Zerk

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Zerk

Zerk

@ZerkArtist

3D Artist, digital artist, and animator. DM for commission requests.

is a undead cyborg pirate Katılım Ekim 2010
241 Takip Edilen93 Takipçiler
Zerk
Zerk@ZerkArtist·
@RohitBhui I love this piece, I just gotta know 1 thing: why didn’t you attach the shoulder straps in the back rahhh
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Zerk@ZerkArtist·
@sean_gause I got this recently too 😄
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Sean // Hear Tell of Hauntings🥀
Finally breaking free from Adobe's predatory subscription pricing and just using the 2025 perpetual version 😌
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Zerk@ZerkArtist·
15 years of twitter! I mean uh the letter app
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Zerk@ZerkArtist·
@Josh3D_Art I might be in the minority here but I kinda like the old more. The new almost looks like metal, maybe if the contrast was turned down a bit?
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Josh Donaldson 🖌 🎨
Josh Donaldson 🖌 🎨@Josh3D_Art·
Time to share a colour update, I've been busy repainting the hair and I'm a lot happier with it over what I had before which was way too flat, she's nearly there 🥲
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Zerk
Zerk@ZerkArtist·
@henningsanden You could turn on opacity and make a fill layer with 0 opacity and use a black mask and mesh fill or uv chunk fill the unwanted areas.
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Henning Sanden
Henning Sanden@henningsanden·
Bonus question: This would 100% be solved if I could simply hide geo in Painter. As far as I know this isnt possible, and the workaround is an opacity map. Is there a way?
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Henning Sanden
Henning Sanden@henningsanden·
In Painter is there a way to merge texture sets into one texture on export? Lets say I have the tongue as a separate tex set from the body to easily hide it, but its in the same uv map and should be in the same texture. It will export as two separate textures.
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Zerk@ZerkArtist·
@sergeyvpop Wow amazing, how’d you get the outlines?
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Zerk@ZerkArtist·
Happy new year! To another year of makin art
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roritopito🔥
roritopito🔥@roritopito·
Some old portraits 😶‍🌫️
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Zerk@ZerkArtist·
@mrwinterborn Would you refer to the one on the left as a blockout? Isn't it the final animation just unrendered?
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Oscar_Dopazo
Oscar_Dopazo@DopazoAnimation·
Blockout vs Final Render
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