micky

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micky

micky

@zaddyhammer

environmental artist

Katılım Kasım 2022
67 Takip Edilen306 Takipçiler
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micky
micky@zaddyhammer·
'Proxy' Death. The end of all things. My Marathon themed 1v1 map made on Halo Infinite's forge is now live! Supports most game modes, including Firefight! #HaloInfinite #Marathon #Forge @MarathonTheGame
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micky
micky@zaddyhammer·
Slowly getting the hang of things. There is tons to learn about environmental art beyond Forge! My goal is to create a scene in UE5 from assets I made in Blender and textured using trimsheets. This method is helping me understand modeling, uvs, and materials. #UE5 #GameDev #3D
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micky
micky@zaddyhammer·
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Max Bedulenko
Max Bedulenko@BedulenkoMax·
@voithontas I never tried or was interested in trying Minecraft but I totally don’t mind if smbd would try to recreate my stuff there
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Max Bedulenko
Max Bedulenko@BedulenkoMax·
More dieselpunk streets of Budapest
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micky
micky@zaddyhammer·
@vladimirdesigns thanks for the response! my lack of knowledge made me assume mesh had to be packed with thousands of vertices for vertex painting.
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Vladimir Stepanov
Vladimir Stepanov@vladimirdesigns·
Vertex paint is the default solution for walls and floors. You can edit vertex colors per mesh instance in the editor. Walls and floors are large, so quad overdraw from extra geo is minimal. Vertex paint is why wireframes from The Order 1886 look like this: (Credit - Nestor Carpintero)
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Vladimir Stepanov
Vladimir Stepanov@vladimirdesigns·
If you are an aspiring 3D environment/prop artist, it's very important that you understand the scarcity of texture memory. Production artists go to great lengths to squeeze the most from the least possible amount of textures. If you are building a portfolio, include pieces that showcase: - trim sheets, - vertex paint masks, - utilization of multiple UV sets, - tiling textures and how you hide their repetition. These works won't get you hundreds of likes, but they'll show that you have the right sensibilities. You don't have to be a tech artist and build an entire pipeline. Just showing that you are aware of those concepts is a strong signal to your future lead. You do need pretty renders and hero props to get likes, establish your name and attract recruiters. But don't ignore the biggest pain point of every single graphics-heavy production. My favorite resources on the topic: - The Ultimate Trim: Texturing Techniques of Sunset Overdrive — Morten Olsen (Insomniac Games) Elegant and lightweight pipeline, almost an art form in itself. - Behind the Art of Battlefield and Battlefront — Joel Zakrisson (DICE) My personal favorite. Love the double UVs and the detail normals. Revisited this article many times over the years. - Cyberpunk 2077: A World Full of Substance — Krzysztof Krzyścin (CDPR) The gargantuan scale of CP2077, vast sightlines, high detail density — CDPR created a miracle. - Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II' — Matthew Johns (Naughty Dog) Helps drive home the actual sizes of used textures. - Building the World of 'The Ascent' — Tor Frick (Neon Giant) Teaches you what does and doesn't matter in production. Shows you how much data you can squeeze from an asset (color masks, mesh maps). - Seaside Town UE4 — Vytautas Katarzis All-time classic. Hyper-optimized doesn't mean ugly. - Old Freight Car — Aleksandr Silantev Very thorough breakdown that takes you deep behind the scenes. - Modular Wood-Shack Kit: Insurgency Sandstorm — Vuk Banovic Beautiful little example of how far you can take a single texture set.
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micky
micky@zaddyhammer·
Within the last month or so i’ve been learning how to model my own assets in Blender. I am slowly chipping away at a sci-fi themed environment. Here is a clay render of my scene so far! Almost ready to learn about UV unwrapping. #blender #b3d #wip #3dmodeling
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Prec
Prec@Precellence·
85 Kill BTB Match on NEW ForgeHub Map Sempra - Halo Infinite 📺: youtu.be/eNWqH2LviaA Huge shoutout to @ZaddyHammer & @ForgeHub for getting these maps created!
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micky
micky@zaddyhammer·
@Unyshek -Natural biome looks great. -Forerunner textures are too shiny
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John Junyszek
John Junyszek@Unyshek·
Halo: Campaign Evolved is out there! Now that you've got your first look at a pre-release build, hit me with: - 1 thing you really liked - 1 thing you'd like to see get updated Looking forward to parsing through all the feedback 👏
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micky
micky@zaddyhammer·
@Skisma_ Dayseeker rips! Saw them live last year! Love the album
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Skisma
Skisma@Skisma_·
Day 1 #HaloWC off to a good start! New Dayseeker and rental company hooked it up with a Buick 🔥🎶
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micky
micky@zaddyhammer·
Amazing blog. Thank you Okom!
Okom@_Okom

As we wind down #Halo Infinite, I wanted to connect with all the Forgers I've met and give each one a chance to spotlight their creations that have kept the game alive for far longer than it could have without them. The Forgers of Halo Infinite: okom.one/blog/the-forge…

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micky
micky@zaddyhammer·
@Kuiriel @BF_Portal_Hub Exactly. Halo Infinite has exact remakes from COD, Doom, Mario, Zelda, ect. Even Nintendo hasn’t batted an eye.
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Kuir
Kuir@Kuiriel·
@BF_Portal_Hub That's so daft. An imitation or a mockup isn't going to be the same thing as the OG map. Players make their own maps that resemble something else can't be a legal issue...?
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BATTLEFIELD PORTAL
BATTLEFIELD PORTAL@BF_Portal_Hub·
Some Portal creators are reportedly receiving warnings for Inappropriate Third Party Products References. It’s unlikely that EA would be sending these notices without some form of external pressure...
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ForgeHub
ForgeHub@ForgeHub·
@ZaddyHammer Tournament is different than a forge contest. Sorry for the confusion 🙏
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ForgeHub
ForgeHub@ForgeHub·
What tournament would you like us to host next?
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