
Bing Xu
50 posts

Bing Xu
@_bingxu
Research scientist @NVIDIA. PhD from @UCSanDiego. Working on real-time graphics and light transport. Art at https://t.co/dRpuV5IFKk. Own opinions.



Last year, Autodesk made $315 million from mostly 3ds Max and Maya subscriptions. Over the same period, Blender made €3.1M, or 1% of Autodesk's earnings, despite having significantly more users. This is the wrong way around. Be someone that supports the next generation of creatives. Become a monthly donor: fund.blender.org/?utm_campaign=… (It's easy!)








🌲Introducing our paper A generalizable light transport 3D embedding for Global Illumination arxiv.org/pdf/2510.18189. Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene. Building on the analogy of light transport operator and Attention, our fully scalable model learns a generalizable light transport 3D embedding that captures global illumination. It takes as input the 3D scene assets—geometry, materials, and lighting represented as a point cloud—and encodes the complex light interaction into a 3D latent space, with codes anchored at the sampled scene points. Remarkably, the model is independent of both viewpoint and resolution, enabling view-consistent rendering across diverse scenes. (See teaser and attention figure.) (Our team work: with my mentor Marco @marcosalvi, labmates Mukund @mukundvermar, Cheng, NV folks Bart @BartWronsk, Lifan @winmad4869, and Tzu-Mao @tzumaoli & Ravi.) 🧵














Check out our paper "Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering" at #SIGGRAPH2025 Thu 08/10 at 2:50pm in the "Neural Materials & LOD" session. Project page: mangosister.github.io/scene_agn_site/. (To those who watched fast forward: did I blow your mind?🤣)



