Yudou

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Yudou

@Yudou

Pixel animator pfp @ritterdoodles

River City Katılım Eylül 2012
1.4K Takip Edilen34.8K Takipçiler
Yudou
Yudou@Yudou·
There's quite a bit to it. Nel has a ThrownBlade object that is turned on whenever she throws her blade. And the blade has collisions with enemies and world geometry. The enemy is then locked in place and she disables collisions with all other enemies and rapidly accels to the target. There's a per frame lookahead check to see when the reeling state ends and transitions her directly into the first air hit
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Banana Oreo
Banana Oreo@koshiki_heliumu·
@Yudou i’ve wanted to do the grapple thing for the longest time it’s so cool but not sure how to implement it
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Yudou
Yudou@Yudou·
@NextGenGames_ The animations? Those are all hand drawn and and transitioned into one another through Godot's AnimationPlayer
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Yudou
Yudou@Yudou·
@jhin9002 아직 계획 없습니다. '산나비'를 봤는데, 정말 재미있어 보였어!
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Jhin
Jhin@jhin9002·
@Yudou 한국의 ‘산나비’ 게임과 닮았지만, 확실히 다른 게임이네 언제즘 출시하죠~?!😆
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Yudou
Yudou@Yudou·
@jnxFRML If you squint reeeeeeeal hard, it almost looks like a real video game~
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Yudou retweetledi
Mushroom | VGEN OPEN
Mushroom | VGEN OPEN@mushroom_rt·
First Rate #キングヘイロー誕生祭2026 #キングヘイロー生誕祭2026 #umamusume #ウマ娘 #pixelart #ドット絵
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Yudou retweetledi
てとっち
てとっち@tetotti·
#ドット絵 #pixelart コミッションドット絵(一部)
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Kiru
Kiru@KiruKobiri·
@Yudou hawt <3 engine? editor?
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Yudou
Yudou@Yudou·
@graystripe2000 The rubble will probably have some kind simple texture on them. Nothing too crazy fancy, but I'm planning on the geometry texture being pixel art. probably making the world geometry have a pixel art edge to them that can redraw to along the edge when a chunk is cut out from it
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John Brock
John Brock@graystripe2000·
@Yudou Wait, so are all the destructible objects just drawn in pixel art and the cuts being made something the engine generates itself?
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Yudou
Yudou@Yudou·
Dyanamic world geometry destruction. Any world geometry can be flagged as destructable and certain actions can cut out parts of the world. The rubble that this creates can also be given hitbox collisions and damage values to create destructable terrain attacks. Think dropping parts of the ceiling on enemies or an enemy stomping the gound to cause rubble to fly into the air. #gamedev #pixelart
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