ACiiL

3.7K posts

ACiiL

ACiiL

@__aciil

Art/music/games/coding/sciences/shader/VR/rants VRC ID: ACIIL https://t.co/nEID9L4N6x https://t.co/jxgInHc5GU https://t.co/J4LRionTjs

Canada Katılım Şubat 2014
606 Takip Edilen320 Takipçiler
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uzugu
uzugu@uzugu·
Now this is a crazy impressive wedding gift, FULL major arcana of all of us? we fill the arcana exactly... is it a coincidence?
Karkeys@KarkeysD

@uzugu @Kurome_Kurogane

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TatsuyaM™
TatsuyaM™@TatsuyaBot·
先日投稿した作品のマテリアルをDropboxにアップロードしました。RedshiftのFlakesシェーダは奥行きが出せるので、疑似的にラメ入りのような質感になっています。 Cinema 4D 2026.2.0 / Redshift 2026.5.0 dropbox.com/scl/fo/ts0bbtt…
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uzugu
uzugu@uzugu·
@Kurome_Kurogane and me finally got married! We had the best party with the best friends, I love you all! it was the best day! Thank you for this!
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NASA Artemis
NASA Artemis@NASAArtemis·
Approaching the near side of the Moon. The Artemis II astronauts have surpassed the record for the distance from Earth at 1:56 ET (1756 UTC). This record was previously set during the Apollo 13 mission when the astronauts traveled 248,655 miles from Earth. The Moon continues to grow larger and larger in the windows of the Orion spacecraft as the Artemis II mission gears up to observe the far side. The astronauts are predicted to make their closest approach of the Moon around 7:02pm ET (2302 UTC).
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NASA Administrator Jared Isaacman
Artemis II has reached its maximum distance from Earth. On the far side of the Moon, 252,756 miles away, Reid, Victor, Christina, and Jeremy have now traveled farther from Earth than any humans in history and now begin their journey home. Before they left, they said they hoped this mission would be forgotten, but it will be remembered as the moment people started to believe that America can once again do the near-impossible and change the world. Congratulations to this incredible crew and the entire NASA team, our international and commercial partners, but this mission isn’t over until they’re under safe parachutes, splashing down into the Pacific.
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nolilon
nolilon@nolilon_shop·
wip 肩落ちのパーカー、ただ揺れるだけじゃなくて服として動く感じを目指して調整中です まだ硬さがあるしほかの部分のウェイトも気になる… あと、steamVRのやつが映り込んでしまったけどそこは気にしないで #VRChat #nolilon #伶3D
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MOONSHINE
MOONSHINE@MoonshineKim·
Every friend group has THAT friend. Tag them #kibblescribbles
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Computer ♥ Records
Computer ♥ Records@ComputerLove_·
Original Kirby Team asked to draw Kirby (circa 1992)
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Arin Hanson
Arin Hanson@egoraptor·
This clip is a great example of why I didn't want to continue making Sequelitis. I had an interest in game design, and I had an interest in publicly talking about it, but my thing was comedy, and cartoons. So that's how I did the show... as a cartoon comedy. My schtick was loud characters, and chaotic shouting. Every topic in Sequelitis was shouted at full volume. Every little design choice I thought was smart was "fucking genius" and every minor annoyance I had was a full on meltdown rant. Some things I complained about didn't even piss me off, I just thought they were interesting to bring up. But I exaggerated them for the sake of comedy because I didn't really know how to make them funny otherwise. And I'm sure because I was young and insecure, I had a morbid desire to shake things up... Ocarina was an untouchable game, a 10/10 across the board, and I think being provocative about that appealed to me back then, too. But I love Ocarina. I grew up with it. I genuinely did want to have a discussion about the things that didn't age well, because I think that's interesting. I