Lucas Jones

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Lucas Jones

Lucas Jones

@_LucasJones

Developer

Katılım Mart 2009
2.4K Takip Edilen460 Takipçiler
André Baltazar
André Baltazar@AndreBaltazar·
this bloom 😍 oh also settlements got stone pavements now
André Baltazar tweet media
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Lucas Jones
Lucas Jones@_LucasJones·
@twaiiiin You have some great stuff on your website btw! Impressive
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Lucas Jones
Lucas Jones@_LucasJones·
@twaiiiin The game should acknowledge and respond to the user actions (tweens/sounds/particles/physics)
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Andrew Schmelyun
Andrew Schmelyun@aschmelyun·
Neat concept for a little daily game, and with a really solid design to boot seedle.io
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Alex Goldring
Alex Goldring@SoftEngineer·
Megalights in WebGPU 1000 fully shadowed lights in the Sponza scene, it's not the same tech as Megalights of @UnrealEngine to be honest, this is SDF whereas @UnrealEngine guys use RISRT DI
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Alex Goldring
Alex Goldring@SoftEngineer·
Working on probe placement for Global Illumination (WebGPU) * Tetrahedral Probe Mesh * SH3 (L2) irradiance * octahedral radiance 64x64 (atlased) * 8830 probes placed by the algorithm (including outside)
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Renaud
Renaud@onirenaud·
Some progress on my CS 1.6 surf mod! ⛷️ It’s accurate enough now that I can’t complete it, starting to feel just like the original. 😄 Any surf experts already spotting obvious physics issues from the video? I’ll put an online demo up tomorrow!
Renaud@onirenaud

Next week I’ll put online physics examples, and I’ll need some gamer testers👾 The magic of Three.js Blocks Engine is that users can plug in their own Physics Models: Platformers, FPS, RTS, anything. It even ships with presets like quake, here I vibe coded a CS1.6 surf mod!

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David
David@DavidHckh·
scrolling through the hero section while reworking my old portfolio. interactive animations gradually reveal details about me #ThreeJS #WebDesign #WebAnimation
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