Chris Morris

53 posts

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Chris Morris

Chris Morris

@Rustledust77

3D Artist • Procedural Environment Creator • Unity Asset Store Assets & Tools • Former Architect • Building a C&C-inspired RTS @FracturedRTS

Scotland Katılım Temmuz 2024
98 Takip Edilen147 Takipçiler
Chris Morris
Chris Morris@Rustledust77·
Real time destruction system set up in @unity for our RTS @FracturedRTS - simply replaces the mesh with a fractured version upon intersection with the explosion radius & applies forces to the pieces. We're going to have some fun with this! #gamedev
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Chris Morris
Chris Morris@Rustledust77·
@ian_all_over True, I couldve done it real time but the video would be 3 days long 😂
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...@ian_all_over·
@Rustledust77 looks great! of course at that time scale the river would be wandering all over the place
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Chris Morris
Chris Morris@Rustledust77·
The shader's global water level attribute allows you to dynamically simulate the swelling or drying up of the river depending on the weather or season ... if you're into that kind of thing #gamedev
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Chris Morris
Chris Morris@Rustledust77·
@Sesterion I had to look that up, there are similarities! Beautiful river
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Sesterion
Sesterion@Sesterion·
@Rustledust77 This reminds me of the Okavango delta in Botswana, for some reason
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Chris Morris
Chris Morris@Rustledust77·
@puccinogames I wouldn't feel bad about it, gotta have some fun sometimes! 😁Looking good!
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puccino
puccino@puccinogames·
Visuals are one of those things I feel bad about spending so much time on. But I can't help myself... #indiedev #gamedev #indiegame
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Chris Morris
Chris Morris@Rustledust77·
The shader now detects the camera projection and does slightly different calculations to ensure the water depth and edge foam work correctly in isometric mode! This article was a huge help: #orthographic-scene-depth" target="_blank" rel="nofollow noopener">cyanilux.com/tutorials/dept… #gamedev
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Chris Morris
Chris Morris@Rustledust77·
@falconerd 😆 so true. We seem drawn to water, even looking at a sim is relaxing
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Dylan Falconer
Dylan Falconer@falconerd·
@Rustledust77 Gorgeous. I swear having nice water in your game is a cheat code to appeal
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Chris Morris
Chris Morris@Rustledust77·
HDRP version of the river & waterfall tiles working as intended! Wasn't a particularly smooth transition but when does anything ever go to plan? 😆 #gamedev #unity3d
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Luigi Rosso
Luigi Rosso@luigirosso·
@Rustledust77 @FracturedRTS The river tiles are great! I want to recreate the water shaders in Rive! I’ve already ported the base tileset for a personal project (with a slight modification to allow for spherical projection). When our marketplace is ready you should definitely submit there too :)
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Chris Morris
Chris Morris@Rustledust77·
Adding a bit of Sci-Fi flavour to our RTS map!
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Chris Morris
Chris Morris@Rustledust77·
@luigirosso Sorry I replied then deleted as I thought you were asking about the river tiles XD This tileset was made specifically for our game @FracturedRTS - however the plan is to continually add to the collection, and these kind of man made wall structures will be part of that!
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Luigi Rosso
Luigi Rosso@luigirosso·
@Rustledust77 This variation is awesome! Are you going to add them to the asset store?
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Chris Morris
Chris Morris@Rustledust77·
Lake/Shoreline terrain tiles done! Looks both ominous and tempting (cold water therapy anyone?) #gamedev
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