Lucas Jones
1.5K posts


@twaiiiin You have some great stuff on your website btw! Impressive
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@twaiiiin The game should acknowledge and respond to the user actions (tweens/sounds/particles/physics)
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Neat concept for a little daily game, and with a really solid design to boot
seedle.io
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A tiny daily farming puzzle i’ve been working on
new one every day, ~2 mins
🌱 seedle.io
#screenshotsaturday #indiegame #gamedev
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Megalights in WebGPU
1000 fully shadowed lights in the Sponza scene, it's not the same tech as Megalights of @UnrealEngine to be honest, this is SDF whereas @UnrealEngine guys use RISRT DI
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@onirenaud Looking pretty accurate
Did something similar, has a nice surf map you could rip
ecs.milkshake.io/surf
Useful movement references
willdonnelly.net/blog/2021-05-1…
github.com/Maugun/SurfUni…
github.com/ValveSoftware/…
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Some progress on my CS 1.6 surf mod! ⛷️
It’s accurate enough now that I can’t complete it, starting to feel just like the original. 😄
Any surf experts already spotting obvious physics issues from the video?
I’ll put an online demo up tomorrow!
Renaud@onirenaud
Next week I’ll put online physics examples, and I’ll need some gamer testers👾 The magic of Three.js Blocks Engine is that users can plug in their own Physics Models: Platformers, FPS, RTS, anything. It even ships with presets like quake, here I vibe coded a CS1.6 surf mod!
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scrolling through the hero section while reworking my old portfolio.
interactive animations gradually reveal details about me
#ThreeJS #WebDesign #WebAnimation
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