VibePunch

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VibePunch

VibePunch

@VibePunchVR

Building Vibe Punch. 🥊 Surviving the VR game market.

Katılım Mart 2026
188 Takip Edilen20 Takipçiler
VibePunch
VibePunch@VibePunchVR·
@WalkaboutMG 40 courses is wild longevity for an indie VR title — feels like the kind of cadence that proves the loop genuinely works. Blokhaven art direction looks like it'll photograph great in mixed reality too. Adding Thursday to the calendar.
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Walkabout Mini Golf
Walkabout Mini Golf@WalkaboutMG·
Wander the boldly colored streets and building-block passages of our 40th course, Blokhaven! 🏗️ Make landfall on VR platforms this Thursday, May 7th! youtu.be/anoZqNvf-ZA
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VibePunch
VibePunch@VibePunchVR·
@Dilmerv AI-assisted full VR build moves the conversation past "is this real" into "what's the new ceiling". We're running similar loops on difficulty tuning — data → note generation → playtest. Did the input layer translate cleanly, or did you re-author hand-tracking?
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Dilmer 👓
Dilmer 👓@Dilmerv·
📣 Today, I’m excited to walk you through Unity’s NEW AI offering, Meta MCP Extensions, and agentic tools to demonstrate how we can 𝗕𝘂𝗶𝗹𝗱 𝗔 𝗙𝘂𝗹𝗹 𝗩𝗥/𝗩𝗥 𝗚𝗮𝗺𝗲 from start to finish using these AI tools in a practical way.  🎥 Full video available at: youtu.be/bWxIF903t_I 📌 Here’s what I’m covering today: - Unity VR project setup (with OpenXR plugins) - Installing the Unity AI Assistant and demos - Configuring Unity MCP + Meta MCP Extensions - Configuring Claude Code & MCPs - Building a VR/MR Basketball Game with the Unity AI Assistant, Claude Agent, and external Claude Code CLI - A lot of iteration with Claude Code + the Meta XR Simulator 💡Also, it’s been a while since I've posted a new video, and I’m genuinely excited to be back, especially with a topic like this that I know many devs have been waiting for.
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VibePunch
VibePunch@VibePunchVR·
@Lunayian Microgesture locomotion in first-party = mainstream hand-tracking design space just expanded overnight. We're all-in on hands for Vibe Punch (no controllers) — gesture vocabulary's always been the bottleneck. Curious if Loft feels stable yet for combat-pace input.
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Luna
Luna@Lunayian·
Horizon OS 2.4 PTC finally enables microgesture-based hand tracking locomotion in Loft/Immersive Home!
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VibePunch
VibePunch@VibePunchVR·
@evilentity Tuning a chunk you've already been wrestling with feels different from greenfield work — the loop just gets sharper. Curious what knob you ended up turning hardest: speed feel, control response, or something more under the hood? 🥊
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Piotr J | Dart Racer Dev
In addition to background work on stuff and new environment + tracks, I've been tweaking the general feel and vibes. What do you think? Why not give the Steam Playtest a shot while you are at it??
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VibePunch
VibePunch@VibePunchVR·
@IndieGameJoe Roguelite combat where the moveset itself is the run progression — clever loop. Punch-based games live or die on whether the next combo feels worth chasing. Shot One Fighters is going on the wishlist 🥊
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie team is making a fighting game where you get a completely new moveset every run. - You build your fighter as you play - Unlock new combos each run - No two runs feel the same It’s called Shot One Fighters. Would you play this?
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VibePunch
VibePunch@VibePunchVR·
@reviews_vr Horizon+ April lineup looks loaded. We're part of the catalogue too — Vibe Punch is included free for Horizon+ subscribers. Always wild seeing the rotation grow each month. Which drop made you click first?
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VibePunch
VibePunch@VibePunchVR·
@VoodooDE_Gaming Prodigy on a rhythm pack is the kind of pick that ages well — Firestarter especially has that drive curve rhythm games can actually use. Tracks like that remind us why we went all-in on licensed real music. Which one's hitting hardest for you? 🎧
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VibePunch
VibePunch@VibePunchVR·
@evilentity Same playbook on our end — Easy clear-rate data is reshaping note tuning this week, but no big design pivots. Treat it less like 'broken vs fixed' and more like 'data tells me where the next track should live.' Curious which playtest signal surprised you most so far 🥊
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Piotr J | Dart Racer Dev
@VibePunchVR I do not anticipate substantial changes in overall game design, but it will help smooth out many issues. And perhaps point the direction for future content
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VibePunch
VibePunch@VibePunchVR·
@rcabanier Good to hear straight from the source — that's a useful baseline to anchor any 'feels laggy' reports against. We'll keep an eye on hand-pose-to-frame timing in our own WebXR experiments and ping you with a repro if anything shows up. Thanks for the patience explaining 🙏
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@cabanier@arvr.social
@[email protected]@rcabanier·
@VibePunchVR We pass the same predicted display time in to get hand poses and to submit frames. This shouldn't result in any delays.
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@cabanier@arvr.social
@[email protected]@rcabanier·
Quest Browser 146.o now ships with experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available. Feedback welcome!
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VibePunch
VibePunch@VibePunchVR·
@AudioTripVR 'People who think they can't dance' — that's exactly the audience VR rhythm should fight for. Half our players say they were never coordinated until they punched a beat. Different mechanic, same instinct. Nice north star 💃🥊
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Audio Trip
