vectorz3r0

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vectorz3r0

vectorz3r0

@vectorz3r0

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Web3 Katılım Şubat 2020
0 Takip Edilen3.4K Takipçiler
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vectorz3r0
vectorz3r0@vectorz3r0·
I'm working on a new big project on and off, in my signature and most requested style. If you'd like to support this new endeavour please consider donating (BTC | ETH | XTZ). I haven't yet decided where I will mint the project so I'm open to suggestions. 𝘨𝘕 ✦ 𝘴𝘗𝘢𝘊𝘦𝘙𝘴
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vectorz3r0
vectorz3r0@vectorz3r0·
#proofofpalm p̷a̷l̷m̷S̷C̷A̷N̷N̷E̷R̷.̷g̷i̷f̷
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Most games are designed to test a player’s resolve - their reflexes, hand-eye coordination, and speed. They are, at their core, exercises in stress tolerance. And then there was Anno 1503 (Max Design, 2002). It emphasized peaceful economic growth and meticulous island management in a glorious 16th-century setting. Visually stunning, packed with incredible attention to detail, and featuring a soundtrack that could almost put you in a meditative state. Don’t take my word for it - just listen.
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vectorz3r0
vectorz3r0@vectorz3r0·
If you haven't listened to @Woodkid, you really should.
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Michael Warburton
Michael Warburton@For_Film_Fans·
“Practice any Art: music, singing, dancing, acting, drawing, painting, sculpting, poetry, fiction, essays, no matter how well or badly, not to get money & fame but to experience becoming, to find out what's inside you, to make your soul grow.”
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game devs question of the day What are some free resources that help you make games?
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Space Quest III (Sierra, 1989) is still one of the best adventure games ever made. The humor in this game is timelessly brilliant. The graphics, though they show their age today, are still what I picture when I think of classic gaming - gorgeous pixel art that squeezed every drop of beauty out of a limited color palette. The opening and end credits are pure gold. I know it’s hard - maybe even impossible - for younger gamers to understand what all the hype was about. From today’s perspective, the brutal difficulty and constant risk of death might seem excessive, but that’s exactly what I loved about Sierra adventures back then. You had to earn every step; nothing was handed to you. Whether it was King’s Quest, Space Quest, Leisure Suit Larry, or Police Quest, they were all exceptionally high quality - right down to the packaging. Space Quest III featured a beautiful 3D embossed front cover, along with maps and other physical goodies. Nothing but love for that era and that company.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
"I couldn't stop Purple, and he's going to go out and conquer the world." Who was a fan of Day of the Tentacle (1993, LucasArts) a hilarious point-and-click adventure that was pure chaos in the best way? Dr. Fred's mutant purple tentacle drinks toxic sludge, goes full supervillain (muahaha!), and plans to conquer the world. You control three friends - mega nerd Bernard, slacker Hoagie, and tree-hugging Laverne - who get scattered across time thanks to a broken time machine. You gotta puzzle your way through the American Revolution, the future, the present, and fixing history to stop the tentacle takeover. One of the best sequels ever, a massive step (leap!) forward from the already brilliant Maniac Mansion.
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vectorz3r0
vectorz3r0@vectorz3r0·
𝕨𝕙𝕒𝕥𝕕𝕠𝕪𝕠𝕦𝕤𝕖𝕖
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John Carmack
John Carmack@ID_AA_Carmack·
My reply to someone considering starting a video game company: The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back. If you do go for it, some bits of advice: Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions. Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect. Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
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Irf
Irf@Irfaanz·
Keep sharing your art
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vectorz3r0
vectorz3r0@vectorz3r0·
Dev Take : Real devs structure their hobby / random projects local "SVN" like this. prj_v0.01b_OK_updated_main/ prj_v0.01c_OK_updated_call_method/ prj_v0.01f_NOTOK_missing_deps_/ prj_v0.02a_WORKS_fixed_logging/
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Post a picture that defined your childhood. Something that was quintessential to the time you grew up in. I start: War Games (1983)
exQUIZitely 🕹️ tweet media
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vectorz3r0
vectorz3r0@vectorz3r0·
Dev Take : Real devs will more often than not, reinvent the wheel.
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Leo
Leo@Leooweb3·
HOT TAKE: Gaming is healthier for your brain than endless social media scrolling.
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hAyDiRoKeT
hAyDiRoKeT@haydiroket·
hOtDoG 416.534 bYtEs ✓
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