Bruno William

54 posts

Bruno William banner
Bruno William

Bruno William

@_bruwilliam

Counsellor-in-Training | Senior UI Motion Designer at @RockstarGames 🇧🇷 🇬🇧

Edinburgh, Scotland Katılım Mayıs 2013
56 Takip Edilen432 Takipçiler
Sabitlenmiş Tweet
Bruno William
Bruno William@_bruwilliam·
Slowly but surely. Building with the handy Semplice—it will change and evolve as necessary. New structure to house upcoming personal projects, resources, and other bits that may be useful to someone. More — bruwilliam.com
English
0
0
3
297
Bruno William retweetledi
Rockstar Games
Rockstar Games@RockstarGames·
Watch Grand Theft Auto VI Trailer 2 Now Explore Vice City and beyond at rockstargames.com/VI
English
35.9K
184.6K
897.4K
158.8M
Bruno William
Bruno William@_bruwilliam·
@rive_app Yes! This feature will help lay the foundation for designing and animating, with interaction in mind, in one place. For those using Figma, learning it will be even faster. I had something in the works and am already redesigning it in Rive from the start.
English
0
1
11
727
Rive
Rive@rive_app·
You can now create responsive layouts in Rive
English
51
154
1.1K
215.4K
Bruno William
Bruno William@_bruwilliam·
@designergus Beautiful stuff as always, Gus! Great to see some of your work there.
English
0
0
1
136
Martin Luther Vandross
Martin Luther Vandross@itsjordanlyle·
@nicgirard_ This! It's also how astonishingly mediocre people make it to creative leadership positions just off the strength of their unchallenged time spent in a system. The stories I wish I could tell 😂
English
1
0
2
146
nicgirard
nicgirard@nicgirard_·
Most accurate take on portfolios and getting first job. schools are failing to prepare students for the real world. Not just few edge cases, almost all of them.
Jade Law@jadel4w

I’m not doing any portfolio reviews this year and ending my mentorships. Apologies to those I didn’t get to but here’s things I found myself going over multiple times: > Most of you were graduates. Your universities failed to prepare you for the industry. Most of you didn’t know basic industry workflows and the most common thing was to point you to YouTube/discords to help you learn things that should have been foundational. Your degree means nothing when applying for a job and if you don’t have a job within 6 months of graduating consider binning everything you have and starting over fresh. > 32/38 portfolios I reviewed were from artists that had no idea what they wanted to ‘be’. Nobody actually had a conversation with them as students about what sort of job they really wanted. This should be the first thing to consider when building your portfolio. You NEED to be passionate about the work you do as it shows in your art. > The reality is that there is soooo few entry level jobs right now and I had to tell most people they simply weren’t good enough yet. It’s competitive but not impossible. Nobody had been honest with them before. Being an artist does require some thick skin, you need to be realistic about your skill level and if it’s at all useful to a quality team. Don’t let it put you off. Keep improving, keep doing art. The only way you won’t succeed is if you give up. > 3/4 great pieces is better than 20 mediocre pieces in your portfolio. > generalists are useful in most teams but don’t see it as ‘master of none’ but being adept at a broad range. Being kinda mediocre at everything doesn’t mean you’d be a good generalist. > few studios will give a junior a visa. If they do it’s usually for specialists. > blender is fine. > if you post work on a public discord and don’t take feedback well, chances are the professionals in those servers will notice and write you off if they see you apply to their studio. > fanart is fine but stop slapping big franchise logos on your art to make it look official in the thumbnail. > Don’t model from AI generated concept art. If you use human made art you can contact the artist about their intent if somethings confusing. Most concept artists love supporting 3D artists. I’ll add to the thread if I think of others

English
1
3
26
3.7K
Bruno William
Bruno William@_bruwilliam·
Interactive UI Motion Test made in @rive_app. The tool made sense to me quickly — state machine is where the magic happens. Combining linear animation with interactivity seems ideal. A long way to go, and far from perfect. More to come.
English
1
4
34
8.2K
Bruno William retweetledi
Sonja MGFX
Sonja MGFX@geracsso·
@corybramall Work is not family, that’s why you get paid.
English
0
1
1
0
Bruno William
Bruno William@_bruwilliam·
Quick motion test / pixel infection RnD from last night. Nothing revolutionary, but it's so intuitive and flexible once you understand its logic. I edit the video a little using other software. Animations are primarily @cavalry__app.
English
1
2
14
0
Bruno William retweetledi
John LePore
John LePore@JohnnyMotion·
Motion Design, applied pragmatically, is a force multiplier for digital products.
English
0
3
15
0
Bruno William
Bruno William@_bruwilliam·
@corybramall “Before you start, ask yourself what the project needs are, not what you need from the project.”
Edinburgh, Scotland 🇬🇧 English
0
0
1
0
Bruno William retweetledi
Jeff Christy
Jeff Christy@jmasterjiggles·
Some old UI concepts I did for Halo Infinite pretty early in production mostly for look/feel. #halo #HaloInfinite
Jeff Christy tweet mediaJeff Christy tweet mediaJeff Christy tweet mediaJeff Christy tweet media
English
159
458
6.3K
0