You Be Frank
9K posts

You Be Frank
@Yoube_Frank
Project Manager at Ubi Montréal. Working in the gaming industry since 2011. Views are my own





Here's Deontay Wilder sharing the most insane story you've ever heard told on national TV


how it feels to be the only one at your job who's not afraid of confrontation:




Imma be real if you actually think No Kings protests are useless I'm just going to assume you have never protested anything in your life. One of the most important factors to accelerate societal change is seeing more people VISIBLY disagreeing with the status quo.

Trump: "I'm going to take a few questions. You can ask me anything you want. You can talk sex."



In Virtua Tennis (released on October 6, 2000 for the Dreamcast), Sega proved that "realism" doesn't have to be boring. By taking the lightning-fast arcade engine and adding a deep World Tour mode, they created what many still consider the greatest sports game ever made, a title so intuitive that anyone could pick up a controller and feel like a pro within thirty seconds. Grand Slam Intel: The Two-Button Mastery: Unlike modern tennis sims with twenty different shot modifiers, Virtua Tennis uses just two buttons: Topspin and Slice. The depth comes from your positioning and how long you hold the direction during your swing. If you're planted, you're dangerous; if you're running, you're toast. The "World Tour" Grind: This was the secret sauce of the Dreamcast port. You create a player and travel the globe, but instead of just playing matches, you compete in bizarre training mini-games, like knocking down giant bowling pins with serves or protecting a series of targets from a ball machine. The Roster of Legends: You get to play as (or against) icons like Jim Courier, Tommy Haas, and Cedric Pioline. Each has a specific "style", Courier is a baseline power hitter, while Tim Henman is the serve-and-volley king. The 4-Player Smash: This was the ultimate "party" game for the Dreamcast. With the system's four built-in controller ports, doubles matches were chaotic, high-speed affairs that usually ended in a lot of shouting and "accidental" lobs.

🚨 SAM ALTMAN: “We see a future where intelligence is a utility, like electricity or water, and people buy it from us on a meter.”








