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🎋 Đuяαn 🎋
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🎋 Đuяαn 🎋
@_Dur4n_
🏺 3D Character Artist 🎨 🦋: https://t.co/UWxHbyyXCp ✏️ https://t.co/mYMoWwWCXS ✏️
Madrid, Spain Katılım Ocak 2012
81 Takip Edilen266 Takipçiler
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Agradecemos a Anait por darnos el espacio para hablar de la lucha sindical en Ubisoft. Frente a la intimidación de la directiva y la degradación de nuestros derechos laborales, organización de clase! 🔥 Ubisoft contra Ubisoft: anaitgames.com/articulos/ubis…




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It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.
Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make.
In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.
To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.
We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!
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Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.
We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.
I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.
We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.
I talked about how we use ML here if you would like to know more:
gamespot.com/articles/baldu…
We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
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MOHRTA is Morrowind meets Demon Souls meets DOOM. Jeremy loves it.
Watch: youtu.be/LiXvDIfX6CM

YouTube

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Mañana inicia el juicio de una de las demandas contra Ubisoft por imponer cambios en las condiciones de teletrabajo de toda la plantilla.
Estaremos apoyando durante el juicio que será a las 9.15h en el Juzgado Social de la Ciudad de la Justicia de Barcelona.🔥 #JuicioUbisoft




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Character Artist Jean Zoudi presented a realistic 3D take on Hades II's Melinoë made with ZBrush, Substance 3D Painter, and Unreal Engine.
More renders here: 80.lv/articles/chara…
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[Indie Spotlight]
'Draco and the Seven Scales' from @Xythas
"Discover the mysteries of the great ocean in Draco and The Seven Scales! Explore dungeons, collect items, and fight scallywags on land and on the seven seas."
Wishlist:
store.steampowered.com/app/2559690/Dr…
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Death Stranding 2: On the Beach | Hideo Kojima & George Miller Full Panel | Sydney Film Festival youtu.be/YsfpDAiYp9s?si…

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Testronic (Catalis Group) anuncia un ERE en Secret 6 Madrid que supondría el cierre completo del estudio y 42 despidos – Confederación General del Trabajo federacionanarquista.net/testronic-cata…
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Secret 6 Madrid, external studio for Diablo IV, Lords of the Fallen and The Last of Us Part II Remastered, will close and lay off all staff on 31 July ⬇️ ift.tt/2PNmBwc
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