think we can learn a lot from that. But I dunno... I just don't think I felt confident enough to talk about it with the appropriate tone, so I hid behind what I knew: a cartoon character that shouts. This carried into Game Grumps... I had been doing Game Grumps for like 3 years when I released the Zelda video. I think the lines blurred for the audience because at that point I was "Arin Hanson," not Egoraptor. But Arin on Game Grumps is also a character. If I'm getting frustrated and shouting at a game on the show, it's for the bit. It's a show. Heightened emotions. And the go-to bit for me was saying "this game sucks, it's bad" and going on rants. The intent was to play the buffoon. But I think people just thought that was me. And that's fine. I don't blame them. It is "me," there's always some truth behind that sort of stuff. And I think it was extra confusing because I WOULD just be normal sometimes on the show. But you may notice recently I've very deliberately changed how I handle those bombastic moments on Grumps, where I point the finger inward now. "I suck, I messed up, I can't believe I didn't see that, what an idiot, etc." I just didn't like the bad energy I was putting out there. I hated that people saw me that way. It disturbed me that people told me "wow, you're actually really nice" all surprised when they met me in person, as if they assumed I'd rip their head off. And look, I'm not gunna pretend I'm an angel on the show now, the schtick of "buffoon that is easily angered" comes very easy to me when I'm performing, so I still utilize it constantly. But I usually find a way to channel it inward and be the butt of the joke, instead of just radiating it outward. It's funnier that way. I think I just assumed this was all obvious. You see how I tweet. You've seen interviews. I don't talk like I do on the show, or in my cartoons. I like being supportive of people and I like discussing things. I don't shout in my normal life. So when I see people characterizing me as this idiot who has no patience and sucks at playing Zelda... it sounds so silly but it just honest to goodness hurts my feelings sometimes. I love game design! I love video games! But, I get it. All you can see of me in my shows and cartoons is this loudmouth asshole who says your favorite game sucks. Like, fuck that guy, right? I think that's valid. I think you're right to feel that way. I think I was playing fast and loose with this character and I was being flippant about how frustrated it made people. I regret that. I suppose I should have thicker skin about this. And yeah... it feels so benign in the grand scheme of things. Who cares if people are circulating an 11 year old clip from a cartoon I made and saying "wow this guy's a moron." It shouldn't matter. Why should I care? But I guess I just have to admit that I do care sometimes, and it just kinda bums me out. I cared a lot about game design back then. It wasn't as prevalent as it is now. It was all dry GDC talks (which are, of course, wonderful). I found it really exciting to bring game design to light in a fun way for people that don't usually think about it. I hope I succeeded in that. But if I could go back, I think the in-your-face hyperbolic know-it-all character would go the way of the dodo. I suspect that aspect of it may have done some harm for game design discourse. And that sucks. For the record, the waiting in Ocarina barely frustrates me. I think it's appropriate at times. The game feeling larger and more cinematic just kind of lends itself to moments of pause. Enemies are more sparse so making them "last longer" just kind of makes sense. Did I feel this way back then? I'm sure I did feel stronger that "waiting" was more frustrating... but not to the level in this clip, by any means. That's just being young and insecure, I guess. I felt like I had to beat my chest in order for anyone to listen or be interested in what I had to say.
Trent@Woodlandbuckle

