Dan

285 posts

Dan

Dan

@WeLoveGameShare

Just an average gamer who loves GameShare on Switch 2 and wanted to build something useful for the community. 🎮 YouTube: We Love Gameshare

Katılım Nisan 2026
69 Takip Edilen10 Takipçiler
Dan
Dan@WeLoveGameShare·
@AussieGamr Mario Kart World, for sure. It's always the go to whenever I take it over to someone else's house. Especially the kids will ask, "Can we play Mario Kart?" If they see that in brought my Switch 2. Even if I don't have my dock, we'll set that up in tabletop mode and play!
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AussieGamer
AussieGamer@AussieGamr·
Back in the hotel room after another work day and honestly the Switch 2 is just the best console for travel. I’ve been through the full handheld line Game Boy, DS, 3DS, heck even Sony's Vita. On this trip the Switch 2 just clears all of them. The screen holds up, the battery lasts long enough, and the real win is having this kind of variety in a single bag. I’ve got Xenoblade when I want something deep. Star Fox for quick missions between meetings. Mario Kart when I need something lighter. Metroid Prime 4 and Donkey Kong Bananza are right there too. And Nintendo Switch Online means I can drop into Game Boy Advance classics whenever I want an old school portable hit. And when I get home and use dock mode, all these games spring to life in real 4K, HDR, surround sound and buttery smooth framerate. It's like a welcome home upgrade. This spread on the bed is basically my entire rotation right now. What’s the one Nintendo game or setup you never leave home without when you’re travelling or working away? p.s. Follow me for more Nintendo love! I take back what I said about the hotel Wi-Fi being good but add me on Switch 2 for some Star Fox Battle Mode when I get back: SW-4504-4427-4511
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Dan
Dan@WeLoveGameShare·
@Nin10Nostalgia Phantasy Star Online Ep. I & II Mario Kart Double Dash Timesplitters 2 Eternal Darkness Geist
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Dan
Dan@WeLoveGameShare·
@IamtheRexiest That looks so awesome! I love it!
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I Am The Rexiest
I Am The Rexiest@IamtheRexiest·
A-List perks hitting different 💪💯🤙 Walk in, scan, straight to the premier lane. Got the Heart of Te Fiti popcorn bucket too — that thing lights up a SUPER-Cool green 💚🍿 And the crowd cheeeehoo'd AGAIN at the ending. Whole theater was locked in. #AMCAList #Moana #AMCTheatres #gotum #heartoftefiti
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Dan
Dan@WeLoveGameShare·
@AussieGamr Very cool. For me, Star Fox has become a go to for a quick gaming session. I can hop in and play one mission or even get in one round of battle mode in. I've also been getting back into Diablo 3 lately, such a great game both solo and multiplayer on the Switch.
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AussieGamer
AussieGamer@AussieGamr·
I'm staying in a Melbourne hotel for work this week and honestly the Switch 2 (and Star Fox!) has been keeping me in a decent headspace. I can fire up Star Fox for a proper console style session between meetings or while I’m in transit. It genuinely feels like I’ve brought a bit of my normal setup with me no matter where I am. Star Fox is perfect for this kind of quick, portable gameplay hit. You can jump straight into a mission, make real progress, and put it down without losing momentum. It’s become my go to reset on this trip. Anyone else using the Switch 2 (or certain games) as their portable comfort zone when they’re traveling? p.s. Follow me for more Nintendo thinkery. The hotel wifi is surprisingly good so add me on Switch 2 for some Star Fox Battle Mode tonight: SW-4504-4427-4511
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AussieGamer
AussieGamer@AussieGamr·
The Star Fox mouse pad just turned up on my desk and I’ve already caught myself smiling at it a couple of times today. I’ve been with these games since the SNES days, and having the whole team there in their flight suits while I’m sitting here writing and thinking about the series feels... right. It’s the small things like this that quietly remind you why an awesome Nintendo series still matters decades later. What’s the one piece of Star Fox (or Nintendo) merch that’s made it onto your own desk or setup? p.s. Follow for more Star Fox love! Add me on Switch 2 so we can play some online multiplayer: SW-4504-4427-4511
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Dan
Dan@WeLoveGameShare·
@AussieGamr @NintendoAUNZ This is the closest thing we got here in the U.S. A metal art panel, backpack, and a hat would be super cool BUT it's a sweepstakes. I'd put down some of my points to just get a Star Fox hat!
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AussieGamer
AussieGamer@AussieGamr·
@WeLoveGameShare @NintendoAUNZ Even better that it’s “free” (for 500 platinum points)! I would’ve thought if Australia gets it the whole world would but maybe not?
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Dan
Dan@WeLoveGameShare·
@NintendoFanGirl Same, GameChat is really nice to have. If Nintendo can just implement a simple messaging system, that would be amazing.
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Dan
Dan@WeLoveGameShare·
@AussieGamr I miss him! I feel like he really cared. The fact that he took such responsibility for the failing Wii U and cut his salary in half speaks volumes to his character. Much respect to this man! I feel like we'll never get a corporate president that is a gamer at heart ever again.
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AussieGamer
AussieGamer@AussieGamr·
Nintendo’s Satoru Iwata may be 11 years gone but never forgotten, nor his love for the industry he helped build ever dimmed. “On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” That one line captured everything about the man. Iwata was one of us. He coded EarthBound and Kirby classics, led the charge on the DS and Wii that brought millions of new players into the fold, and famously cut his own salary during tough times to protect his team. His Nintendo Directs felt like sitting down with a passionate colleague who just wanted you to have fun. He pushed Nintendo to innovate without chasing trends, always anchored in that simple belief: games should make people smile. Eleven years on, every time a Nintendo title nails joy, accessibility, or that spark of wonder, you feel his influence. The industry is better because he was in it. Rest easy, Mr. Iwata. Your legacy still plays on.
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Macrostoad
Macrostoad@macrostoad·
Why did they give him cleavage in the 3DS version
AussieGamer@AussieGamr

