@Georgestonksta1@RiotPhroxzon League players are a unique breed. First, it was "Too much damage, every champ can 1shot you, this game sucks" then Riot drops the Durability Patch, "Fights take 4ever, nobody dies, the game sucks" Riot could balance the game perfectly, and they'd still find something to complain
25.8 Full Preview!
Mel
- Mel's power budget distribution re: abilities is in a pretty good spot, so we're adding more power to her to bolster her winrate without pushing her poke or ranged all-in damage
- We like her E being more about utility/catch and Q being the thing to dodge for damage
- We're being cautious around perceived frustration here so putting power in less frustrating power
Gwen
- Our changes to Gwen have landed shape pretty well, moving power out of her being a scaling full squishy AP one shot champ
- She's a little too present right now, so we're taking her down a tad, but it's good to have another AP fighter in there to allow for more comp diversity and keep certain champs in check
Annie
- Changes to Annie are aimed at increasing her satisfaction by moving a bit of power out of Tibbers' sustained damage which can be hard to feel and into some of her spells
- Also adding some Pen to her kit innately so she's a bit better at killing tanks with multiple rotations and doesn't need to one shot squishies as hard as a result which is often frustrating for players (she'll still be good at it though)
Syndra
- Syndra's builds have been pretty heavily in the MS kite builds and we're moving power budget out of that and a bit more into her actual burst purchases so she has to build a bit more damage and AP
Zoe
- Zoe has been pretty absent for a while; giving her a bit of a bump to her waveclear as she's rather telegraphed right now and can't push tempo as much as it feels like she should
Xerath
- Changes last patch didn't quite hit the mark, so we're giving a small buff to his Q and his passive, which is mid skewed
- Wanting to skew a little more towards mid
Tristana
- She's crept up a little, we're happy she's not meta driving mid, but just generally too powerful
@reco_johnny@RiotPhroxzon League players are a unique breed. First, it was "Too much damage, every champ can 1shot you, this game sucks" then Riot drops the Durability Patch, "Fights take 4ever, nobody dies, the game sucks" Riot could balance the game perfectly, and they'd still find something to complain
@RiotPhroxzon Revert durability update. reduce everyone's hp. 3 items 3500hp. Even Jayce pick grasp of the undying .You really think it's cool?This game is perfect before 2019. And now it's boring.
@velasquezluis54 Yo digo que es porque genuinamente es su amiga, por eso está ahí tranquilita mientras la tóxica esa hace su escena de celos en la que involucra hasta a la hija😥.
@valfracchia Yo digo que es porque genuinamente es su amiga, por eso está ahí tranquilita mientras la tóxica esa hace su escena de celos en la que involucra hasta a la hija😢.
@JobLopez15 Yo digo que es porque genuinamente es su amiga, por eso está ahí tranquilita mientras la tóxica esa hace su escena de celos en la que involucra hasta a la hija 😢.
@elperrefride Yo digo que es porque genuinamente es su amiga, por eso está ahí tranquilita mientras la tóxica esa hace su escena de celos en la que involucra hasta a la hija😢.
@cesar_09597 Falso. La infidelidad ahí es culpa de la mujer, porque si en primer lugar no hubiera fallado como esposa, no necesitaría buscar a alguien más.
Wey lo que a mí siempre me da coraje que odian a la amante y perdonan al esposo; se quieren madrear a la amante y al esposo no, cuando en realidad el wey es el que está fallando.
Hi everyone,
Patch 25.5 is going to be the patch for First Stand and more Pro focused
Atakhan
- In patch 25.4, we increased the occurrence rate of Ruinous in Pro; so far results have been promising; around half of the games in LPL (the only major region on 25.4) have been Ruinous.
- We intend for around 60% of games to be Ruinous in Pro while not completely removing it for Solo Q
Lane Swaps
- Adjustments today are to remove some of the edge cases, like deep proxy-ing, various lane shift strategies and giving better warnings for players about to incidentally run into the penalty playing innocently
- We're increasing the mid penalty time back to 3:30 just to avoid any shenanigans for First Stand and are open to relaxing it a bit after that if the changes are proven to work, to avoid overly hitting soloQ
- As mentioned earlier, please don't bother trying to grief people in soloQ with this, we will detect this and punish you
- We're also adding a warning area to inform players that they will enter the zone right before they're penalized (it is also very loud if triggered)
Pro Balance
- We're going a little heavier on nerfs this patch; we overshot on Ashe so pulling some of that back. Outside of Ashe and Aphelios, we're not really looking to shake up ADC meta that much as it will likely change post lane swaps
- Some of the high presence Pro options we're also tapping down to make the meta a bit more vibrant for First Stand, but overall we're pretty happy with how the meta is looking going into the tournament
Runes
- We're buffing some of the weaker options here, like Sixth Sense and Unflinching, while pulling some of the power out of Axiom
- It's a little too strong in particularly its best cases, but also just overall
- We're still discussing internally the interaction of things like true damage, damage amps and better defining our principles around them
- With the intersections of highly impactful systems and content that is meaningfully influenced by it on the top end (eg. GarenR), we either change the systems or the content, but need to be careful of only balancing around that particular top end interaction
- Will let you know when we have more to share here