Kamau Vassall | Wishlist Gravity’s Edge
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Kamau Vassall | Wishlist Gravity’s Edge
@_quietwarrior
Sorry. I did kinda just come out of nowhere | @moonlit_studios & Kassle Games | Show some ❤️ by wishlisting Gravity’s Edge 🌌

Definitely helps to hear this as a small solo creator. My tank definitely needs the fuel to keep going. Thank you! 🙏



After 4 years of work, solo dev Cakez breaks down in tears after opening Steam and learning his game Tangy TD made $250,000 in a week: "I feel like I really don't deserve this."

Black wow players have had to deal with, Literally No Black characters or skin tones in a 22 year old game for most of the games existence, white voice actors portraying traditionally carribbean accents and vernacular, the clumsy often offensive representations of rl

Guns and Nuns is a boomer shooter where you're a psycho anime girl nun slaying demons in hell: nichegamer.com/guns-and-nuns-…







I think @maximilian_ nailed generative AI right on the head

Blockbuster made $800 million a year charging late fees. Customers hated it so much the company went bankrupt. Two indie developers just made a game where you charge those same late fees, and it launched with a 99% positive review score. The difference is one word: consent. Handing a late fee to an NPC is play. Getting charged $4 for returning Titanic two days late was punishment for enjoying a Friday night ritual you loved. The browse. The wall of new releases. The kid begging for candy at the counter. That experience was Blockbuster’s actual product. The late fee was a tax on it. In 2000, Netflix offered to sell itself to Blockbuster for $50 million. Blockbuster’s CEO laughed them out of the room. By September 2010, Blockbuster’s 9,094 stores were worth $24 million combined. Netflix is worth $400 billion today. The reason is the same reason this game works. Blockbuster’s management looked at the P&L and saw late fees as a revenue line. They never saw them as the compound interest on customer resentment. $800 million a year in recurring hostility. When Netflix offered the same movies with no punishment, the switch was instant. 84,300 employees. 9,094 locations. Gone. Meanwhile, two developers at Blood Pact Studios built the part Blockbuster accidentally threw away. The Friday night ritual, the shelving, the customer interactions, the tape rewinding. Simulation games now account for 9.76% of all Steam revenue. Job simulators alone have generated $1.36 billion lifetime. The shop sim is the single most predictable path to indie success on the platform. Retro Rewind hit #5 top seller on Steam on launch day with zero marketing budget. Blockbuster had $6 billion in annual revenue and couldn’t survive the thing two people just turned into a $16 game. The movie was never the product. The store was.

CAT PARENTS Announcement Trailer A game where you rescue abandoned and homeless cats




Two indie devs made a game where you run your own video store in the early 90s. It’s currently the #5 top-selling game on Steam. - Rent out VHS tapes & manage customers - Charge Late & Broken Fees - Upgrade & customise your store It’s called Retro Rewind - Video Store Simulator






