ZΞRover

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ZΞRover

ZΞRover

@ZRover4

Here to have fun

Katılım Eylül 2021
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ZΞRover
ZΞRover@ZRover4·
GM GM Northern Lights hitting hard in Pennsylvania US
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GMBC Superfan
GMBC Superfan@GMBCSuperfan·
Suggested Spring Breakout Starting Lineup Tonight’s the night! My favorite part of March ahead of opening day is the Spring Breakout, MLB’s prospect showcase. It’s a four-day event built to put each organization’s next wave on the field and let fans get a look at the future before it reaches the big leagues. With the Pirates set to play the Tiger’s young'uns tonight, here is the lineup I’d run out there -- not necessarily the one they will use (Lord knows), but the one I think best captures the most interesting talent, fit, and intrigue on this roster: #1 Konnor Griffin, SS Griffin is the obvious "best talent" in this game. As a reminder (as if you need one), his 2025 season was absurd for a teenager: a .300-plus average, 20-plus homers, 60-plus steals, and more than 100 runs scored, while getting better as he climbed levels. He probably isn't going north (sad face emoji) so let's enjoy him while he's here. I’ve been a strong advocate for him to leadoff, both to get him more PAs over the course of the year, but also because his speed is a plus skill. #2 Termarr Johnson, 2B Johnson belongs near the top of the lineup given his underlying indicators, including a K rate below 19% and hitting .326 over his final 36 games. For this game, he gives you on-base ability and contact skill, and the recent trendline suggests he is bringing better swing decisions into 2026 (as the last vestiges of Andy Haines are swept away). Breakout incoming! #3 Esmerlyn Valdez, RF Mr. Wizard! Valdez’s power has been obvious for a while, but what made 2025 feel different was the progress underneath it -- better at-bats, clear adjustments, and a finish strong enough to carry into Arizona, where he became one of the stories of the Fall League. If this game is about showing off upside, few Pirates prospects fit it better. #4 Omar Alfonzo, C Alfonzo leads a pack of young catchers with over-the-fence potential. He has now put together two straight seasons with real power, and he is doing it without looking like a bat-only catcher who has to move off the position (like the profiles outlined here the last two days). There is still swing-and-miss to clean up, but he feels like a legitimate next-wave option at a spot where the Pirates’ long-term picture remains unsettled. #5 Callan Moss, 1B Moss gives this lineup a needed on-base presence after posting a .287/.384/.457 line in High-A during 2025. He walked at a 12.4% clip and showed enough gap power to keep pitchers honest. For a 1B, the profile is a little unconventional, but that is part of the appeal. He lengthens the lineup with disciplined at-bats and gives the middle order another runner to cash in. He also highlights that we lack any true McThump at 1B. #6 Yordany De Los Santos, 3B We don’t have a particular strong 3B option, and with 2B and SS claimed, De Los Santos gets the start. He hit 27 doubles, 11 home runs, and stole 51 bases in 2025, but with a K rate (27.2%) that suggests some work to do. He's had a stand-out spring, and his defensive versatility still makes him one of the more fascinating position players in the system. #7, Murf Gray, DH I have a profile coming soon on Gray, who feels like a perfect DH for this kind of game. He hit 18 home runs in 2025 and kept producing after a midseason move to Greensboro, finishing with 24 doubles and a slugging percentage north of .500. There is swing-and-miss in the profile, which is part of the deal, but in a one-game showcase, you want a hitter who can change the scoreboard with one mistake. #8 Will Taylor, LF As we get to the bottom of the lineup, I would absolutely slot Jhostynxon Garcia here if he was playing this game. Instead we're trotting out Taylor, who had a strong season as a 22-year old at A/A+ with an .831 OPS with 14 HR in 398 PA. He is also strong defensively. I will also have a profile on him before the end of March. #9 Mitch Jebb, CF With Edward Florentino sitting this one out as he continues coming back from a February left ankle injury (what?!), we're stuck with Jebb. At best he offers someone for Konnor Griffin to drive in as a table-setter at the bottom of the lineup. At worst, he has no power and has no future with us. Seth Hernandez, SP Hernandez is the obvious arm to start this game because he is one of the most exciting pitching prospects the game. A mid-90s fastball, a plus changeup, two real breaking balls, and the athleticism to repeat his delivery is a ridiculous package for a teenager. It will be great to see how he handles the pressure of a game like this. Bottom Line 📌 I mean, that’s a fun group. There are still a few thin spots here and there, which says something about where the system remains incomplete. But for a one-night prospect showcase, this lineup would absolutely play. I'll be live tweeting!
