Codetard

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Codetard

Codetard

@codetaur

state school dropout, dataviz, three.js, webgpu, shaders, reinventing the wheel. contact: https://t.co/ynBPueHAgR

Katılım Şubat 2024
1.5K Takip Edilen6.2K Takipçiler
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Codetard
Codetard@codetaur·
made a little selection reticle system with text readouts in threejs
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NeetCoder
NeetCoder@neet_coder·
@codetaur So cool! I need to finish my react courses first though before I can start leaning webgpu/webgl. but this is so neat and makes me want to try it.
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Codetard
Codetard@codetaur·
getting closer to what I want for the base of this game. codex can build ship modules out of 32x32x32 voxel units that get baked into a single mesh. they define how they animate with vertex groups, constraints, hierarchy. they define their state and how it affects animation. they define their control surface, which gets exposed to the ship computer. everything has to get wired up by the coding agent living in the ship computer based on what the ship's modules expose. every hotkey that controls something, or automation system has to be coded by the agent. it can create subagents with exclusive control over certain subsystems. it can define the conditions that active these subagents using whatever inputs it wants from the ship's sensors. it's deepseek v4 pro so its a little slow
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J M W
J M W@GeoffMeckWolf·
@codetaur No, I do not. No amount of nuance or emotion is going to convince me it didnt just read some good books the last time it stole people's work off the internet. You have to have a little bit of buy in to be susceptible
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Codetard
Codetard@codetaur·
your "claude number" is the version of claude required to peel you off from reality. yes, it's funny that richard dawkins' claude number is only 4.7, but you have one too. maybe it's 12. but maybe its 4.8.
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☧ In hoc signo vinces †
☧ In hoc signo vinces †@crusaderfidelis·
@codetaur We could have "the machines" in the iRobot book, and most of us will still understand that they are just artificially intelligent machines
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Codetard
Codetard@codetaur·
@ConservaMuse lmao "I can simply avoid the coming tidalwave by looking away from it" 🤣
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Codetard
Codetard@codetaur·
@PavelSnajdr sorry bud but I got a big ass wrench for your theory. because obviously the existing, gpu-centric code came from the model's outputs too. just much more carefully prompted.
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Pavel Snajdr
Pavel Snajdr@PavelSnajdr·
@codetaur fighting the model's RL is a losing fight every time the only case where this would work reliably is if the codebase came to existence through that model's output, everything else is alien to it having the model author its own docs folder helps a lot for an existing codebase
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Codetard
Codetard@codetaur·
you can throw codex in a threejs project where everything that matters happens on the gpu, ask it to add something, and it will always do some cpu bullshit
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Codetard
Codetard@codetaur·
@teachrobotslove @cunha_tristan everything is entangled with its environment, receiving inputs and interacting. and all boundaries between "thing" and "its environment" are fuzzy anyway
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Autumn Christian
Autumn Christian@teachrobotslove·
@cunha_tristan @codetaur Thanks for the thoughtful reply. So the thought experiment is making a differentiation between a machine and a program? I've always imagined a machine could never be fully conscious unless it was able to interact with an environment and receive inputs via a nervous system.
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Codetard
Codetard@codetaur·
@trq212 thank you for your service 🫡
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Codetard
Codetard@codetaur·
@carbeeDM you don't have to use claude for claude to find you
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carbee
carbee@carbeeDM·
@codetaur Its none if I refuse to use it
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Kyle Anthony Miller
Kyle Anthony Miller@kyleanthony·
I get to wake up and design stuff like this every day
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Codetard
Codetard@codetaur·
starting a little threejs / webgpu remake of an old flash website called tonematrix
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will depue
will depue@willdepue·
visiting the tokyo skytree instilled in me a near primal fear. like we weren’t supposed to make it this far
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dimden@dimden

just insane

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Codetard
Codetard@codetaur·
instanced turret animated with vertex shader in threejs / webgpu
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