Every “modern gaming is bad” is just this

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ACiiL
ACiiL@__aciil·
12 year now eh?
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おもちのびる
おもちのびる@omochi_otoca·
もちふぃった~をアップデート (ver. 45) しました 主な更新内容は以下の通りです 変換後にコライダーとPhysBoneがデフォルト状態で接触しないようにコライダーを自動調整する機能追加 一部アバターへの変換後にボーン追従がうまくいかない問題を修正 一部のコンストレイントが無効になる問題を修正
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寐込くゆ(NEKOMI_KUYU)
寐込くゆ(NEKOMI_KUYU)@dennou404·
2026/02/03 龍のヨルちゃんVer4.1 skd-noratama.booth.pm/items/3923094 龍のヨルちゃんVer4.1Quest版 skd-noratama.booth.pm/items/4543957 をそれぞれ公開しました。 Ver4.1への更新内容 ・顔の造形の立体感を若干アップ ・首の接合部を調整 ・手の造形の変更、及び足の造形をv1.0の時の状態に、ボーン位置の変化は手、目のボーンのみ。手と目以外のボーン位置は4.0のままです。 ・Prefabそれぞれ全ての更新 ・マテリアルを調整 ・目の挙動の調整 #龍のヨルちゃん
寐込くゆ(NEKOMI_KUYU) tweet media寐込くゆ(NEKOMI_KUYU) tweet media
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Discord
Discord@discord·
We’ve seen some questions about our age assurance update and we want to share more clarity. We know how important these changes are to our community. Here’s what we want you to know: ‣‣‣ 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 𝗶𝘀 𝗻𝗼𝘁 𝗿𝗲𝗾𝘂𝗶𝗿𝗶𝗻𝗴 𝗲𝘃𝗲𝗿𝘆𝗼𝗻𝗲 𝘁𝗼 𝗰𝗼𝗺𝗽𝗹𝗲𝘁𝗲 𝗮 𝗳𝗮𝗰𝗲 𝘀𝗰𝗮𝗻 𝗼𝗿 𝘂𝗽𝗹𝗼𝗮𝗱 𝗮𝗻 𝗜𝗗 𝘁𝗼 𝘂𝘀𝗲 𝗗𝗶𝘀𝗰𝗼𝗿𝗱. ‣‣‣ 𝗧𝗵𝗲 𝘃𝗮𝘀𝘁 𝗺𝗮𝗷𝗼𝗿𝗶𝘁𝘆 𝗼𝗳 𝗽𝗲𝗼𝗽𝗹𝗲 𝗰𝗮𝗻 𝗰𝗼𝗻𝘁𝗶𝗻𝘂𝗲 𝘂𝘀𝗶𝗻𝗴 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 𝗲𝘅𝗮𝗰𝘁𝗹𝘆 𝗮𝘀 𝘁𝗵𝗲𝘆 𝗱𝗼 𝘁𝗼𝗱𝗮𝘆, 𝘄𝗶𝘁𝗵𝗼𝘂𝘁 𝗲𝘃𝗲𝗿 𝗯𝗲𝗶𝗻𝗴 𝗮𝘀𝗸𝗲𝗱 𝘁𝗼 𝗰𝗼𝗻𝗳𝗶𝗿𝗺 𝘁𝗵𝗲𝗶𝗿 𝗮𝗴𝗲. You need to be an adult to access age-restricted experiences such as age-restricted servers and channels or to modify certain safety settings. For the majority of adult users, we will be able to confirm your age group using information we already have. We use age prediction to determine, with high confidence, when a user is an adult. This allows many adults to access age-appropriate features without completing an explicit age check. When additional confirmation is required, we offer multiple privacy-forward options through trusted partners. ‣‣‣ 𝗙𝗮𝗰𝗶𝗮𝗹 𝘀𝗰𝗮𝗻𝘀 𝗻𝗲𝘃𝗲𝗿 𝗹𝗲𝗮𝘃𝗲 𝘆𝗼𝘂𝗿 𝗱𝗲𝘃𝗶𝗰𝗲. 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 𝗮𝗻𝗱 𝗼𝘂𝗿 𝘃𝗲𝗻𝗱𝗼𝗿 𝗽𝗮𝗿𝘁𝗻𝗲𝗿𝘀 𝗻𝗲𝘃𝗲𝗿 𝗿𝗲𝗰𝗲𝗶𝘃𝗲 𝗶𝘁. ‣‣‣ 𝗜𝗗𝘀 𝗮𝗿𝗲 𝘂𝘀𝗲𝗱 𝘁𝗼 𝗴𝗲𝘁 𝘆𝗼𝘂𝗿 𝗮𝗴𝗲 𝗼𝗻𝗹𝘆 𝗮𝗻𝗱 𝘁𝗵𝗲𝗻 𝗱𝗲𝗹𝗲𝘁𝗲𝗱. ‣‣‣ 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 𝗼𝗻𝗹𝘆 𝗿𝗲𝗰𝗲𝗶𝘃𝗲𝘀 𝘆𝗼𝘂𝗿 𝗮𝗴𝗲 — 𝘁𝗵𝗮𝘁’𝘀 𝗶𝘁. 