Kamau Vassall | Wishlist Gravity’s Edge

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Kamau Vassall | Wishlist Gravity’s Edge

Kamau Vassall | Wishlist Gravity’s Edge

@_quietwarrior

Sorry. I did kinda just come out of nowhere | @moonlit_studios & Kassle Games | Show some ❤️ by wishlisting Gravity’s Edge 🌌

Austin, TX Katılım Haziran 2016
245 Takip Edilen247 Takipçiler
Piotr J | Dart Racer Dev
I find YT shorts quite... confusing. I don't expect much, but 0 views? Without any obvious warnings or anything :D
Piotr J | Dart Racer Dev tweet media
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Deez Games 🎮
Deez Games 🎮@_Deez_Games·
The brand new AAA release i bought a month ago watching me buy 7 new indie games and roguelikes this morning
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Gracia
Gracia@straceX·
13 years old kid and already coding in Python. What were you doing at his age?
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Matías N. Goldberg
Matías N. Goldberg@matiasgoldberg·
If you look back hard enough, you'll find the same or similar hate/arguments were made about: - Photography replacing painters - CGI in late 90s replacing 2D art *Good* gen AI takes a lot of time and dedication. Just like the difference between random photos vs taken by pros
Zach Fuller@zachtothefuller

I think @maximilian_ nailed generative AI right on the head

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DansGaming
DansGaming@Dansgaming·
How do astronauts prepare for a party? They Planet
GIF
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Kamau Vassall | Wishlist Gravity’s Edge
Zero marketing budget is an absolute lie. You can say they didn’t pay a firm. You can say they didn’t do ad spends. But every place I see the game being shared is because they messaged someone (which takes time and effort, just not cash)
Aakash Gupta@aakashgupta

Blockbuster made $800 million a year charging late fees. Customers hated it so much the company went bankrupt. Two indie developers just made a game where you charge those same late fees, and it launched with a 99% positive review score. The difference is one word: consent. Handing a late fee to an NPC is play. Getting charged $4 for returning Titanic two days late was punishment for enjoying a Friday night ritual you loved. The browse. The wall of new releases. The kid begging for candy at the counter. That experience was Blockbuster’s actual product. The late fee was a tax on it. In 2000, Netflix offered to sell itself to Blockbuster for $50 million. Blockbuster’s CEO laughed them out of the room. By September 2010, Blockbuster’s 9,094 stores were worth $24 million combined. Netflix is worth $400 billion today. The reason is the same reason this game works. Blockbuster’s management looked at the P&L and saw late fees as a revenue line. They never saw them as the compound interest on customer resentment. $800 million a year in recurring hostility. When Netflix offered the same movies with no punishment, the switch was instant. 84,300 employees. 9,094 locations. Gone. Meanwhile, two developers at Blood Pact Studios built the part Blockbuster accidentally threw away. The Friday night ritual, the shelving, the customer interactions, the tape rewinding. Simulation games now account for 9.76% of all Steam revenue. Job simulators alone have generated $1.36 billion lifetime. The shop sim is the single most predictable path to indie success on the platform. Retro Rewind hit #5 top seller on Steam on launch day with zero marketing budget. Blockbuster had $6 billion in annual revenue and couldn’t survive the thing two people just turned into a $16 game. The movie was never the product. The store was.

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Grummz
Grummz@Grummz·
Game about running a blockbuster style video rental store is sitting at Number 5 in sales.
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Hey everyone. Just a quick question. Am I showing up frequently on your timeline? I've been really enjoying sharing all these games lately. 😅
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