Jonathan Wareing retweetledi
Jonathan Wareing
911 posts

Jonathan Wareing
@WareingJonathan
Graduate of Staffordshire University. This is where I will post most of my work, as well as some hobby stuff like painting miniatures.
Katılım Ekim 2021
199 Takip Edilen18 Takipçiler
Jonathan Wareing retweetledi

@Meowdekaiser Classic riot, overbuff then overnerf. I understand it was a "bug" but like you said its been in the game for ages and it has been a part of his balance for a while. I'm just gonna play Ornn now, feel like this nerf just kills the character completely.
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Jonathan Wareing retweetledi
Jonathan Wareing retweetledi
Jonathan Wareing retweetledi
Jonathan Wareing retweetledi
Jonathan Wareing retweetledi
Jonathan Wareing retweetledi
Jonathan Wareing retweetledi

Yixuan, Miyabi, Shunguang fighting together
Animation by Dillongoo Studio (Hoyofair)
#ZenlessZoneZero #ゼンゼロ #ZZZ
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Jonathan Wareing retweetledi

@Mint_Boy5 @Spideraxe30 What problem do you have with this statement?
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@WareingJonathan @Spideraxe30 > you could just R everyone as soon as you got lvl 6 and you would just win the fight regardless of matchup 99% of the time.
please tell me you're not stupid without telling me you're stupid
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@FirePhoenixIsMe @Spideraxe30 Morde R range is bigger than most people think and protobelt is an insanely strong item on Morde, on top of his R interaction when you are full HP; say you are at 1000 hp and Morde ults you, you would lose 130 hp from the stat steal and then lose another 130 hp.
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@WareingJonathan @Spideraxe30 Isn't that kind of how morde R works? Did people just assume that it was worth fighting morde in his R or what?
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@Jadenjjk @RiotPhroxzon @Spideraxe30 "playable" brother morde is disgusting rn this was coming a mile away.
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@RiotPhroxzon @Spideraxe30 Made mord playable for 1 patch and instantly nerfed him.
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Patch 26.15 Preview!
Systems
- Bastionbreaker has been a pretty niche item and is pretty expensive to deviate for a strategic output, so we're looking to make it more accessible
- Jack of All Trades nerf was also pushed to this patch; it has been a bit too strong and too present, especially for users that opt into strong defenses and are able to also supplement that with strong offense
- Sundered Sky has been strong and meta defining at the highest levels of play for quite a while now, so we're looking to take a pass at the fighter item system, now that we're out of the tournament windows
- Notably, we think it's been suppressing a bit of meta diversity, especially for things like AP jungle, or Tank JG. Part of that is intentional but the magnitude is a bit off
Buffs
- Alistar has been closer to the bottom of the pecking order for the melee support. That said, our meta adjustments to move melee supports up relative to ranged supports has been reasonably successful, so we're pretty happy with how that's played out
Nerfs
- Locke is still pretty strong; he has been tapering off in the lowest skill brackets and the high skill brackets, but in the "skilled" skill brackets (around Emerald/Diamond), Locke is able to both take over the game and also not throw it
- At the higher skill brackets, he can snowball but needs to play very well without throwing as he falls off sharply
- At the lower skill brackets, the executional demands and constant throws can make him fall off faster
- Overall, we feel his release has landed well
More on other champs tomorrow with the detailed changelists

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