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RAW CUTS
RAW CUTS@RawCutsETH·
The bin is overflowing. ✂️ RAW CUTS - 3,333 pieces. - Free Mint. @ethereum. RT + Follow to enter the studio. 📦
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DeadBits Pepe
DeadBits Pepe@DeadBitsPepe·
Welcome To Nowhere Special Just a bunch of DeadBits Pepe
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ZΞRover
ZΞRover@ZRover4·
@edizkan_ Good stuff - tried one of my old NFTs
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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
Prompt Share 🚨 This simple prompt does something magical ✨ Just tell the AI a year or era. It turns your character into a toy buried in a dusty attic box and fills the scene with objects from that time. It genuinely feels like opening a lost time capsule. #AKCB Recommended generator: Gemini Nano Banana (Thinking Mode) Prompt ⚠️ Let’s see your results 👇 make it a toy, buried inside a dusty attic box since 1950s, put items related to that times in the box
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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
A high-angle tilt-shift cinematic image of the character captured naturally doing an everyday activity. The moment must feel candid and unstaged, like a quiet slice of life observed from above. Likeness Preservation Maintain exact proportions, eye shape, spacing, stylization, and material identity from the reference. Do not humanize. Do not reinterpret anatomy. Do not exaggerate realism. Camera & Perspective High-angle, slightly offset bird’s-eye view. Subtle isometric feeling. Equivalent to a 35mm lens adapted for tilt-shift photography. The character fills approximately 60–65% of the frame vertically. Breathing room above the head. Visible ground plane beneath. No extreme distortion. Focus Discipline (CRITICAL) Extremely shallow depth of field. Only the face and upper torso must be razor sharp. Hands interacting with an object may also be sharp. Lower legs and shoes must be slightly softened. Ground surface must progressively soften toward the bottom edge. Top and bottom edges must show strong optical tilt-shift blur. The focus band must be narrow and centered horizontally. No full-body sharpness. Pose Behavior The character must be naturally engaged in a daily action. Movement must feel subtle and believable. No staged hero poses. No exaggerated symmetry. Silhouette must remain clean and readable. Props or minimal furniture may be included only if necessary to support the action. Keep them simple and secondary. Lighting Control Bright natural daylight with firm directional key light. Light must carve the form clearly. Defined shadow under feet or object. Crisp shadow edge on ground. Subtle rim light separating character from background. No flat studio wash. No overly diffused light. Background Discipline Abstract minimal environment. Soft tonal gradient. Slight atmospheric depth. No detailed storytelling clutter. No heavy furniture unless essential to action. Background must support the character, not compete. Background Directional Structure (CRITICAL) Upper third of frame must contain soft luminous bokeh shapes or circular light blobs, gently out of focus, slightly brighter than mid-ground. Mid-ground remains neutral and unobtrusive. Lower ground plane must have subtle diagonal orientation, with a light-to-dark gradient guiding the eye upward toward the character’s head. Ground texture may contain faint linear perspective cues, but remain soft and minimal. The tonal gradient must travel from slightly darker bottom edge toward brighter mid-upper region behind the head. No flat monotone background. Color & Material Character slightly higher saturation than background. Background slightly muted. Clean premium collectible finish. Subtle surface sheen. No gritty realism. No artificial wear. Emotion Calm presence. Quiet confidence. A simple daily act elevated through composition and light. Not dramatic. Not heroic. Intimate but cinematic. Negative Lock No full-body sharpness No flat background No cluttered environment No stiff symmetrical pose No soft diffused lighting No dramatic battle energy No exaggerated realism
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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