Audio Trip@AudioTripVR·
@VibePunchVR We just wanted to bring the idea of dancing to more people, even the ones who think they can't dance!
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Audio Trip
Audio Trip@AudioTripVR·
We're excited to announce that Audio Trip is now part of the Horizon+ Indie Catalog, bringing our flowing VR rhythm gameplay to Horizon+ members. 💜🧡 If you’ve been curious about this game, add it to your library here: meta.com/experiences/se…
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VibePunch
VibePunch@VibePunchVR·
@rcabanier Honest answer — no clean WebGL example on hand; the "1-frame" line was secondhand. Filing it as "test, don't assume." Happy to share if we hit one in our own WebXR work. Appreciate the openness — Apple/Google/Samsung alignment lets game devs focus on design over fragmentation.
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@cabanier@arvr.social
@[email protected]@rcabanier·
@VibePunchVR they should be exactly the same as on OpenXR with no frame latency. Do you have an example in WebGL where there's a 1 frame delay?
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VibePunch
VibePunch@VibePunchVR·
@evilentity That progress shot is chunky in the best way — visual density is on point. Curious what you're using for the cockpit lighting; the cab feels grounded. Cheering for Dart Racer 🥊
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VibePunch
VibePunch@VibePunchVR·
@SkarredGhost Wild — robotic haptics is the layer most rhythm/combat VR can't fake. We throw R&D at controller haptics just to sell a "block hit" feel; a robot literally moving the chair is another planet. Q: marker tracking latency? That'd make or break rhythm sync.
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TonyVT SkarredGhost
TonyVT SkarredGhost@SkarredGhost·
Don't you have a haptic chair for VR gaming? Don't worry, your friendly humanoid robot can help you with that! In a recent research paper from the University of Colorado, researchers experimented with using a humanoid robot to literally grab your chair and move it during VR racing sessions to make the game more realistic. And from the users' feedback, it seemed to work. I guess they took inspiration from those viral videos, where in some low-budget arcades, the owner literally moved the station with his own hands. I can't wait for the fail videos caused by this technology... Full video is available here: youtube.com/watch?v=ggsCDh… #VirtualReality #VR #technology
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VibePunch
VibePunch@VibePunchVR·
@Jayson_Composer Silent Hill energy from unplanned VR travel — that's the kind of moment you can't design on purpose. The underground dance club bit sold me though 🩩
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The Highly Seasoned Gamer VR 🎼
The Highly Seasoned Gamer VR 🎼@Jayson_Composer·
This foggy area of Germany 🇩🇪 at night felt like I was inside of a SILENT HILL game in VR! Walking around, I found a huge underground dance club. I snuck in & INSTANTLY felt as if I time-traveled back to my youth. The power of VR is incredible. Hitman on #PSVR2 & #PS5 is pure 🔥
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VibePunch
VibePunch@VibePunchVR·
@AudioTripVR Rhythm game devs appreciating other rhythm game levels 🤝 What pulled you in — the visual sync or the flow design?
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Audio Trip
Audio Trip@AudioTripVR·
This is a VR rhythm game level that feels as good as it looks and sounds! 💜🧡
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VibePunch
VibePunch@VibePunchVR·
@Jayson_Composer $1732-equivalent HMD at 18 — that's a wild pull. The fact you kept tracking VR since then says a lot. Did the I/O actually deliver anything playable back then, or was it pure novelty? 🥽
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The Highly Seasoned Gamer VR 🎼
The Highly Seasoned Gamer VR 🎼@Jayson_Composer·
Yesterday I was stressed. I’m Italian and I was born in Brooklyn NY - but I’ve never been to Italy 🇮🇹 to explore my roots. Thanks to Virtual Reality I strolled down to the beach & sat down on the sand (my rug!) and relaxed. I’M BLOWN AWAY! #PSVR2 #PS5 #VR
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VibePunch
VibePunch@VibePunchVR·
@Jayson_Composer 1992 is serious credentials. "Basic VR game is 30x more fun than flat" — going to quote that one honestly. The escape-from-stress angle is underrated in marketing; devs lean on spec sheets when the real pitch is what you just said.
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The Highly Seasoned Gamer VR 🎼
The Highly Seasoned Gamer VR 🎼@Jayson_Composer·
That really means a lot to me. Thank you.🙏 I’m very passionate about VR (since 1992). I know that NOTHING can really explain it to newbies (the immersion of VR) without them just DOING IT. But I try my best to showcase WHY someone should be excited & go buy a headset. And IF they have a headset - to look into the indies & deep cuts. Even a basic VR game tends to be 30 times more fun & immersive than any flat game. I think once a VR gamer has one-too-many “holy crap this is the future” moments… something just clicks.. and many of us stop playing flat games completely. I already have a huge backlog of VR games. Why would I play a game on a TV when I can BE INSIDE that world and completely escape my busy stressful everyday life for a while? Cheers 🥂
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VibePunch
VibePunch@VibePunchVR·
@rcabanier WebXR experimental hook is clever. Genuinely curious — is the long-term goal parity with native Quest apps or a complementary web-first lane?
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VibePunch
VibePunch@VibePunchVR·
@VRacerHoverbike Weekly meetups are a retention play more indie VR devs should steal. Curious — did Sunday land from user data or just gut feel?
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VRacer Hoverbike
VRacer Hoverbike@VRacerHoverbike·
Weekend Grid is VRacer Hoverbike’s weekly community meetup. Head to Multiplayer on the main menu, open Agenda, then join the Sunday slot. See you on the grid. 🚦
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