Bing Xu

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Bing Xu

Bing Xu

@_bingxu

Research scientist @NVIDIA. PhD from @UCSanDiego. Working on real-time graphics and light transport. Art at https://t.co/dRpuV5IFKk. Own opinions.

Redmond, WA Katılım Ekim 2013
526 Takip Edilen251 Takipçiler
ilir beqiri
ilir beqiri@ilirbeqiri·
I canceled my Spotify subscription today and I'm donating 10 EUR/month to @Blender development fund instead. It's only fair to support the software I spent most of my working time with. Most of those who use Blender professionally can afford it.
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Blender 🔶
Blender 🔶@Blender·
Did Blender help you this year? Help back! If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support. Do your part. Donate today. blender.org/news/give-back… #b3d
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Valve
Valve@valvesoftware·
Announcing: New @Steam Hardware, coming in 2026: Steam Controller Steam Machine Steam Frame Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
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Peter Shirley 🔮🛡
Peter Shirley 🔮🛡@Peter_shirley·
Change my mind. This is the best painting ever that is mostly orange
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Bing Xu
Bing Xu@_bingxu·
@marcosalvi Really appreciate it! What a pleasure to work together! 😇😇 Always remembering “We’ll figure it out”.
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Marco Salvi
Marco Salvi@marcosalvi·
What a journey this was! 🚀 Couldn't be prouder of my intern @_bingxu for leading this work. It took immense persistence to turn the initial hunch, that an attention mechanism could model long-range interactions in light transport, into a robust, working system. Huge congrats to the entire team! 🎉 You can read the paper here: arxiv.org/abs/2510.18189…
Bing Xu@_bingxu

🌲Introducing our paper A generalizable light transport 3D embedding for Global Illumination arxiv.org/pdf/2510.18189. Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene. Building on the analogy of light transport operator and Attention, our fully scalable model learns a generalizable light transport 3D embedding that captures global illumination. It takes as input the 3D scene assets—geometry, materials, and lighting represented as a point cloud—and encodes the complex light interaction into a 3D latent space, with codes anchored at the sampled scene points. Remarkably, the model is independent of both viewpoint and resolution, enabling view-consistent rendering across diverse scenes. (See teaser and attention figure.) (Our team work: with my mentor Marco @marcosalvi, labmates Mukund @mukundvermar, Cheng, NV folks Bart @BartWronsk, Lifan @winmad4869, and Tzu-Mao @tzumaoli & Ravi.) 🧵

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Bing Xu
Bing Xu@_bingxu·
By the way, we spent a lot of effort curating and will release a large-scale indoor dataset (∼14k scenes) with diverse floorplans, geometries, and textures, serving as a benchmark for learning light transport. Checkout the paper for further details! arxiv.org/pdf/2510.18189
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Bing Xu
Bing Xu@_bingxu·
We demonstrate the versatility of our framework by reusing a shared pre-trained encoder while introducing task-specific decoders. Using the same model, we accurately estimate diffuse global illumination that generalizes across diverse indoor scenes. With limited fine-tuning on a switched decoder, we further demonstrate preliminary results on glossy materials by predicting spatial–directional incident radiance fields, and explore extensions to jumpstart path guiding for unbiased global illumination.
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Bing Xu
Bing Xu@_bingxu·
🌲Introducing our paper A generalizable light transport 3D embedding for Global Illumination arxiv.org/pdf/2510.18189. Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene. Building on the analogy of light transport operator and Attention, our fully scalable model learns a generalizable light transport 3D embedding that captures global illumination. It takes as input the 3D scene assets—geometry, materials, and lighting represented as a point cloud—and encodes the complex light interaction into a 3D latent space, with codes anchored at the sampled scene points. Remarkably, the model is independent of both viewpoint and resolution, enabling view-consistent rendering across diverse scenes. (See teaser and attention figure.) (Our team work: with my mentor Marco @marcosalvi, labmates Mukund @mukundvermar, Cheng, NV folks Bart @BartWronsk, Lifan @winmad4869, and Tzu-Mao @tzumaoli & Ravi.) 🧵
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Y Combinator
Y Combinator@ycombinator·
Paul Graham on why startups should deliberately choose hard problems:
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Wojciech Jarosz
Wojciech Jarosz@wkjarosz·
HDRView 2.5 is available! Lots of new features, including support for DDS textures and animated GIF/JXL/PNG files, a new animation/playback mode, new blackpoint/offset option when tone mapping, and many UI improvements. github.com/wkjarosz/hdrvi…. #HDR, #HDRI, #dearimgui
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Black Myth
Black Myth@BlackMythGame·
New Black Myth title—officially unveiled today! No ghosts walked the earth till born of human heart; Onstage and off, immortals fall to fiends—their perfected art. Indoors and out, the judge is bound by the same household ties; The sun is veiled, the moon unmoved—who decrees who lives and who dies? I turn from worldly tangles and their codes, from glories smeared with sleight. I raise my sword—I raise it to fight; With it, I shall judge wrong and right! Developed by Game Science, "Black Myth: Zhong Kui"—the second entry in the #BlackMyth series—was officially unveiled today with its first CG teaser trailer, and simultaneously debuted during Gamescom Opening Night Live 2025. This single-player action role-playing game draws its primary creative inspiration from the famed Chinese folk figure "Zhong Kui". As the project is still in early development, no in-game footage is available at this time. Official website: gamesci.cn/zhongkui
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mandy xia
mandy xia@mandyxmq·
🥻Our new #SIGGRAPH2025 paper introduces a novel pipeline that captures and digitizes physical threads, predicts fabric appearance from the weaving pattern, and aids designers in exploring new possibilities. 🔗mandyxia.com/research/fabri…
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Yehonathan Litman
Yehonathan Litman@yehonation·
#ICCV2025 Introducing💡LightSwitch💡- A multi-view material-relighting diffusion pipeline that directly and efficiently relights any number of input images to a target lighting & do 3D asset relighting with gaussian splatting! 🧵
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