stephR

2.6K posts

stephR

stephR

@_stephR_

Katılım Ekim 2016
719 Takip Edilen88 Takipçiler
LDLC
LDLC@LDLC·
Ptdr on a posé ça sur mon PC, je sais pas quoi en faire. Qui veut ?
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thomasmahler
thomasmahler@thomasmahler·
There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.
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Jake Lucky
Jake Lucky@JakeSucky·
I AM GIVING AWAY 3 COPIES FOR CRIMSON DESERT DELUXE EDITION on PC Just Like, RT, and reply if you want it One winner picked from Twitter, two from those who join our Discord
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stephR
stephR@_stephR_·
@WickedFridge You did great. Deep thoughts to you, the Equinox team and your leader, Régis. I'll miss this game but will still play it at home. Soon will be time to accept the situation. Then, when it's the right time for you, you will move on and grow from it. Until then, take care.
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Charles Wickham
Charles Wickham@WickedFridge·
It's 1AM, and I can't sleep because I'm devasted. This game told me how it's like to love your job and I gave it everything I got. I fought all the fights I could to make it as good as possible. Frustration, anger, sadness, but also pride. It's gonna take some time to sink in.
Altered TCG@Altered_TCG

It is with a heavy heart that we have decided to cancel the Roots of Corruption campaign. This campaign does not only mark the end of a crowdfunding project; unfortunately, it also marks the end of the Altered adventure. 👉altered.gg/en-us/news/a-c…

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Altered TCG
Altered TCG@Altered_TCG·
It is with a heavy heart that we have decided to cancel the Roots of Corruption campaign. This campaign does not only mark the end of a crowdfunding project; unfortunately, it also marks the end of the Altered adventure. 👉altered.gg/en-us/news/a-c…
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stephR
stephR@_stephR_·
@El_Gran_Boa Dur de voir qq erreurs de pilotage menant à une player base trop faible remette en cause une si belle idée. Merci pour le plaisir de jusqu'à aujourd'hui !
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Paulo Vitor Damo da Rosa
Thrilled to be joining the @PlayRiftbound team as a contractor Game Designer! The game is super fun, the team is incredibly talented, and the community is already amazing. I've loved playtesting it in the past and I'm really excited to now officially be part of the team!
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TogoresMTG 🦈
TogoresMTG 🦈@TogoresMTG·
Saw this yesterday im Hase, and it’s completely true.
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Andrea Mengucci
Andrea Mengucci@Mengu09·
RC Bangkok 🇹🇭 begins now! We’re exactly 150 players. 6 ProTour Invites. 8 Rounds of Swiss Day1, Top8 Day2. I’m playing UR Prowess and will keep you updated with my result! 💪 #MTGStandard
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Futurism
Futurism@Fake_Futurism·
Tomorrow comes, and with it the 6th letter for the Legacy Alphabet. F in the chat I guess 🙄 I'll play a deck loved by the entire community! That definitely was never talked about for any bans. /s
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Tue Bo
Tue Bo@TrueTempoMTG·
I wrote a 5000-word primer on ❤️Izzet Prowess💙 for #mtglegacy! It's available on my Patreon in the Regent tier, where I also write a monthly column, my Tempo Textbook and more. It'll also be available as an off the shelf article on @ecobaronen Metafy. patreon.com/posts/15287388…
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Tue Bo@TrueTempoMTG

A joyous top 8 at @4Tournaments Legacy main event 🥳🥳🥳. I played Izzet Prowess as I've been doing on my YT channel these past weeks. Pairings: Affinity Dimir Tempo Affinity Simic Show and Tell Jeskai Wizards Lands - Loss Izzet Tempo w. Squelcher main Dimir Mid Tempo ID

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Michael Reed
Michael Reed@Eureka22422_MTG·
Hey everyone, just wanted to take a second and recognize the great work that @ecobaronen has done for the community, and to show some appreciation, I wanted to gift 3, 1 month subs to his Metafy and Discord community so y’all can take advantage of all the great content he puts out there. To enter like this and leave a comment as what you’re looking to learn in legacy or out of joining the community. I’ll pick winners on Monday.
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Tue Bo
Tue Bo@TrueTempoMTG·
For those that missed it, here is my short video recap of my Top 8 at 4 Seasons Legacy: youtu.be/H1eU4MqEWRI
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Tue Bo@TrueTempoMTG

A joyous top 8 at @4Tournaments Legacy main event 🥳🥳🥳. I played Izzet Prowess as I've been doing on my YT channel these past weeks. Pairings: Affinity Dimir Tempo Affinity Simic Show and Tell Jeskai Wizards Lands - Loss Izzet Tempo w. Squelcher main Dimir Mid Tempo ID

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Michael Reed
Michael Reed@Eureka22422_MTG·
My Favorite 9 MTG Cards.
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Corey Baumeister
Corey Baumeister@CoreyBaumeister·
@JimDavisMTG Jim, I'm starting to think you should mulligan some of these hands of the week.
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