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Whitehole
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Whitehole
@Whitehole__
Always learning about computers. Currently reverse engineering R4: Ridge Racer Type 4 🦋: https://t.co/Tp4qhVvxOO Ko-fi: https://t.co/xmazBWtdEf
Katılım Ocak 2012
1.2K Takip Edilen567 Takipçiler

Watch the whole OVA here, it's just 33 minutes and it will change your life.
youtube.com/watch?v=XlLBX4…

YouTube
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@lovesickndloser Hi, I'm still working on it! last year a took it easy but now I'm back in the game! The game is 85% documented and I have about 10% of functions matching the original executable. I'm planing on making a post with more details soon.
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@Whitehole__ Hey man, I don't want to rush you as I'm just very excited about this but how is this project coming along. Any updates?
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あっさり売り切れてしまいました。ありがとうございました!また再販したいと思っていますので、その時はよろしくお願いいたします。 #RidgeRacer #リッジレーサー #永瀬麗子 #WF2026W #ワンフェス

日本語
Whitehole retweetledi

イイネくれた皆さんごめんなさい。なんか間違えて消してしまったのでもう一回上げておきます。R4の永瀬麗子のフィギュア作りました。良い感じにできました! #RidgeRacer #永瀬麗子 #ワンフェス

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@__silent_ By their comment they must believe that programming in assembly is impossible because... you have to know the state of the CPU and how it operates at a transistor level for the entire duration of the program. LMAO
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@EliasDaler I have that exact same setup for debugging R4 on my PSX!
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@Whitehole__ I'm curious if in your decompilation efforts if you've found anything pertaining to metric/imperial units. Having a way to switch while retaining 60hz would be awesome as a metric user
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Half-Life 2 turns 20 this weekend, and we're celebrating with a big update: New developer commentary by the original team, Steam Workshop support integrated into the game, Episodes One and Two are bundled into the main menu, and tons more: half-life.com/en/halflife2/2…

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@LeShokunin I'm still in the process of documenting the subroutines that draw the courses
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@Whitehole__ @Textilismusic YOOOOO THAT IS INSANE
So I’m guessing the texture of the wheel itself spins and nothing physically on the car?
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I was looking at @Whitehole__ 's amazing reverse engineering of Ridge Racer Type 4 and saw this model. Man, my models are way too complex lol. Had I known that they were this simple, I'd have them done in a couple of days. Seriously their profile is a great resource for showing how older games were made which they did by deconstructing Ridge Racer Type 4. I still love the look of my cars tho, they look amazing and are probably good for this modern era.

Whitehole@Whitehole__
@CHMCLED Part of the Promessa imported into blender
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Whitehole@Whitehole__
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@DieselTTV @Whitehole__ Apparently it's the texture with a transparency, they have a cutout where the wheel arches are.
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After a lot of work I present you: Helter Skelter!, the first Course from Ridge Racer Type 4 imported into Blender! #R4 #RidgeRacer #RidgeRacerType4 #reverseengineering




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@Whitehole__ Here's a visual representation from a ripped mesh in Blender of the subdivision in action, it's quite impressive what Namco was able to pull off to make this game look as good as it did on PS1

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