Sacha

36 posts

Sacha

Sacha

@_SachaDev

Aspiring game dev. Currently developing a highly competitive platform fighter!

Earth Katılım Kasım 2022
24 Takip Edilen4 Takipçiler
Sacha
Sacha@_SachaDev·
@la_bunko They’re teching mid screen like a moron. Generally you should only tech in the corner or at low health
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Bunko!!
Bunko!!@la_bunko·
just tech the throw idk what all the fuss is about
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Sacha
Sacha@_SachaDev·
@TylerGlaiel No there’s no hidden meaning behind it. It’s just genuinely true. There is literally nothing valuable about an idea until it’s turned into something tangible, and at that point it’s no longer just an idea.
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Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
"Ideas are worthless, its execution that matters" has always just been a polite way to tell people their ideas suck. I think people actually underestimate just how much a good idea is worth.
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harri
harri@harristic_·
mojang for the past decade having 90% of their profit going to other xbox substudios
harri tweet media
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Sacha
Sacha@_SachaDev·
@jadel4w Ever heard of empathy? You don’t have to go through exactly what someone else is going through to feel their pain. If I feel bad for a car crash victim am I being performative?
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Jade Law
Jade Law@jadel4w·
“I know this is painful” No you don’t.
Jade Law tweet media
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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Sacha
Sacha@_SachaDev·
@Vague_Coder Bro is making Guilty Gear, I’m on board!!
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Vaguecoder (OPEN FOR WORK)
-Come here boy, ill be gentile 😏 -NOO!!!! GET OFF ME YOU MANIAC !!!!!😱 Have a good day fellas!🤗
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Sacha
Sacha@_SachaDev·
@agripepsi @Armonte It does need to be at a capped frame rate. While it is possible to run at variable frame rates, that's when you start running into issues like screen tearing on certain machines. Not to mention what a disaster it would be for deterministic, rollback netcode systems.
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Agripepsi
Agripepsi@agripepsi·
@Armonte It's a valid point, it is technically feasible to have a fighting game that runs at a variable frame rate without any issues. Just because they currently tie game logic to frame rate doesn't mean it has to be like that always.
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Shank
Shank@ShankMods·
Why are we okay with no physical releases on PC, but not on console? I genuinely think discontinuing physical media is a very bad thing, but why is our outlook on it so different between PC and console?
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Sacha@_SachaDev·
@PolarStar64 @SigmaSyndikate @ShankMods Steam games are also linked to your account. And how is it meaningless backup? If my PS5 is destroyed but I still have the hard drive, my games are saved. Seems like your real issue here is getting banned.
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Sacha
Sacha@_SachaDev·
@SigmaSyndikate @ShankMods This isn’t even true. You can store games on an external drive right now with a PS5
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Sacha
Sacha@_SachaDev·
@Lazyboredom Gotta see a dhalsim interaction with this
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Lazyboredom
Lazyboredom@Lazyboredom·
Just a reminder that this is what the second hit of ex lightning looks like to ensure it consistently hits :)
Lazyboredom tweet media
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Sacha
Sacha@_SachaDev·
Added health bars and an outline shader, along with a wall (finally). From here I'm going to stop building out the system and work on my art and 3D modeling skills. Will probably be a while before I make another update. #gamedev #indiedev #unity3d #fgc
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Sacha
Sacha@_SachaDev·
@RemyHobozo Love all your stuff dude. I’m gonna stop procrastinating and learn 3D. One question though are your smears separate meshes or some kind of Blender node magic that I don’t understand yet
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Punchtfascists
Punchtfascists@punchtfascists·
@_SachaDev @_Zyzx_ Bro shut up, not saying activist shit just saying let blk ppl have their own image. Take that coon shit somewhere else.
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Sacha
Sacha@_SachaDev·
@punchtfascists @_Zyzx_ Aye bro we just trying to enjoy video games over here take that activist shi somewhere else
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Punchtfascists
Punchtfascists@punchtfascists·
@_Zyzx_ Good joke but fr black people need our own spotlight in reality and fiction. Wish people would stop trying to include others like “white allies” when we shine. Nobody invites black ppl to shine with them when they get the spotlight.
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Sacha
Sacha@_SachaDev·
@alcratz That’s what it’s all about man. When kids are having fun playing your game you know it’s fun
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Alcratz
Alcratz@alcratz·
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Sacha@_SachaDev·
@JeanAnimate Was just thinking about this game today. Excited to play it!
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Jean Nguyen
Jean Nguyen@JeanAnimate·
I spent years turning a silly animation idea into a full game. Now, you can literally play as a Spinosaurus parrying giant bosses with a colossal greatsword. Dinoblade drops next month on PC!
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Sacha
Sacha@_SachaDev·
@thebriangao I don’t get what’s impressive about this. You asked an LLM to build an existing game that looks slightly worse, and has less features.
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brian gao
brian gao@thebriangao·
I had Claude Fable 5 build Minecraft from scratch. 45k lines of Swift + Metal. Hand-written renderer, every sound synthesized, fully deterministic, zero dependencies, no game engine. Open source 👇 github.com/thebriangao/pe…
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Sacha
Sacha@_SachaDev·
@RemyHobozo That class that you have… can I take it and produce something medium quality and game ready even as noob at all things art?
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Sacha
Sacha@_SachaDev·
Spent some time tweaking the camera and a HUGE amount of time making sure the build version plays like the in editor version. Turns out the editor was playing in 60fps but the build version was playing at 700+ fps. Thanks Unity! #gamedev #unity3d #indiedev #fgc #unity2d
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