I worked on it with @Slippaz7. There is a big delay after the 5H. That way you can do @yxiao1988's disk setup for the right height without doing 214M or 236M which normally forces you to do a worse ender.
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Varis
Varis@Varis_fgc·
@ShaudL_ @Slippaz7 @yxiao1988 Even seven hits of 5S only builds about half a bar and then it makes it so vanish dash toss doesn't work. Good idea though.
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Varis
Varis@Varis_fgc·
@GennySzn @Faultything I'm on my way to work rn, so I only have the wack proof of concept version on hand rn from like a month ago. I might clean it up a bit when I get home.
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Varis
Varis@Varis_fgc·
#DBFZ_RSH It turns out that Roshi level three has variable frame data and nobody bothered to check lol. This is probably the most practical use of that.
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Varis
Varis@Varis_fgc·
@GennySzn @Faultything They aren't on their main team anymore, but Gotenks technically has a really janky setup for it.
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Varis
Varis@Varis_fgc·
@JF_Lunch_ Yeah most multiple hit special moves lose the SKD at the end if you DHC out of them early. It makes this setup much much more character specific than you would initially assume. I was really hoping that LC21 would be able to set it up, but I don't think she can.
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Varis@Varis_fgc·
There is a lot of variance on even just the last hit though. I've seen as much as +56 and as little as +8. You can three way with j3S, but you need the maximum amount of frame advantage and it's extremely hard. Buffering the j3S after the whiffed vanish is kinda cursed.
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Varis@Varis_fgc·
#DBFZ_RSH You can make the terrible whiff 22M oki that every Roshi player tried to make work real with this method. It's still terrible though.
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Varis
Varis@Varis_fgc·
@Runninonwatah @SpaceAussie420 Yeah it's effectively the same outcome. It's a little higher damage, but it's an irrelevant amount. I think it's a little cooler though.
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Varis
Varis@Varis_fgc·
#DBFZ_RSH Completely solo Roshi corner 2H TOD with sparking. It's inspired by one of @Runninonwatah's routes.
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Varis
Varis@Varis_fgc·
#DBFZ_L21 #DBFZ_VGN This is an updated corner route for tagging into base Vegeta midscreen level three oki. You can do a slightly longer sequence before the j214S which gets you to 2.5 bars, but then it makes the 22M drop on smalls.
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Varis@Varis_fgc·
#DBFZ_L21 #DBFZ_VGN LC21 is pretty good at routing into base Vegeta midscreen level three oki now. She just doesn't build enough meter to support the gameplan though.
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Varis
Varis@Varis_fgc·
@blu22973 It's all good. It's not a big deal.
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『unDizzy』
『unDizzy』@blu22973·
#dbfz So i decided to mess around with snap and I am once again asking you to guess. I'll give more details on this idea soon, might be helpful.
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Varis@Varis_fgc·
@TiensFatNutzFGC No he got it recently with the hitstun buff on 214S
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Varis
Varis@Varis_fgc·
@JF_Lunch_ @TiensFatNutzFGC It's my combo. I did it to them in casuals. It's not very good tbh. I just do it because it's kinda cute.
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Varis
Varis@Varis_fgc·
@Sometimes_Fendo The game looks interesting, but bad netcode is a hard sell in the modern era ngl.
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