Nintendo told us the new Ocarina of Time on Switch 2 is “reborn.” For a short time the store page called it a full remake with stunning visuals and updated designs. Then they removed that description. Nintendo doesn’t use these words casually, they tend to use them to set very specific expectations about how much of the original game will actually change. The most recent example is right in front of us. Star Fox launched on Switch 2 in June as a new version of the classic rail shooter. It got updated graphics and performance for the new hardware. It kept the same branching paths, the same wingman calls, and the same core flight and targeting feel that made the original work. Some players wanted more new ideas, but the structure stayed intact. Metroid Prime Remastered carried the “Remastered” label for a reason. The team rebuilt models and lighting from the ground up and modernised the controls. The exploration loop, the way you scan and backtrack, and the sense of isolation stayed exactly as they were on GameCube. Ocarina of Time 3D followed the same approach without the marketing label. It received completely new character models and environments rebuilt for the 3DS, plus gyro controls and Master Quest. The dungeons, the story itself, and the challenge stayed identical to the N64 original. These cases show a clear pattern. When Nintendo brings major legacy titles to new hardware, they invest in proper visual and technical rebuilds. They add smart quality of life fixes for problems players have complained about for years. They keep the fundamental design, story, and difficulty in place. The language around the Switch 2 Ocarina of Time release fits this pattern exactly. “Reborn,” the temporary “full remake” description, and references to timeless gameplay all point to a high-fidelity visual update plus some modern refinements. They're not pointing to structural changes or a reinvention of the game’s core. What can we expect? New models and lighting that make Hyrule feel fresh while respecting the original character and world designs. Control or pacing refinements that make the experience smoother on modern hardware. The Water Temple, the story itself, and the challenge are likely to stay exactly as you remember them. This is the same treatment Star Fox, Prime Remastered, and the 3DS version received. Nintendo is positioning Ocarina of Time as a classic worth presenting at its best on Switch 2 rather than raw material for a complete overhaul. What are you hoping this version delivers? A polished and definitive way to replay the original, or more substantial changes to how the game plays and feels? p.s. Follow me if you're pumped for Ocarina of Time! And if you want to play online sometime, add me on Switch 2: SW-4504-4427-4511

