𝕋𝕖𝕣𝕡 ☯︎︎

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𝕋𝕖𝕣𝕡 ☯︎︎

𝕋𝕖𝕣𝕡 ☯︎︎

@WhySoDolo

Tower of God🔥Fire force🔥Hell’s paradise🔥Soul Eater🔥 Magi 🔥Sakamoto days 🔥Blue lock 🔥 Lookism 🔥 Beni 🐐 black star 🐐 jinsung ha🐐 gabimaru 🐐Alibaba 🐐

Raleigh, NC Katılım Haziran 2017
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𝕋𝕖𝕣𝕡 ☯︎︎
People I FW heavy in anime/manga. The thread. Don’t mind me I’m just bored 💀 Shinmon Benimaru(WAKA THE MF GOAT) Aki Hayakawa 🥺 Hatz 😼 Dawei MF Han 😤
𝕋𝕖𝕣𝕡 ☯︎︎ tweet media𝕋𝕖𝕣𝕡 ☯︎︎ tweet media𝕋𝕖𝕣𝕡 ☯︎︎ tweet media𝕋𝕖𝕣𝕡 ☯︎︎ tweet media
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𝕋𝕖𝕣𝕡 ☯︎︎
@KodaStone_ Niggas would say “this domain expansion will turn any sorcerer into a punk ass nigga….. except satoru gojo of course”
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TheGivenSoul 🎮✨
TheGivenSoul 🎮✨@AGivenSoul·
🚨 BREAKING 🚨 PlayStation might launch its own PC launcher, • Would need a PSN account • Keeps all game revenue and boosts ecosystem • Could block titles from Project Helix • Rumored to use Wolverine to promote this strategy
TheGivenSoul 🎮✨ tweet mediaTheGivenSoul 🎮✨ tweet mediaTheGivenSoul 🎮✨ tweet media
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𝕋𝕖𝕣𝕡 ☯︎︎ retweetledi
Big 🐰
Big 🐰@FreddieGibbs·
Ain’t nobody on the radio more than that top dog law nigga.
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𝕋𝕖𝕣𝕡 ☯︎︎
Ziegler@Ziegler_Dev

Cryo and Ranked are coming and we're excited to see players battle it out over Tau Ceti and traverse into the big scary moon-like ship in the sky. We've put out a few posts about Cryo, poured through the variety of comments and feedback we've seen so far, and wanted to take some time to explain some of the initial decisions we've made around Cryo and Ranked with regards to weekend scheduling. So without further ado, here's what we have been thinking: We are of course always iterating and are open to looking at other options in the future, but the Ranked/Cryo Archive weekend decision is really built around three points: - Preparing: We acknowledge that players will lose a lot of gear on Cryo and Ranked because it is intended to challenge you to your limits. As a result of that, it's important that Cryo and Ranked feel like an event you can schedule towards, grind gear up to do, etc. The loop of spend time grinding gear to spend it in Cryo or Ranked is reflected in this choice as a weekly cycle. - Economy Talk: We have some great rewards on Cryo that kind of break the bank when it comes to economy and power gain. If we were to look at having it open all the time, we'd probably have to adjust how frequently you can earn these rewards so that we don't flood the game with amazing loot all of a sudden. - Logistics Time: Cryo and Ranked both have entry requirements (gear ante) that are built around the idea of you matching with other players on an equal investment level. They also both have a high level requirement to ensure you've experienced enough of the game to understand the challenges inherent to the game. This inherently makes the amount of people in that queue at any time unpredictable. Both of these experiences also need a consistent flow of players in the queue to make sure matches are full to retain the challenge. To reduce the match times and allow players to find matches quicker, making it a scheduled event means more players will show up during that window and feed the queue pool better. We also acknowledge that there are likely some who cannot participate on the weekend or are excited about the experience and want to no-life it for weeks, and we appreciate that. We'll be looking into what we can do to retain these considerations and potentially accommodate this in the future. Things we may iterate on in the future: - Staggering Ranked and Cryo queues more so they overlap less - Looking at changing the days we do either Cryo or Ranked - Changing the ante values of Cryo or Ranked - Looking at any other conditions (solo experience, crew fill experience, etc.) and iterating on it! Marathon is an evolving game and part of evolving is seeing how this initial launch plays out and adjusting as we go =). Thanks for the feedback, keep it coming and we'll update you when we figure out the next evolution.

