Wing Zero
3.7K posts

Wing Zero
@Wingman_Zero
50% scholar 50% clown 100% American as F
Katılım Temmuz 2024
827 Takip Edilen156 Takipçiler

Cryo and Ranked are coming and we're excited to see players battle it out over Tau Ceti and traverse into the big scary moon-like ship in the sky. We've put out a few posts about Cryo, poured through the variety of comments and feedback we've seen so far, and wanted to take some time to explain some of the initial decisions we've made around Cryo and Ranked with regards to weekend scheduling. So without further ado, here's what we have been thinking:
We are of course always iterating and are open to looking at other options in the future, but the Ranked/Cryo Archive weekend decision is really built around three points:
- Preparing: We acknowledge that players will lose a lot of gear on Cryo and Ranked because it is intended to challenge you to your limits. As a result of that, it's important that Cryo and Ranked feel like an event you can schedule towards, grind gear up to do, etc. The loop of spend time grinding gear to spend it in Cryo or Ranked is reflected in this choice as a weekly cycle.
- Economy Talk: We have some great rewards on Cryo that kind of break the bank when it comes to economy and power gain. If we were to look at having it open all the time, we'd probably have to adjust how frequently you can earn these rewards so that we don't flood the game with amazing loot all of a sudden.
- Logistics Time: Cryo and Ranked both have entry requirements (gear ante) that are built around the idea of you matching with other players on an equal investment level. They also both have a high level requirement to ensure you've experienced enough of the game to understand the challenges inherent to the game. This inherently makes the amount of people in that queue at any time unpredictable. Both of these experiences also need a consistent flow of players in the queue to make sure matches are full to retain the challenge. To reduce the match times and allow players to find matches quicker, making it a scheduled event means more players will show up during that window and feed the queue pool better.
We also acknowledge that there are likely some who cannot participate on the weekend or are excited about the experience and want to no-life it for weeks, and we appreciate that. We'll be looking into what we can do to retain these considerations and potentially accommodate this in the future.
Things we may iterate on in the future:
- Staggering Ranked and Cryo queues more so they overlap less
- Looking at changing the days we do either Cryo or Ranked
- Changing the ante values of Cryo or Ranked
- Looking at any other conditions (solo experience, crew fill experience, etc.) and iterating on it!
Marathon is an evolving game and part of evolving is seeing how this initial launch plays out and adjusting as we go =). Thanks for the feedback, keep it coming and we'll update you when we figure out the next evolution.
English

@Real_Ames If the races were reversed the victim would already have a statue made for them.
English

@JavierWoT Check out City Hunter and House of Ninjas on Netflix. Hidden gems, some of my favorites.
English

@SenateGOP They are doing a dog and pony show to pretend to support the SAVE Act. They know this vote will fail. Garbage uniparty spends all their time grasping at power while milking the average man dry.
English

@PeriklesGREAT Pussy looking like a bitch with that bonnet on his head.
English

@AI_EmeraldApple Game is amazing. I'd spend more time sharing steam charts for engagement but I'm having too much fun actually playing the game......
English

Marathon is in a death spiral.
Week to week, peak players are dropped by over 10k players, and when numbers are this low, they cannot afford to bleed any more players.
Add to that where Paul Tassi said that most of the Marathon players are on PC, these numbers are apocalyptic for a game that cost over $200 million to produce and develop... It means that these steam numbers are the main story... not some hidden console numbers.
Aside from game sales, the revenue stream relies on microtransactions within the game's shop. MTX with only 50k peak players is not enough for a game of this scale and budget. These declining numbers lead to the "social proof" effect, which makes whales hesitant when it comes to their purchases.
Bungie needs a miracle, some patch that fixes all of the glaring issues... but let's face it...
People are just not interested in hardcore extraction shooters, while getting a visual migraine from the effects and colors.

English

As we're getting closer and closer to seeing the doors open for the Cryo Deck of the Marathon Ship, please be advised when it does open: surviving will be a challenge for even the most prepared of crews. (Everyone will have something new to learn). But we believe for those of you who are brave enough, it'll be a journey that you'll remember.
TL;DR: Cryo Deck is a Pinnacle Challenge in more ways than one.
English

@MarathonDevTeam No assassin solos and crash fix for the open map crash would be amazing. Can't wait for duos!
English

Cryo Archive is now patched into the game but is inaccessible while the community finishes unlocking it.
When the time comes, the requirements are:
➡️Runner Level 25
➡️All six factions unlocked (liaison contracts completed)
➡️Loadout value of 5,000 credits per run
NULL//TRANSMIT.ERR@MarathonTheGame
English

@LeaderJohnThune Never underestimate your ability to work against Trump's agenda.
English