Week 4 Prompt Archive 🧵 All the concepts I shared across the timeline, gathered in one place. Save them. Remix them. Make them yours. Let’s see what you build. 👇 #AKCB
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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
The uploaded reference character is transformed into a wooden marionette puppet version of itself, suspended by thin puppet strings attached to a wooden control bar held by a human hand above the frame. Likeness Integrity (CRITICAL) Maintain the exact proportions, eye shape, spacing, stylization, silhouette, and recognizable design language of the uploaded reference character. Do not humanize. Do not modify facial structure. Do not add a mouth or nose if the uploaded character does not have them. Do not alter anatomy. The puppet version must clearly be the same character, only translated into handcrafted hand painted wooden puppet materials. Material Translation The character is constructed from carved wooden segments connected with visible joints. Subtle wood grain, small carving imperfections, and aged puppet craftsmanship are visible. Setting A dimly lit puppet workshop interior filled with old wooden marionettes hanging in the background. A worn wooden floor beneath the character. Loose strings and puppet tools are scattered subtly in the environment. Action / Pose The puppet character is  inin an extremely dynamic, mid-air dramatic pose. The character is captured mid-leap with its body contorted, legs tucked high and bent, and one arm reaching forward, its head turned to the side The pose must feel naturally influenced by the tension of the puppet strings. Avoid static poses. Camera & Perspective Cinematic medium-wide shot. 35–50mm lens. Camera slightly below the puppet looking upward, giving the suspended character presence. Depth of Field Shallow depth of field. The puppet character remains sharp while background puppets fade softly into blur. Lighting A strong warm spotlight from the upper right creates visible light rays through dusty air. Soft bounce light from the wooden floor subtly illuminates the lower body. Background remains darker to isolate the puppet. Atmosphere Floating dust particles illuminated by the light beam. Subtle cinematic haze. Rendering Style Photorealistic cinematic image. Extremely detailed textures: wood grain, puppet strings. Constraints No text. No logos. No extra characters interacting with the puppet. Aspect Ratio ar 1:1
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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
Re-engineer the uploaded reference character into a fully armored mech version in sword fight pose while preserving the character’s complete identity, against a light grey background as in the reference image.  Likeness Integrity (CRITICAL) Maintain the exact eye shape, spacing, stylization, patterns, silhouette, and original color palette from the reference. Do not humanize. Do not alter anatomy. Do not modify facial structure. Identity must remain instantly recognizable. Mech Integration The armor must feel like a technological evolution of the character’s own design language. Translate the character’s visual elements into mechanical form: • Patterns become illuminated circuits or engraved armor seams • Color palette becomes plated materials and glowing energy lines • Shapes and silhouette influence armor segmentation and structure The armor augments the character, it does not redesign it. Helmet The mech helmet is open, framing the face so the character’s eyes and facial structure remain fully visible. If the character is wearing white gloves, they should have four fingers: three fingers and one thumb Pose The character in a powerful dynamic , Conan the barbarian-style battle pose Weapon The character holds a unique, legendary sword designed to match the mech aesthetic,  harmonized with the character’s color palette and armor design. On the sword there is the fine engraving of the uploaded character's head exact likeness Materials Layered mech plating, precision joints, exposed mechanical components, subtle wear, glowing energy seams following the character’s original pattern logic. Result A cinematic mech-powered evolution of the character that still feels unmistakably like the original.
