@rwxdesigns It does both: you can place enemies and assign movement patterns to them, and you can also place collectible items and other interesting elements.
I’m experimenting with Raylib and working on a custom editor to place objects on the game map. I’m still at an early stage, but the core functionality is starting to take shape, so it’s a solid starting point :-)
#c64#commodore#raylib
A brief video of Tiki - Unseen Bonus Stage.. dev work has been slowed on everything recently, as I've taken time out for other things and my health and wellbeing. Projects will resume when I freel ready to do so. @rwxdesigns#c64tikiunseen
Hi everyone! Today I remembered one of my games that came out about a year ago… and to my surprise I saw that it has reached 1000 downloads! It’s Platman MC! If you haven’t tried it yet, head over to my itch.io page and download it, it’s free! 😀
#c64#retrogame
Hello! Tomorrow I’m back to work (my real job)… but before I disappear, here’s one last update I hope you like it!
LET’S GO FAT TARZAN! 🧁🥮🥧🍩🍪
#c64#commodore#retrogame#8bit#retrogaming
@FREEZE64UK Thanks! The idea of adding the classic movie‑style scream was mine, I just couldn’t resist. But the real credit goes to Gaetano :-) he did an absolutely superb job bringing it to life.
The jungle scene was shading a little too far into darkness, so I’ve enriched it with new details. Just a few more tweaks before diving into level two! :-)
#c64#commodore#retrogame#8bit#retrogaming#retrogames
We’re starting to put the pieces together… I’ve adapted the code I used in TQII for Fat Tarzan — in this case, it’s the EasyFlash framework. I initially used the GMod, but someone convinced me to change my mind… right, Antonio? :-) @tonysavon
It’s raining here, and I’m home from work… so between my various projects I dusted off Fat Tarzan! I’m tweaking the colors a bit to better define the walkable area.
:-)
#c64#commodore#retrogame#8bit#retrogaming#retrogames
@twoblackcatsx@birt_shannon I can’t wait for it to be available! I have several projects to develop for the MD, and I’m really looking forward to trying your engine.
We finally finished integrating the collision gridding system into MD Engine!
It was designed by the awesome @birt_shannon !
It helps boost performance tremendously for our current shooter examples!
It is also highly configurable!
#megadrive#mdengine#homebrew#indiedev#gamedev#sgdk
A little bit more colourful now since the video yesterday.. still no game though.. just a bit of fun.. next move some clouds, maybe add a few birds flying in the sky in the distance.. 🤔 #c64bruceleeredux@rwxdesigns
Hi, Christmas has just passed, but Tiny Quest — The Pink Path is going well. I’m creating the final levels and I’ll add more if I have any RAM left.
The Pink Path is the bridge between Tiny Quest and Tiny Quest II, where TQII will be another story.
@JohnHen65953721#c64#8bit
Tiny Quest: The Pink Path...
The bridge between the original Tiny Quest and Tiny Quest II! This time the spotlight is on Lady Pink, who introduces a new character: Baby Cube 💖👶
#c64#commodore#retrogame#8bit#retrogaming#retrogames
After 4 years, Tiny Quest returns in a new edition, this time the spotlight is on Lady Pink, with new levels and fresh challenges. A narrative bridge leading to Tiny Quest II! 💖
#c64#commodore#retrogame#8bit#retrogaming#retrogames