Zannen.pixel/殘念像素

287 posts

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Zannen.pixel/殘念像素

Zannen.pixel/殘念像素

@ZannenPixel

https://t.co/mlDtva6yVs 【Our collective existential dread, one pixel at time】

Katılım Ocak 2021
430 Takip Edilen1.4K Takipçiler
Zannen.pixel/殘念像素
Zannen.pixel/殘念像素@ZannenPixel·
@JayJayy117 @bitcloud @SmashJT Because it’s not the few pixels that are ugly. It is a red flag for everything else — condescending propaganda, miserable self-inserts, identity politics obsessed narratives, and most of the time, the most fundamental problem is the game is shit. So stop the strawman arguments.
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JayJay𒉭 draws
JayJay𒉭 draws@JayJayy117·
@ZannenPixel @bitcloud @SmashJT I can’t remember the last time I pushed for “wokeness to ruin gaming and make everyone ugly” I just think it’s pretty silly to actually care that a few pixels on a screen happen to be ugly lmao
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Smash JT
Smash JT@SmashJT·
I asked ChatGPT to make her beautiful 🤣 Maybe this is all studios need to start doing if they want sales and avoid layoffs!?
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Zannen.pixel/殘念像素
Zannen.pixel/殘念像素@ZannenPixel·
@JayJayy117 @bitcloud @SmashJT “Who cares” - the people who care the most and push these changes and whine on the slightest hint of pushback. The market is calling out this shit and I’m glad. Continue name calling and crying.
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JayJay𒉭 draws
JayJay𒉭 draws@JayJayy117·
@bitcloud @SmashJT you guys are so cringe man, who genuinely cares this much about a random videogame character model bro
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Zannen.pixel/殘念像素
Zannen.pixel/殘念像素@ZannenPixel·
@SoCaL_list @bitcloud @SmashJT Human beings come in all shapes and sizes but recently they ONLY keep looking like specifically the annoying insufferable people we try to escape from in real life.Huh. Funny how that works.
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SoCaList
SoCaList@SoCaL_list·
@bitcloud @SmashJT Because human beings come in all shapes, sizes and looks. And SOME games having characters that look like real life people rather than supermodels is an even better way for people to enjoy the medium known for being the most immersive? 🤷🏽‍♀️
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YU
YU@Yo0907Tg·
@harukaawake Before driving into what is going on there, I personally think that she is Taiwanese ( I am a Taiwanese, and I heard the guy’s accent is pretty like a Taiwanese,)
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鈴森はるか 『haruka suzumori』 🇯🇵
A Chinese lady starts abusing a random Cambodian man because they were ahead of her at the EVA Priority Boarding. She mentions that he's "darker" than she is. I totally can't figure out why the entire world is sick and tired of dealing with these "tourists".🤦🏻‍♀️
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ludwig
ludwig@LudwigAhgren·
Mogul Moves x Cowboy Bebop collab!! we been working on this for 2 years so happy to finally show off the collection it comes out July 7!!!
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Zannen.pixel/殘念像素
Zannen.pixel/殘念像素@ZannenPixel·
@Hush3dTon3s @Grummz It’s more the fact that studios intentionally pushing these ugly designs and self-inserts is a huge red flag and indicator that they will screw up everything else. Calling this out is not gooning.
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HushedTones
HushedTones@Hush3dTon3s·
@Grummz I wish video games were just simply judged on their merit and not their goonability
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Grummz
Grummz@Grummz·
Which way, Western Gamer?
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Dillan Fourie
Dillan Fourie@MalemaKitty·
@ZannenPixel Could you send me the high res versions of your pixel art. I want to use them as my wallpaper
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Zack
Zack@Asmongold·
@Grummz Welcome home
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Flash
Flash@YellowFlashGuy·
Picked this up, because the game director is a true professional.
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thomasmahler
thomasmahler@thomasmahler·
Hey Alyssa, You're apparently a journalist from Kotaku - So I'm guessing you haven't worked in actual game development yet. Let me try to explain the thing you posted about, which I'm guessing was from that hitpiece from a few years back. Yes, I'm guilty of what's stated in that image. And that's okay, because this is the normal creative process. We brought lots of veterans into Moon because generally great people want to get the opportunity to work on great projects and that's our goal at Moon: We always set out to create the kinda games we'd love to play ourselves, that fill some hole in the market because for some reason these holes haven't been filled yet. And so we're all incredibly passionate about what we do. With great talent comes lots of enthusiasm and passion, which absolutely leads to arguments because ultimately everyone is working hard on getting their vision into the game. But also, everyone at Moon understands that we're working together as a team - so the point of these arguments is then to try to convince each other why this or that solution would be the best thing for the game we're making - and the best solution ought to win! Most of the times the beauty behind these arguments is that everybody gets a chance to contribute and more often than not the actual solution will be one that ultimately everybody contributed to because we're dealing with very complex issues all the time and complex problems often also need complex solutions. It is often a chaotic process, but it's controlled chaos. And yes, absolutely every now and then I have to put my foot down and set the direction... because I'm the game director and ultimately it's my responsibility to ensure that everyone knows where things are heading and that decisions get made. And yes, it has also happened that I agreed to a certain decision, playtested some more and changed the direction after - Again, to me this is a normal part of the process since things get clearer and clearer the more stuff gets implemented and the more we play and test. To me, all this is just how creative work happens. It can be painful, but my job - like any good director - is to understand what's going on and make sure the right decisions get made, even if some work might get rendered useless in the process. See here, even Miyamoto is guilty of that: zeldadungeon.net/wiki/Upending_… A few years back we hired some folks that didn't really fit our culture, so we had to part ways with them and then this article happened. Wasn't a great feeling to see some ex-Moon folks talk badly behind our backs, but ultimately it just made it clear that these folks shouldn't have worked at Moon in the first place and I hope they're happier now wherever they landed. I don't know why you're out here cursing out game developers and what your whole deal is, but I hope that gave you some insight into the creative process and it's messiness (and beauty). I hope you have a nice day, Yours, Dickhead
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Savvy ( ˶ˆ꒳ˆ˵ )
Savvy ( ˶ˆ꒳ˆ˵ )@MadamSavvy·
The worthless fuckwit in the picture enjoys changing meanings for their job because they have no joy in their life and need a power trip. She doesn't love the source material, she loves inserting herself into something because no one will ever buy anything she has to sell and the moment she loses her job, its the perma-unemployment line. I have 0 respect or tolerance for people like this and will never show them respect. I couldn't even imagine having this mindset for an author's work.
LearningTheLaw ✝️@Mangalawyer

I wonder why my favorite Japanese video game translated konnichiwa into 'get quadruple vaccinated' and replace my country's flag with a rainbow one.

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Flash
Flash@YellowFlashGuy·
Somewhere, a western white woman is emailing Konami a strongly worded letter about this.
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🇯🇵 Colonel Otaku Gatekeeper 🇯🇵
White Leftists made a game where a black man destroys Japanese culture to promote diversity.
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SuperchiefGalleryNFT
SuperchiefGalleryNFT@SuperchiefNFT·
Ashore Come ashore. Don't stop, don't stop. The drowning is temporary. by @ZannenPixel Part of PIXELATION
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