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Dan
Dan@WeLoveGameShare·
@Nintendeal I've been testing this dock too! Initial thoughts? I like that it can do Switch 1 and 2. The colors seemed a little off to me on the Switch 2, but I may have been using the wrong HDMI cable. 😅
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Dan
Dan@WeLoveGameShare·
@nintendo_chall Yeah, I feel pretty much the same with the bosses too. The carrier boss in the first level felt so much less... Dramatic? Definitely prefer the original deliveries. The boss dialog seems WAY toned down, and maybe that's what they were going for, but I prefer the original bosses.
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The Nintendo Challenge Channel
The Katt difference plus some boss differences. After having played through every stage now, I would say the voice acting during the cut scenes is good, and several of the new lines are funny and smart. However... They dropped the ball with the bosses. Pretty much every boss in the game has better voice acting in the original. Also, Katt was changed completely to fit the feminist stereotype (God forbid making female characters feminine). But I like the new "Lombirdie" joke! This video is part of my walkthrough of both Lylat Wars (Stars Fox 64) and Star Fox (remake). It shows the top route on normal difficulty. New video tomorrow! Lylat Wars: youtube.com/watch?v=zeMhFg… Star Fox: youtube.com/watch?v=4m8z2r… #StarFox #Switch2 #Nintendo
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Dan
Dan@WeLoveGameShare·
@AussieGamr Yeah, it'll be interesting to see how they handle that.
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AussieGamer
AussieGamer@AussieGamr·
@WeLoveGameShare Maybe the damage is the same for everyone but hmm does that lower you level potentially if you’re helping out someone who’s a lower level?
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AussieGamer
AussieGamer@AussieGamr·
Splatoon Raiders drops in a fortnight and the discourse has already split into two very loud camps. One side is calling it the big evolutionary leap the series has been waiting for. Offline story. Proper co-op with an SOS flare so you can call for backup instead of just raging alone. Gadget crafting. Weapon stash. Looter-shooter progression bolted onto the usual ink-slinging madness. A lot of people are describing it as Monster Hunter with better movement and significantly more colourful explosions. On paper that sounds like the exact kind of fresh coat of paint the series needed. The in-store demo impressions are a bit more “hmm, interesting” though. A lot of the mission spaces feel like Side Order corridors that someone stretched out on a rack and then forgot to add anything particularly interesting to do inside them. The early bosses appear to be large, patient creatures whose main strategy is standing still and absorbing ink until one of you gets bored and explodes. Exploration in the open areas seems limited, and yes, a noticeable chunk of the game is clearly wearing Splatoon 3’s old clothes and hoping no one notices. I’ve still got it pre-ordered. The core loop has always been the star here. That chaotic, slightly ridiculous feeling of turning the entire arena into a glorious multicoloured disaster while sliding around at ridiculous speeds is still one of the most joyful things Nintendo makes. When it connects, it’s hard to put down. Layering co-op tools, progression, and an offline campaign on top of that foundation could genuinely change how the game feels over dozens of hours. That only works if the actual mission design and enemy variety deliver. What I’m watching with a raised eyebrow is whether these new systems actually make sessions feel deeper or whether they mostly add extra menus and inventory management around the same central loop. Sometimes it feels like the “depth” was delivered by a committee that was given a brief that said “make it more like other games” and then just started bolting things on until the spreadsheet looked impressive. I’m still looking forward to seeing how it all comes together. The co-op angle in particular has real potential if the missions are actually designed around working together instead of just happening to have other people in the same space. Are you expecting the new progression and co-op systems to meaningfully change how you play Splatoon long-term, or do you reckon the core ink chaos will still be doing most of the heavy lifting once the novelty wears off? p.s. Follow me as I cover Splatoon Raiders in the lead up to launch. Add me on Switch 2 so we can do some raids! SW-4504-4427-4511
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Dan
Dan@WeLoveGameShare·
@AussieGamr I was intrigued as to how things will work when you have a group of varying levels. In the treehouse presentation they said it won't matter what levels everyone is, so I'm curious how it all works.
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AussieGamer
AussieGamer@AussieGamr·
@WeLoveGameShare I have a feeling the hard mode and the later levels will actually be super challenging
