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Major things in UFC 6 beta that are actually interesting:
-kicks work more similar to UFC undisputed 3 (X or A is body kick, L2 + kick is low)
-emphasis on avoiding damage on block and defense in general. Strikes on block do a lot more damage over time
-Overhand input changed. Overhand input now R1 + L1 + rear/lead punch input
-Weaving feels faster but is functionally the same
-Flow state is not a free win button, not completely sure what’s its main purpose is outside of more volume of strikes. You can still get Ko’d and rocked
-there are arcade like effects when your strikes made solid connection, which I feel is a decent indicator for glancing strikes vs heavy dead-on hits
-Animations look and feel a tad clunky as of right now but overall playing it moment to moment reminds me of UFC 2 with how strikes flow into each other.
-KO’s do not have UFC 2 like physics
-a few fighters in the beta look a little wonky
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