Virtual Projectile

7 posts

Virtual Projectile

Virtual Projectile

@VirtualP3009

Long-range sniping in PvP games

Katılım Mayıs 2023
4 Takip Edilen4 Takipçiler
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Virtual Projectile
Virtual Projectile@VirtualP3009·
@TheXclusiveAce Ever wondered how exactly the long range rounds work for the sniper rifles in BF6? Here's a ballistic calculator I made after hours of hand testing. Please feel free to utilize as you see fit-- please just credit me. LMK if any questions docs.google.com/spreadsheets/d…
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Virtual Projectile
Virtual Projectile@VirtualP3009·
@iEdyy @luklira14 I'll look into this. I've done it on Excel no problem, but Google Sheets is kind of tough to work with. Will get back to you.
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edy@iEdyy·
@VirtualP3009 @luklira14 I did check out your updated spreadsheet soon after I tweeted that, so good thing I got the numbers right. I do however wanted to ask if it would be possible to have a way to compare 2 snipers at once and have it show the distance they intersect (if at all). Made a mockup:
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edy@iEdyy·
Will verify come June 30th update ofc, but I crunched some numbers with the bullet velo/drag values from the BF patch notes to give you a better idea of how the current fastest sniper will be affected in BF6. This assumes Long Range ammo bullet drag coefficient changes from -.001 to -.002, and the 760m/s base velocity with extended barrel is 950m/s (1.25x). Same opinion as before, this upcoming update is to make the current snipers be used within 200m to be closer in line with their intended roles, however these new changes ultimately destroys timings at longer ranges. This opens up the possibility of long-range-only snipers to be implemented to fill this section (very slow handling/velo/ADS speed/Reload etc but with a new significantly improved bullet drag ammo type). Will DICE add those in? Long range is chalked until then! Hopefully you appreciate the info 🫡
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Virtual Projectile
Virtual Projectile@VirtualP3009·
@iEdyy Looking forward to the video! Let me know if I can be helpful in any way.
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edy@iEdyy·
So many of these I need to make for the Recon Guide video but it will be worth it
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Virtual Projectile
Virtual Projectile@VirtualP3009·
@iEdyy @luklira14 Hi Edyy, thanks for using the spreadsheet. It looks like you were able to update it, but I’ve also made the changes on my end in case that’s easier to reference. I also tested in-game to verify it's still accurate. -V/P
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edy@iEdyy·
long range ammo isn't needed at ranges you play at on modes like Breakthrough, but that's with today's sniper velocity and bullet drag value because they had real long range capabilities. After June 30th's update you're going to feel that change 100% if you don't use it because the max ranges were cut by like 700m, so it moves all of the relevant timings back. It's what you use to preserve the velocity for a longer period but you'll see that it's going to be terrible beyond 300m regardless after this update. These values are from me plugging in the new values from the June 30th patch notes using @VirtualP3009 bf6 ballistic calculator from his yt channel. After the update drops I need to go in portal mode and verify the timings in case i messed up the numbers.
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Virtual Projectile
Virtual Projectile@VirtualP3009·
@TheXclusiveAce I tweeted you the link last night (pinned on my page for visibility). If easier, I just emailed it to you. Let me know what you think! I struggled with the gravity value, so definitely room for improvement.
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Xclusive Ace
Xclusive Ace@TheXclusiveAce·
@VirtualP3009 Oh interesting! Where did you send it? I’d love to check to see how our results line up
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Xclusive Ace
Xclusive Ace@TheXclusiveAce·
It's really refreshing to dive deep into the mechanics of a different franchise. With CoD, I feel like I've learned how nearly all of the mechanics work at a fairly deep level but in BF, I'm learning new things every day. Today I had the fun challenge of learning how to hand test & calculate drag coefficients which, it turns out, are much more important than I thought they'd be.
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Xclusive Ace
Xclusive Ace@TheXclusiveAce·
It's beautiful 🥹
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