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𝕋𝕖𝕣𝕡 ☯︎︎ retweetledi
Marathon Development Team
Marathon Development Team@MarathonDevTeam·
We are aware of exploits allowing Runners to cancel slides to gain boosts of speed. To maintain competitive integrity and keep the combat sandbox balanced we will be fixing these exploits in a future patch. Pardon our dust!
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Marathon Media
Marathon Media@MarathonMedia01·
‼️CONFIRMED: CRYO ARCHIVE IS WEEKEND ONLY This isn’t always available. 🔓 Opens on weekends 📅 First run: March 20 Miss your window… and you’ll have to wait #Marathon | #MarathonGame
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𝕋𝕖𝕣𝕡 ☯︎︎
@Link455 @SadDaysFriends @MarathonMedia01 Devs saying the same things I’m saying.
Ziegler@Ziegler_Dev

Cryo and Ranked are coming and we're excited to see players battle it out over Tau Ceti and traverse into the big scary moon-like ship in the sky. We've put out a few posts about Cryo, poured through the variety of comments and feedback we've seen so far, and wanted to take some time to explain some of the initial decisions we've made around Cryo and Ranked with regards to weekend scheduling. So without further ado, here's what we have been thinking: We are of course always iterating and are open to looking at other options in the future, but the Ranked/Cryo Archive weekend decision is really built around three points: - Preparing: We acknowledge that players will lose a lot of gear on Cryo and Ranked because it is intended to challenge you to your limits. As a result of that, it's important that Cryo and Ranked feel like an event you can schedule towards, grind gear up to do, etc. The loop of spend time grinding gear to spend it in Cryo or Ranked is reflected in this choice as a weekly cycle. - Economy Talk: We have some great rewards on Cryo that kind of break the bank when it comes to economy and power gain. If we were to look at having it open all the time, we'd probably have to adjust how frequently you can earn these rewards so that we don't flood the game with amazing loot all of a sudden. - Logistics Time: Cryo and Ranked both have entry requirements (gear ante) that are built around the idea of you matching with other players on an equal investment level. They also both have a high level requirement to ensure you've experienced enough of the game to understand the challenges inherent to the game. This inherently makes the amount of people in that queue at any time unpredictable. Both of these experiences also need a consistent flow of players in the queue to make sure matches are full to retain the challenge. To reduce the match times and allow players to find matches quicker, making it a scheduled event means more players will show up during that window and feed the queue pool better. We also acknowledge that there are likely some who cannot participate on the weekend or are excited about the experience and want to no-life it for weeks, and we appreciate that. We'll be looking into what we can do to retain these considerations and potentially accommodate this in the future. Things we may iterate on in the future: - Staggering Ranked and Cryo queues more so they overlap less - Looking at changing the days we do either Cryo or Ranked - Changing the ante values of Cryo or Ranked - Looking at any other conditions (solo experience, crew fill experience, etc.) and iterating on it! Marathon is an evolving game and part of evolving is seeing how this initial launch plays out and adjusting as we go =). Thanks for the feedback, keep it coming and we'll update you when we figure out the next evolution.

