DanLabG

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DanLabG

DanLabG

@_DanLabG_

French game/graphic studio founded in 2002. Based near Bergerac, this studio is composed by a team of clones who share the same DNA.

Bergerac Katılım Aralık 2024
74 Takip Edilen49 Takipçiler
DanLabG retweetledi
CharlieFar
CharlieFar@_CharlieFar·
What's New Wednesday! The usual batch of new games for retro systems. Today, we'll revisit the awesome Double Baboon Ninja on the Amiga by @_DanLabG_ to see how the game is progressing. This and too many other games. 7.30pm UK today twitch.tv/charliefar
CharlieFar tweet mediaCharlieFar tweet media
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Andreas Scholl
Andreas Scholl@andreasscholl09·
I cleaned up my old #Amiga1000 keyboard 😅 It has a french / belgian keyboard layout as i traded it back then from a french guy 🥰 So many great memories on my Amiga coding days 1987 to 1991.
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DanLabG
DanLabG@_DanLabG_·
Added conveyor belt in Double Baboon Ninja Level 3. Add More gameplay, gonna reuse this in later level. #amiga #pixelart #aseprite
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DanLabG
DanLabG@_DanLabG_·
@Kepsert It depends on whether they are carrying coconuts
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KEPSmakesGAMES
KEPSmakesGAMES@Kepsert·
am no artist but I'm 100% sure this is how birb walks (he wears a baseball hat)
GIF
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DanLabG
DanLabG@_DanLabG_·
@dantemendes Today im using the Engine9000 debugger. Its very handy when somethin' go funky. Had a hard time getting the Copper gradient, sprite multiplexing, water, and palette barrier working together
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Dante retro dev 💾
Dante retro dev 💾@dantemendes·
@_DanLabG_ Awesome, thanks! Patrick did a post about your game on Discord and we were talking about your techniques. But not this new version and the new boss. Patrick is doing videos using the Engine9000 debugger tool by alpine9000: youtube.com/watch?v=cHnx-8…
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YouTube
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DanLabG
DanLabG@_DanLabG_·
Double Baboon Ninja, Level 2 Boss ! Just wrapped up coding the level 2 boss fight missiles flying everywhere, alien talking trash… good times Onto level 4 now ! playable build coming soon™ #amiga #aseprite #indie youtu.be/myXXK63YbOU?si…
YouTube video
YouTube
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DanLabG
DanLabG@_DanLabG_·
@dantemendes My post was not clear: All sprites are 32 pixels. Boss body is a split-screen trick
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DanLabG
DanLabG@_DanLabG_·
@dantemendes All sprites are 32 pixels For the boss body, it’s a split-screen trick I’m splitting the tilemap playfield to display the boss hidden in the non-visible part of the bitmap So there are roughly 3 parallax layers in this scene
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DanLabG
DanLabG@_DanLabG_·
Startin' to add weapons for the big boss. (LEVEL 2) I made a “small” homing missile. Keeping the reflection for top-left light. #amiga #aseprite
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Jazzcat6581
Jazzcat6581@Jazzcat65811·
@dantemendes @_DanLabG_ I wouldn't mind having a little news piece in the ZZAP! AMIGA and Compute!s Gazette magazines. Could you please drop me a DM?
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