𝗬𝗼𝘂𝗿 𝗶𝗱𝗲𝗻𝘁𝗶𝘁𝘆 𝗶𝘀 𝗻𝗲𝘃𝗲𝗿 𝗮𝘀𝘀𝗼𝗰𝗶𝗮𝘁𝗲𝗱 𝘄𝗶𝘁𝗵 𝘆𝗼𝘂𝗿 𝗮𝗰𝗰𝗼𝘂𝗻𝘁. We hope this helps to clarify some of your questions. This work is important because building a safer Discord requires a thoughtful approach alongside the communities who make Discord special. --------------- Frequently Asked Questions 𝘞𝘪𝘭𝘭 𝘐 𝘯𝘦𝘦𝘥 𝘵𝘰 𝘢𝘨𝘦 𝘢𝘴𝘴𝘶𝘳𝘦 𝘵𝘰 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘦 𝘶𝘴𝘪𝘯𝘨 𝘋𝘪𝘴𝘤𝘰𝘳𝘥? ‣‣‣ No. The vast majority of people can continue using Discord exactly as they do today, without ever being asked to confirm their age. In a minority of cases when additional confirmation is required, we offer multiple privacy-forward options through trusted partners. 𝘞𝘩𝘦𝘯 𝘥𝘰 𝘐 𝘯𝘦𝘦𝘥 𝘵𝘰 𝘨𝘰 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘢𝘨𝘦 𝘢𝘴𝘴𝘶𝘳𝘢𝘯𝘤𝘦? ‣‣‣ You must be a confirmed adult to access age-restricted content and experiences such as age-restricted servers and channels or to modify certain safety settings. The majority of Discord users don’t access age restricted content and will never go through a facial age estimation flow or ID verification. In the minority of cases where we cannot confirm you as an adult and you need to access age-restricted areas and settings, then you will be asked to go through additional steps. 𝘏𝘰𝘸 𝘥𝘰𝘦𝘴 𝘋𝘪𝘴𝘤𝘰𝘳𝘥 𝘶𝘴𝘦 𝘵𝘩𝘪𝘴 𝘥𝘢𝘵𝘢? ‣‣‣ We only get your age from the ID verification process and an estimated age range from Facial Age Estimation. We use this information for safety purposes and to help us deliver age appropriate experiences on Discord. We will not use your age assurance information to target you with advertisements, and we don't sell your data. You can control how we use your data. 𝘏𝘰𝘸 𝘥𝘰𝘦𝘴 𝘍𝘢𝘤𝘪𝘢𝘭 𝘈𝘨𝘦 𝘌𝘴𝘵𝘪𝘮𝘢𝘵𝘪𝘰𝘯 (”𝘷𝘪𝘥𝘦𝘰 𝘴𝘦𝘭𝘧𝘪𝘦”) 𝘸𝘰𝘳𝘬? ‣‣‣ If you choose Facial Age Estimation, you’ll be prompted to record a short video selfie of your face. The Facial Age Estimation technology runs entirely on your device in real time when you are performing the verification. That means that facial scans never leave your device, and Discord and vendors never receive it. We only get your age group. 𝘏𝘰𝘸 𝘪𝘴 𝘮𝘺 𝘢𝘨𝘦 𝘨𝘳𝘰𝘶𝘱 𝘥𝘢𝘵𝘢 𝘴𝘢𝘧𝘦 𝘰𝘯 𝘋𝘪𝘴𝘤𝘰𝘳𝘥? ‣‣‣ Discord’s age assurance experience was designed to respect user privacy. We are partnering with dedicated age assurance vendors who specialize in performing these verifications in a privacy-forward way. These vendors were not involved in the September 2025 data breach of our customer service agent. ‣‣‣ Our vendors perform these verifications in a way to minimize the data collected and stored. For FAE, the video selfie is processed on device and never stored. IDs are processed to get your age only and then deleted. Your identity is never associated with your Discord account. 𝘞𝘩𝘢𝘵 𝘢𝘳𝘦 𝘺𝘰𝘶 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘮𝘺 𝘐𝘋 𝘰𝘳 𝘧𝘢𝘤𝘪𝘢𝘭 𝘢𝘨𝘦 𝘦𝘴𝘵𝘪𝘮𝘢𝘵𝘪𝘰𝘯? 𝘞𝘩𝘢𝘵 𝘱𝘦𝘳𝘴𝘰𝘯𝘢𝘭 𝘪𝘯𝘧𝘰𝘳𝘮𝘢𝘵𝘪𝘰𝘯 𝘥𝘰 𝘺𝘰𝘶 𝘳𝘦𝘤𝘦𝘪𝘷𝘦? ‣‣‣ Discord only gets your age. That’s it. Your identity is never associated with your account. 