Andy Sushket 🇺🇦

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Andy Sushket 🇺🇦

Andy Sushket 🇺🇦

@_Ellyson_

3D Senior Front-end developer

Luxembourg Katılım Eylül 2014
529 Takip Edilen157 Takipçiler
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Sahil K
Sahil K@SahilK027·
Cinematic vibes unlocked! New this week: - 🌅 Sun beams + post-processed godrays cutting through the forest - 🪽 Boids bird flocks soaring overhead - 🩸 Blood moon theme (deep red glow, eerie atmosphere) Which one hits hardest for you? 👀 #threejs #gamedev #indiegame #remnance
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Bruno Simon
Bruno Simon@bruno_simon·
Trying to demonstrate backdrop in TSL with this UV based pixelation. Far too difficult for my math skills, and it's not even accurate because of the perspective correction. That one is probably NOT going to end up in the upcoming lessons.
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Spider-Man Movie
Spider-Man Movie@SpiderManMovie·
A Brand New Day starts now. Watch the official trailer for Spider-Man: Brand New Day - exclusively in theatres July 31.
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Three.js
Three.js@threejs·
Live edit your material nodes right from the Inspector. Powered by @Bhushanwtf's TSL Graph 🙏
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Evgeny Kot
Evgeny Kot@bunopus·
Сменил работу, теперь Head of Engineering в JetBrains 🥳
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AI Developer
AI Developer@AIOnlyDeveloper·
Three.js explained for visual learners 📺 Bookmark this for future reference 🫡 Share what you are building with @threejs below 👇
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Gregory Wieber
Gregory Wieber@dreamwieber·
Alright, so I told you Claude Code was blowing my mind 🤯 As promised, here's a peek at one of the things I've been vibe coding. Voxelized foliage experiment, built entirely in WebGPU. Real growth dynamics, skeletal wind. Like & Follow for more ✨
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Three.js
Three.js@threejs·
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Three.js
Three.js@threejs·
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Craig Taylor
Craig Taylor@CraigTaylorViz·
Space-Time Cube: Interference Vortex edition! Soent way too long looking at #ais data this weekend so I made a space-time cube to understand it. Interesting to see the frequency of interference over time... It's like the ring transport system from Stargate! #dataviz #3d #threejs
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Three.js
Three.js@threejs·
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mrdoob
mrdoob@mrdoob·
Still tweaking the API, but baking lightprobe volumes is fast and the results are looking great. Aiming to ship this in Three.js r184 later this month.
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Autodesk Flow Studio
Autodesk Flow Studio@adskflowstudio·
Introducing Wonder 3D, a new generative AI model in Flow Studio for fast and detailed 3D asset creation. 💬 Text to 3D — Watch your words take shape. Turn a simple prompt into fully textured 3D characters and props. 📸 Image to 3D — Add depth to your visuals. Transform concept art or reference images into dimensional 3D models. 🖼️ Text to Image — Visualize ideas early. Turn descriptions into concept imagery before converting them into 3D. Built for endless storytelling. Give your imagination some dimension. Available in all tiers. Find it under Wonder Tools. 👉 Get started: flowstudio.com 💡 Learn more: autode.sk/wonder3d
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Sahil K
Sahil K@SahilK027·
And...Player Controller is DONE! 🎮 🎥 WASD movement with a smooth orbit camera. 🌱 Grass bends and yields under footsteps. 🏊‍♀️ Swim through the rivers. Exploration finally feels real in the browser! 👣 #threejs #gamedev #openworld #indiegame #screenshotsaturday
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Codetard
Codetard@codetaur·
procedural roots on arbitrary mesh in threejs with three-mesh-bvh
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