Vipe

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Vipe

Vipe

@VipeLP1

Gaming und alles was dazu gehört. Hier und da mal auf https://t.co/IYGwiJy91A

Katılım Şubat 2014
173 Takip Edilen18 Takipçiler
Vipe
Vipe@VipeLP1·
Hey @REPLACEDGame I found a #Bug at Chapter 5. I'm Hardstuck because i can't Parry the Bullet, even when follow exactly the Tutorial. I Play on Hard and i don't want to change to normal or easy, because of the Trophy. What can i do? youtube.com/watch?v=0Ufon_…
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Vipe
Vipe@VipeLP1·
@INDUSTRIA_game Bin noch krank und kann erst anfang nächste woche in ruhe reingehen. Was sind denn die kritikpunkte bisher? Der erste teil hat mich sehr abgeholt
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INDUSTRIA 2
INDUSTRIA 2@INDUSTRIA_game·
It hurts to be sitting at 48% positive ratings after putting all our hearts and souls into this game over 4 years. So much struggle, joy and difficulties our tiny team has overcome. The critique is fair. Sorry to let you down everyone. We got work to do. Only forward from here.
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INDUSTRIA 2
INDUSTRIA 2@INDUSTRIA_game·
We have to delay INDUSTRIA 2 to April 29th. We are super sorry for everyone who eagerly waited for the launch, especially this short notice. Turns out finishing a singleplayer FPS campaign with a team of 8 is hard. It needs a bit more time in the oven. full update below⬇️
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@wata_meamai·
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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Cult of the Lamb
Cult of the Lamb@cultofthelamb·
We are GIVING AWAY a WOOLHAVEN PC with the help of @AftershockpcAU To celebrate the release of our first expansion! ❄️ ❤️ Like 🔄Retweet 👤Be following us for a chance to win!
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Highguard
Highguard@PlayHighguard·
Tune in on Monday, January 26, at 10am PT for the Highguard Launch Showcase⚔️ Here, we'll share an in-depth look at Highguard direct from the studio, featuring a full gameplay deep dive, year one plans, and much more. 👉youtu.be/0qR9Xbzt5t0
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Sandra S. Rush
Sandra S. Rush@Sandra_S_Rush·
BLOODBORNE 🔥 My biggest project of this year 🖤 All in game bosses and characters drawn on a single paper 🖤
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Vipe
Vipe@VipeLP1·
Thank you for 3k Days of Fun with this awesome Game! @PlayWarframe
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Battlefield Comms
Battlefield Comms@BattlefieldComm·
Escalation Update We're looking at increasing the time needed for objectives and territory to be taken in Escalation. We've seen that players enjoy Escalation's fast-paced, high-energy flow, but we also want to provide more breathing room for tactical decisions, reaction time, vehicle spawns, and adapting to shifting combat situations. Increasing the time needed for objectives (roughly 20%) aims to maintain the intensity Escalation offers, while giving matches a smoother, more strategic flow. This change is planned to go live with California Resistance next week, and we're open to hearing your thoughts on it!
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S.T.A.L.K.E.R. OFFICIAL
S.T.A.L.K.E.R. OFFICIAL@stalker_thegame·
🤠Hey, stalkers. Update 1.7 is closer and closer. Today, let's have a look at redesigned Inventory & Equipment stats. We added protection stats, and stats for artifacts & consumables.
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Mandalore
Mandalore@Lord_Mandalore·
I've been sitting on this one a while! Ice Pick Lodge is developing Darkwood 2 with Acid Wizard Studio directly consulting and we'll be publishing it here at Hooded Horse. It's surreal to be on the other side of the process, but the Aral Sea awaits! store.steampowered.com/app/3708010/Da…
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S.T.A.L.K.E.R. 2 News
S.T.A.L.K.E.R. 2 News@Stalker2News·
Patch 1.7 will introduce a Redesigned Equipment Section, giving more stats and information. Similar to OG Trilogy.
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