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Nic (aka Nic455)
Nic (aka Nic455)@Link455·
@WhySoDolo @SadDaysFriends @MarathonMedia01 Hey I hope I’m wrong and they succeed cause I really enjoy the game but all the signs are pointing towards this being a really bad move that will lose players just depends if they listen and change accordingly
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𝕋𝕖𝕣𝕡 ☯︎︎ retweetledi
Ziegler
Ziegler@Ziegler_Dev·
Cryo and Ranked are coming and we're excited to see players battle it out over Tau Ceti and traverse into the big scary moon-like ship in the sky. We've put out a few posts about Cryo, poured through the variety of comments and feedback we've seen so far, and wanted to take some time to explain some of the initial decisions we've made around Cryo and Ranked with regards to weekend scheduling. So without further ado, here's what we have been thinking: We are of course always iterating and are open to looking at other options in the future, but the Ranked/Cryo Archive weekend decision is really built around three points: - Preparing: We acknowledge that players will lose a lot of gear on Cryo and Ranked because it is intended to challenge you to your limits. As a result of that, it's important that Cryo and Ranked feel like an event you can schedule towards, grind gear up to do, etc. The loop of spend time grinding gear to spend it in Cryo or Ranked is reflected in this choice as a weekly cycle. - Economy Talk: We have some great rewards on Cryo that kind of break the bank when it comes to economy and power gain. If we were to look at having it open all the time, we'd probably have to adjust how frequently you can earn these rewards so that we don't flood the game with amazing loot all of a sudden. - Logistics Time: Cryo and Ranked both have entry requirements (gear ante) that are built around the idea of you matching with other players on an equal investment level. They also both have a high level requirement to ensure you've experienced enough of the game to understand the challenges inherent to the game. This inherently makes the amount of people in that queue at any time unpredictable. Both of these experiences also need a consistent flow of players in the queue to make sure matches are full to retain the challenge. To reduce the match times and allow players to find matches quicker, making it a scheduled event means more players will show up during that window and feed the queue pool better. We also acknowledge that there are likely some who cannot participate on the weekend or are excited about the experience and want to no-life it for weeks, and we appreciate that. We'll be looking into what we can do to retain these considerations and potentially accommodate this in the future. Things we may iterate on in the future: - Staggering Ranked and Cryo queues more so they overlap less - Looking at changing the days we do either Cryo or Ranked - Changing the ante values of Cryo or Ranked - Looking at any other conditions (solo experience, crew fill experience, etc.) and iterating on it! Marathon is an evolving game and part of evolving is seeing how this initial launch plays out and adjusting as we go =). Thanks for the feedback, keep it coming and we'll update you when we figure out the next evolution.
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𝕋𝕖𝕣𝕡 ☯︎︎
@SadDaysFriends @Link455 @MarathonMedia01 They just posted this. We got hope homie. They’re listening but also paying attention to the points i brought up
Ziegler@Ziegler_Dev

Cryo and Ranked are coming and we're excited to see players battle it out over Tau Ceti and traverse into the big scary moon-like ship in the sky. We've put out a few posts about Cryo, poured through the variety of comments and feedback we've seen so far, and wanted to take some time to explain some of the initial decisions we've made around Cryo and Ranked with regards to weekend scheduling. So without further ado, here's what we have been thinking: We are of course always iterating and are open to looking at other options in the future, but the Ranked/Cryo Archive weekend decision is really built around three points: - Preparing: We acknowledge that players will lose a lot of gear on Cryo and Ranked because it is intended to challenge you to your limits. As a result of that, it's important that Cryo and Ranked feel like an event you can schedule towards, grind gear up to do, etc. The loop of spend time grinding gear to spend it in Cryo or Ranked is reflected in this choice as a weekly cycle. - Economy Talk: We have some great rewards on Cryo that kind of break the bank when it comes to economy and power gain. If we were to look at having it open all the time, we'd probably have to adjust how frequently you can earn these rewards so that we don't flood the game with amazing loot all of a sudden. - Logistics Time: Cryo and Ranked both have entry requirements (gear ante) that are built around the idea of you matching with other players on an equal investment level. They also both have a high level requirement to ensure you've experienced enough of the game to understand the challenges inherent to the game. This inherently makes the amount of people in that queue at any time unpredictable. Both of these experiences also need a consistent flow of players in the queue to make sure matches are full to retain the challenge. To reduce the match times and allow players to find matches quicker, making it a scheduled event means more players will show up during that window and feed the queue pool better. We also acknowledge that there are likely some who cannot participate on the weekend or are excited about the experience and want to no-life it for weeks, and we appreciate that. We'll be looking into what we can do to retain these considerations and potentially accommodate this in the future. Things we may iterate on in the future: - Staggering Ranked and Cryo queues more so they overlap less - Looking at changing the days we do either Cryo or Ranked - Changing the ante values of Cryo or Ranked - Looking at any other conditions (solo experience, crew fill experience, etc.) and iterating on it! Marathon is an evolving game and part of evolving is seeing how this initial launch plays out and adjusting as we go =). Thanks for the feedback, keep it coming and we'll update you when we figure out the next evolution.