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Dan
Dan@WeLoveGameShare·
@NintendoAUNZ I want this, but I don't live in New Zealand anymore! 😩
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Nintendo AU NZ
Nintendo AU NZ@NintendoAUNZ·
Mouse pad? Check. Joy-Con 2 mouse controls? Check. Time to take flight! Experience the #StarFox cosmic adventure with this reward for 500 Platinum Points, available now on Nintendo Store 👉 ntdo.com/60167H3ha
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BRUTAL JOHN 2 - EARLY ACCESS
BRUTAL JOHN 2 - EARLY ACCESS@BrutalJohn_Game·
Our game is for HALF-LIFE and DUKE NUKEM FANS! Algorithm, PLEASE FIND THEM! Our game is for HALF-LIFE and DUKE NUKEM FANS! Algorithm, PLEASE FIND THEM! Our game is for HALF-LIFE and DUKE NUKEM FANS! Algorithm, PLEASE FIND THEM!
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Dan
Dan@WeLoveGameShare·
@AussieGamr I hear ya! Generally speaking, I feel like market should dictate what a business does. Though sometimes, that can lead to some pretty crappy situations too. In this instance, I feel like making it easier for consumers to get more life out of their product is a really good thing.
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AussieGamer
AussieGamer@AussieGamr·
Nothing wrong with having the option to easily replace the battery, the issue is governments forcing redesigns of products like this that just force prices up or profits down (which impacts jobs at the end of the day). Nintendo has 40 years of customer research into what people want from their consoles: more power, slim, portable, light. I’m sure if replaceable battery was front of mind for the millions of customers they would’ve done it organically but reality is it’s not a massive issue to most people. So governments get involved and customers lose out by ultimately paying more for something they didn’t ask for
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AussieGamer
AussieGamer@AussieGamr·
The EU just forced Nintendo to build a special Switch 2 model with replaceable batteries. They've also effectively banned the original Switch family in Europe from February 2027. Regulators are calling it a win for repairability and the environment. The actual results are worse for gamers and families. The rule sounds reasonable. Batteries should be replaceable with basic tools. No glue, no special equipment. Fine. But the EU didn’t stop at setting a principle. They mandated a full hardware redesign for any new version sold in that market after February 2027. Nintendo responded with an EU-only Switch 2 variant carrying a new model code. The trade offs are real. EU consoles will get a smaller battery be heavier. Separate production, tooling and certification for one region adds cost and complexity to a global supply chain. Those costs don’t stay in Europe. Power banks already deliver what the regulation claims to want, but better. One quality power bank works across phones, tablets, Switch, cameras. You’re not manufacturing and eventually discarding a dedicated internal battery for every single device. That’s genuinely better resource use than forcing every handheld to carry its own replaceable pack. Price conscious families just lost their clearest option. The original Switch was the affordable way in. Nintendo isn’t revising the old hardware to meet the new rules, they’re simply stopping sales in Europe. Families on a budget now face a narrower, more expensive choice. “But swappable batteries will be so much faster and easier!” We haven’t seen the actual design. The regulation only requires “readily removable with basic tools.” Standard screws meet that test. The current Switch 2 battery is already replaceable if you have the right screwdriver and a bit of care. There's simply no public evidence this new version will be dramatically quicker or safer. Right to repair is worth supporting. People should be able to open and fix their devices. The cleaner way to get there is straightforward: ban warranty voiding for competent user battery replacements and require manufacturers to sell spare parts for a reasonable time. That achieves the goal without forcing every unit in one market to carry design compromises that affect battery life, weight and cost for everyone else. The gap between the stated goal and the outcome is worth understanding. This is what happens when regulators declare victory on paper while the practical result is regional hardware fragmentation, reduced options for families, and products shaped more by compliance than by the people who actually play them. The power bank sitting in your drawer already solves more of the “battery problem” than this rule does, and it doesn’t require Nintendo to split its supply chain. Is the EU version actually an improvement for most Switch 2 owners, or just better on a compliance checklist while screwing over families? p.s. follow me for more honest Nintendo opinions. Add me on Switch 2 so we can play online: SW-4504-4427-4511
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