vectorz3r0

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vectorz3r0

vectorz3r0

@vectorz3r0

V:\>ĐIⱤ FΛƬΉΣⱤ.ΣXΣ ⱧɄƧBΛПD.ƧYƧ DIGIƬΛⱠΛⱤƬIƧƬ.ΛⱤƬ ₵ӨMMIƧƧIӨП₴.DM₴ V:\>https://t.co/iFrfmrkcUo V:\>https://t.co/zDxC1dSKky

Web3 Katılım Şubat 2020
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vectorz3r0
vectorz3r0@vectorz3r0·
𝚆𝚑𝚎𝚗 𝚎𝚟𝚎𝚛𝚢𝚝𝚑𝚒𝚗𝚐 𝚜𝚎𝚎𝚖𝚜 𝚛𝚎𝚊𝚕 𝚊𝚗𝚢𝚝𝚑𝚒𝚗𝚐 𝚌𝚊𝚗 𝚋𝚎 𝚍𝚎𝚎𝚖𝚎𝚍 𝚏𝚊𝚔𝚎.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
One of the best ever racing games of the golden era - if not the best one: Out Run by Sega will celebrate its 40th birthday this year. In 1986, this game introduced not just one but several new features. It was the first arcade cabinet with a steering wheel featuring force feedback to mimic road surfaces, plus pedals and a gear shift. For a little kid, this was beyond epic. It was also the first to let players choose from three synth-pop tracks (Magical Sound Shower, Passing Breeze, and Splash Wave) via an in-game radio to personalize the vibe. It simulated real Ferrari Testarossa traits (horsepower, torque, and gears) and allowed skillful drifting - or bad drifting, in my case. Another cool fetaure (a "choose your own adventure" if you will) was the forked road (left/right) at certain intervals, giving the player a choice and making it more "interactive". It's no surprise that this legends ultimately became Sega's top-selling arcade game in 1987 and is still talked about today, in its 40th year.
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vectorz3r0
vectorz3r0@vectorz3r0·
𝙸𝚂𝙾𝙼𝙴𝚃𝚁𝙸𝙲 𝚁𝙴𝚃𝚁𝙾𝚂𝙲𝙰𝙿𝙴
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Video Game History
Video Game History@VideoGameHstry·
Everyone had this setup at some point in the 2000s
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⭕ Brock Pierson
⭕ Brock Pierson@brockpierson·
The golden age of PC gaming... 1996 and Duke Nukem 3D Were you there?
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vectorz3r0
vectorz3r0@vectorz3r0·
Tyrian 2000
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MUTATIO $FLIES
MUTATIO $FLIES@Mutatio_Flies·
GM $FLIES 🪰🪰 it's always @XCOPYART szn "Mutatio Industries [Right-click and Save As guy Edition]" by @vectorz3r0 🔥
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UnknownCollector
UnknownCollector@UnknownCo123·
The funny thing is normally the ones that really leave the nft space are the ones not announcing it. So many artists and collectors that I never saw again in the last years and it took me a while to realize they are gone. Anyways anybody is free to express any decision they want to take without getting mobbed. What the hell? The sentiment here shifted a lot last months. it’s great people speak their mind now. we left the stage of ass licking to get collected, to be in the right circles etc. that’s cool imo, but we switched to complete negativity. You can feel collectors are frustrated they lost money, artists have nothing to lose anymore because few still collect and so all go berserk lol It’s less fun atm. This in addition to an algo that’s tough to understand and handle. I wish everyone would just focus again, at least partly, to investing time and energy to talk and share art again. I hope this is just a transition and we can arrive at talking about problems here in a constructive manner without going back to the ass licking. Really need a healthy balance between now and back then.
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vectorz3r0
vectorz3r0@vectorz3r0·
It's not about the art or the artists, it's about how much platforms can extract from either of them. ~
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vectorz3r0
vectorz3r0@vectorz3r0·
𝘷:\> 𝘥𝘪𝘳 𝘤𝘪𝘳𝘤𝘭𝘦_𝘴𝘪𝘯.𝙜𝙞𝙛 𝘦𝘥𝘪𝘵𝘪𝘰𝘯_𝘰𝘧.𝙤𝙣𝙚 𝘰𝘯_𝘛𝘌𝘐𝘈.𝙭𝙩𝙯 𝘷:\> 𝘨𝘔 ✦ 𝘴𝘗𝘢𝘊𝘦𝘙𝘴 #gif #tezos #art
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
I know gaming is much more "convenient" these days. No more fiddling with AUTOEXEC.BAT or CONFIG.SYS files. No fine-tuning HIMEM.SYS. No IRQ conflicts with your sound card. You don’t need a boot disk anymore. Juggling hard drive space? Forget it - drives now come in terabytes, not megabytes. Dealing with a 5.25" floppy, a 3.5" floppy, and a CD-ROM drive all crammed into one case? What a drag. These days, you just click a button and the game downloads and installs itself. Saving up for that shiny new VGA card to replace your trusty old EGA? Not a thing anymore. And yet, if you ask older gamers who lived through the 80s and 90s, most of us actually enjoyed customizing and troubleshooting our machines. It was part of the experience - part of the joy and excitement. Sure, it involved a lot of trial and error and plenty of frustrating “OMFG, why isn’t this working?!” moments… but when it finally did work, the reward was so much sweeter. Finally freeing up those last couple of KB in your 640K base memory? Replacing the pathetic PC speaker with a real sound card? Pure ecstasy. Especially when your “Command HQ” eventually looked like this… oh, the glory days! Too all you OGs out there, I hope you experienced it that way too.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
The Settlers (Blue Byte, 1993) was the start to the longest running game franchise made in Germany. It was originally developed by Blue Byte (they also created the Battle Isle series) which was later bought by Ubi Soft. What started in 1993 concluded (as for now) with the 2023 release of The Settlers: New Allies. No other German made franchise has covered a longer time period. The late 80s and early 90s were full of great "city/empire building games", think Sim City, Mega-Lo-Mania, Populous, Powermonger, Castles, Lords of the Realm - so to see a game that wasn't just ok among the other greats but actually stood out and was a massive hit and financial success was quite the surprise. German game studios until then had very few, if any truly global hits. The Settlers allows puts you in control of building your little empire, connecting buildings with roads, gathering timber, mining ore and stone, and fighting the occasional battle - all in adorable pixel style and real-time. It wasn't a particularly fast game, watching your cute little people waddle along the roads, and the occasional knights hacking away at each other. While it does look a little dated now, the pixel cuteness hasn't lost its charm. If you're a fan of early times RTS games and you havn't played The Settlers yet, it's still worth a try.
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