𝘏𝘰𝘸 𝘥𝘰𝘦𝘴 𝘵𝘩𝘦 𝘢𝘨𝘦 𝘪𝘯𝘧𝘦𝘳𝘦𝘯𝘤𝘦 𝘮𝘰𝘥𝘦𝘭 𝘸𝘰𝘳𝘬? ‣‣‣ We leverage an advanced machine learning model developed at Discord to predict whether a user falls into a particular age group based on patterns of user behavior and several other signals associated with their account on Discord. We only use these signals to assign users to an age group when our confidence level is high; when it isn't, users go through our standard age assurance flow to confirm their age. We do not use your message content in the age estimation model. 𝘏𝘰𝘸 𝘥𝘰 𝘤𝘰𝘯𝘵𝘦𝘯𝘵 𝘴𝘢𝘧𝘦𝘵𝘺 𝘧𝘪𝘭𝘵𝘦𝘳𝘴 𝘸𝘰𝘳𝘬? ‣‣‣ Discord’s content safety filters are part of our broader Teen Safety Assist and safety-by-default approach. They help reduce exposure to certain categories of potentially sensitive image-based media, especially for teens. ‣‣‣ Mature Sexual Media Filter: Helps identify visual media that may contain sexually explicit or suggestive material involving adults ‣‣‣ Graphic Media Filter: Helps identify image-based media that may contain violent or potentially disturbing visual material ‣‣‣ These filters apply only to images and videos. They do not scan text messages, voice, or calls, and they are designed to support age-appropriate experiences while preserving private conversations. --------------- For more details check out our blog here: discord.com/safety/how-dis…
Discord Support@discord_support

Discord will soon be expanding teen safety protections worldwide including teen-by-default settings and age assurance designed to create safer experiences for teens. We’re also launching recruitment for Discord's first Teen Council, creating a space for teen voices to help shape our safety and wellbeing work. Applications are now open for US teens ages 13–17. Learn more about these updates here: dis.gd/teen-safety

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SA-77.Silpheed
SA-77.Silpheed@SSilpheed·
ロドス・アイランド号くぐりがめっちゃ捗る
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Seyager (Hynergy)
Seyager (Hynergy)@SeyagerYT·
⚙️🪵Hynergy is steadily moving forward in development, and Stage 1 models are now being implemented. In this video, you can see some of the basic mechanical energy components found in Zone 1. Some models by @hapiDeveloper. #Hytale #HytaleModding
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Oelhan
Oelhan@oelhan_tv·
𝔅𝔘ℜ𝔇𝔈𝔑
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鈴かおす/RinChaos
鈴かおす/RinChaos@suzunoco·
oc/メンテーちゃん
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