

Whitepot Studios
2.2K posts

@Whitepot
Game Dev Studio est. 2016 ⭐📱 Ho-Ho-Home Invasion 2022 update - Santa stealth free PC game out now https://t.co/9JUxmwTsww












Discover stories along Belfast’s Yardmen Trail using a new AR app. This has been developed as part of our @EUHUBIN project. Try it for free tomorrow (Tuesday 30 April). ow.ly/F3Ps50RqoG1 @MaritimeBelfast #MaritimeMile #SmartBelfast #HUBIN

-Paper Boy & Landscaping (classic) -Floor Guard at a Roller Skating Rink -Bag boy at a grocery store -Circus Rigger and Daredevil in training (Ringling Bros and Barnum & Bailey) - I lived on a train -Runner at the SF Stock Exchange -Emergency Room Security (I have stories) -Security at Wells Fargo Data Center (I was like the guard in the suit in Die Hard...well, I lived) -Guarded a Best Buy Warehouse in the middle of nowhere outside Vegas (not every plan works out) -Phones at a talent Agency in LA (while studying film) -Art Coordinator at Disney (used role at prior agency to place myself here, great job to learn efficient creative production at a high quality bar) --Indie Screenwriter and Director (Evenings and Weekends...one of the first Digital Indie Filmmakers) -Research Asst and Slide Deck Monkey for Disney Corporate Strategic Planning (I refer to this as my business degree through osmosis, perfect job for me at that time) -Business System Analyst (same Disney dept), I was in the famous Team Disney Building on the studio lot -Dir of New Media / Sr. Producer at a big startup where I filmed MTV Cribs style videos of professional athletes (digital filmmaking paid off, one of the most prolific creator of videos produced for the web at the time) --Ran Action Sports Division of same startup, X-Games, Gravity Games, etc. -Dir of New Media for Seattle based production company...Gamecube trailers, Nintendo Commercials, Pearl Jam DVD Box Set, etc...started their interactive efforts which led to... -Engineering Lead -> Lead of Design, Eng, QA at casual gaming start-up half owned by Mattel (we won Game of the Year at Toyfair in NY!). I developed the 1st games while at prior role and we were acquired --SVP Development, Paramount Studios, I was asked to run development at the studio after Paramount acquired us (that spanned a 9yr run of making MANY games across every platform from airplanes to xbox) -Principal Program Manager, Microsoft Startup Business Group (a part of MS's huge research org...working on, and living with, Robots!!!!) -Dir of UX on MS's Connected Car, Retail, Home project...ever jump a Raptor at Ford's private test track? -GPM, Internet of Thing (incubated a team for MS) -Principal Program Manager Lead, Xbox Experience team (helped the team recover from a rough Xbox One console launch) -Design Director to Creative Director for Minecraft (Bedrock), best known for my work on Update Aquatic and Village & Pillage, Creator program, etc. -Design Director -> Creative Director -> Game Director -> EP on Hytale (this one is still my favourite)