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Edizkan ⭕🦇@edizkan_·
A cinematic underwater scene captured from a submerged camera deep in a crystal-clear ocean. The reference character has just jumped into the water and is rapidly diving downward toward the camera. Perspective & Camera The camera is positioned underwater, looking sharply upward toward the ocean surface from below. Extreme perspective pressure: the character’s face is very close to the lens and dominates the foreground, appearing large and powerful, while the body rapidly recedes into depth due to perspective distortion. Shot with an ultra-wide 18–20mm underwater lens. The character’s head sits slightly off-center, breaking symmetry. The torso and legs stretch upward into the distance toward the bright water surface above. Action The character is mid-dive, cutting through the water with speed and momentum. Hair, clothing, or accessories flow upward due to the downward motion. Streams of bubbles explode around the character’s face and shoulders as they plunge deeper. Environment The water is extremely clear tropical ocean water with deep blue gradients. Sunlight rays penetrate the surface above, creating volumetric beams through the water. Schools of small fish swim around the scene, some crossing in front of the lens. Particles, tiny bubbles, and floating plankton create depth layers in the water. Depth of Field The character’s face is razor sharp in the focal plane. The body progressively softens into blur as it stretches toward the surface. Fish close to the camera appear slightly blurred due to motion and shallow depth of field. Lighting Natural sunlight from the surface above creates strong top lighting and shimmering caustic patterns. Subtle rim highlights trace the edges of the character’s face and shoulders through the water. Emotion & Energy Dynamic, cinematic, high-energy moment of descent. The viewer feels like they are waiting in the depths as the character rapidly approaches. Color grade Rich ocean blues and turquoise tones with bright white highlights from the surface light. ar 16:9 Character Compatibility Rules: If the uploaded character is 2D, convert it into a believable realistic 3D render while preserving the original design, proportions, colors, and visual identity.
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Pittsburgh Steelers
Pittsburgh Steelers@steelers·
Who wants this @ricodowdle signed Terrible Towel? RP for your chance to win!
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Cuboids
Cuboids@Cuboideth·
Terminal is now online. Secure free mint access cuboids.xyz
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Pittsburgh Steelers
Pittsburgh Steelers@steelers·
Who wants this Jamel Dean signed Terrible Towel? RP for your chance to win!
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ZΞRover
ZΞRover@ZRover4·
Thought I'd give it a try..... (What ya think @JoeyDodd5 @ken_candyken 🧡 😂)
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Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 The moment your Beast escapes the comic panel. #AKCB Recommended generator: Nano Banana 2 (Gemini – Thinking Mode) Try it and show your results 👇 A cinematic macro toy-photography scene. A bean-sized version of the uploaded reference character is sprinting dramatically across the surface of a giant open comic book featuring panels of the same character. Likeness Preservation (CRITICAL) The identity of the character must remain exactly the same as the reference in both: • the miniature physical character • the comic panels printed on the page Maintain the exact: • head shape • eye shape and spacing • stylization • silhouette • materials and clothing design If the character wears a balaclava, mask, helmet, or covered face, the comic panels must not invent facial anatomy. No added nose. No added mouth. No visible skin where the reference does not show it. The comic panels must depict the same exact design language of the character, only rendered as printed comic artwork. Do not humanize the character. Do not reinterpret anatomy. Subject & Action The miniature character runs across the page as if traversing its own story. Oversized comic panels surround the character, each showing dynamic action poses of the same character, rendered in bold comic-book style. Camera & Perspective Low-angle macro close-up shot, camera positioned almost at page level. Shot with a 90–100mm macro lens, giving the tiny character a heroic sense of scale. The character sits slightly off-center, leaning forward in motion. Depth of Field Extremely shallow depth of field. The running miniature character and the immediate section of the comic page are razor sharp. The surrounding panels and distant page edges fall into soft blur. Lighting Sharp cinematic directional light from the top left, casting dramatic shadows across the comic page and creating small glints on the glossy print surface. Environment & Surface Detail Macro-level detail of the printed comic page: ink texture paper fibers subtle gloss reflections Color Grade Rich saturated comic-book colors with warm cinematic highlights and soft ambient glow. Moody macro photography atmosphere. Rendering Style Photorealistic macro toy photography aesthetic, emphasizing scale illusion between the tiny character and the giant comic book world. ar 5:4

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GNG Research
GNG Research@GNG_Research·
The classic defensive playbook is broken. In March 2026, consumer staples and healthcare aren't safe havens amidst a looming oil shock. Market inefficiencies are ripe for exploitation. Read the full arti... gngresearch.com/articles/4933f…
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