
Bruno William
54 posts

Bruno William
@_bruwilliam
Counsellor-in-Training | Senior UI Motion Designer at @RockstarGames 🇧🇷 🇬🇧
Edinburgh, Scotland Katılım Mayıs 2013
56 Takip Edilen432 Takipçiler
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Slowly but surely.
Building with the handy Semplice—it will change and evolve as necessary.
New structure to house upcoming personal projects, resources, and other bits that may be useful to someone.
More — bruwilliam.com
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Watch Grand Theft Auto VI Trailer 2 Now
Explore Vice City and beyond at rockstargames.com/VI
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Door one. Opened.
It begins with silence.
There will be blood on the pages.
More — bruwilliam.com/resources
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@rive_app Yes! This feature will help lay the foundation for designing and animating, with interaction in mind, in one place.
For those using Figma, learning it will be even faster.
I had something in the works and am already redesigning it in Rive from the start.
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@designergus Beautiful stuff as always, Gus! Great to see some of your work there.
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Atmosphere Processing Plant I designed for Alien Romulus. #AliensRomulus #20thCentury #Romulus📷 #LV426 #Alien #illustration #Film #ColonialMarines #PerfectOrganism #Disney #ConceptArt #ArtDepartment #gusmendonca

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@nicgirard_ This! It's also how astonishingly mediocre people make it to creative leadership positions just off the strength of their unchallenged time spent in a system.
The stories I wish I could tell 😂
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Grid System behaviour test done in
@cavalry__app.
The ability to iterate outputs in real-time is powerful.
More studies & tests – bruwilliam.com/lab
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Interactive UI Motion Test made in @rive_app.
The tool made sense to me quickly — state machine is where the magic happens.
Combining linear animation with interactivity seems ideal.
A long way to go, and far from perfect.
More to come.
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Quick motion test / pixel infection RnD from last night.
Nothing revolutionary, but it's so intuitive and flexible once you understand its logic.
I edit the video a little using other software. Animations are primarily @cavalry__app.
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@corybramall “Before you start, ask yourself what the project needs are, not what you need from the project.”
Edinburgh, Scotland 🇬🇧 English
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Some old UI concepts I did for Halo Infinite pretty early in production mostly for look/feel. #halo #HaloInfinite




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Bruno William retweetledi

Lone Echo (2017): Logo & interface design by UI Art Lead @colorblindmess
With the @EchoGames team:
Art Direction: Nathan Phail-Liff
UI concept art: @ashthorp1 , Mike Sekowski & @_bruwilliam
UI / UX design: Shaheed Khan
One week before the sequel.




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Thanks for the feature (again)! 🙏
@abduzeedo
abdz.@abduzeedo
IBM – Project Debater Motion Design dlvr.it/S7fr8m
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