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Meph
Meph@SadDaysFriends·
@WhySoDolo @Link455 @MarathonMedia01 I mean I get it, but choosing between running ranks or cryo is already going to be tough, and losing out on Saturday and Sunday as somebody who works 12s is ROUGH. I just wanna play the new content I the game I paid for.
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𝕋𝕖𝕣𝕡 ☯︎︎ retweetledi
Onaedo
Onaedo@0naed0·
I love when artists leave a lil bit of the beat at the end for me to freestyle on
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𝕋𝕖𝕣𝕡 ☯︎︎
@Link455 @SadDaysFriends @MarathonMedia01 We don’t know if this is a dumb decision till we see how it affects the economy and queues this weekend. Am I happy about weekends only no. But i definitely get the initial decision because those are two major things to think about when introducing endgame high stakes content
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Nic (aka Nic455)
Nic (aka Nic455)@Link455·
@WhySoDolo @SadDaysFriends @MarathonMedia01 Just to be clear cause you seem confused I’m saying weekend only will cause it to lose players (which it 100% will) and over time like maybe a year that could lead to its cancellation. Stop jumping to the most silly conclusions
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𝕋𝕖𝕣𝕡 ☯︎︎
@Link455 @SadDaysFriends @MarathonMedia01 This person explains what im saying but in different words. Your thought process from what Ive read so far is. “Oh no weekends only. Game is gonna die 100%” whereas a lot of people are going to lose a lot of kits this first weekend. And the economy is likely gonna take a big hit
Мёртвый принц Арстотцки (Second Season)@AlpenDitrix

@strippelhofff entrance ante + rare exfils => huge gear burn gear burn => FAST growth of people becoming inelegible for entrace deaths in pinnacle activity are faster than valuable exfils => the gear will burn faster than earnings the audience will get poor and queue times will be 50 mintues

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Nic (aka Nic455)
Nic (aka Nic455)@Link455·
@WhySoDolo @SadDaysFriends @MarathonMedia01 This is such a weird thing to say I should abandon logical thinking because I want the game to succeed??? No? Just because you “have faith” doesn’t really mean anything. It’s pretty clear marathon isn’t a smash hit it’s a niche hit and this is undoubtedly gonna lose it players
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𝕋𝕖𝕣𝕡 ☯︎︎
@Link455 @SadDaysFriends @MarathonMedia01 If you want a game to succeed instead of instantly thinking an idea they come up with will “kill” the game. Maybe think of why they would potentially make that decision
𝕋𝕖𝕣𝕡 ☯︎︎@WhySoDolo

@SadDaysFriends @MarathonMedia01 I know im one of those people. It sucks but ill trust the vision for now. Weekends literally might just be to test how it affects queues and the economy and may not be a permanent decision. Especially since these devs have been listening to the fan base so far

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Emberville
Emberville@EmbervilleGame·
You've just unlocked 5 skill points. How are you spending them? 💪 Strength 🎯 Dexterity 🧠 Intelligence 🔮 Wisdom 🏃 Stamina 🍀 Luck
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guilherme
guilherme@wolff_die·
@WhySoDolo @SiegeOC yeah, I think the fast queue times are a good thing we can take from this. or at least until everyone looses all their good gear on friday night and have to grind straight away for more😂
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