Austin Loatman

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Austin Loatman

Austin Loatman

@aaLoatman

Philadelphia, PA Katılım Şubat 2013
232 Takip Edilen139 Takipçiler
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Warren Sharp
Warren Sharp@SharpFootball·
if the Eagles lose they have no one to blame but Nick Sirianni for appointing a terrible OC because he's a pal & then not reassigning play calling when it was clear that the OC was horrible wasting an elite defense because you wanted to let your buddy call offensive plays
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Scorigami
Scorigami@NFL_Scorigami·
GB 40 - DAL 40 Final That's Scorigami!! It's the 1093rd unique final score in NFL History.
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The New York Times
The New York Times@nytimes·
From @TheAthletic: The Philadelphia Eagles have won their second #SuperBowl, a stunning 40-22 rout of the Kansas City Chiefs. It was a resounding victory that avenges a gutting, last-second Super Bowl loss two years ago to these same Chiefs. nyti.ms/4172Mt5
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Scorigami
Scorigami@NFL_Scorigami·
Score Update: NYJ 26 - 32 MIA Final That's Scorigami!! It's the 1089th unique final score in NFL history.
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The Saurus
The Saurus@TheSaurus831·
Really is a tough call. On one hand - every Nobel prize winning economist is adamantly stating that Harris has a significantly better economic plan But on the other hand - the dumbest people I’ve ever interacted with say Trump is a good businessman Quite the dilemma
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Kevin Negandhi
Kevin Negandhi@KevinNegandhi·
Saquon’s skillset Devonta’s incredible TD Hurts mobility Nakobe’s best int of his career Eagles defensive front This should’ve been a 2-3 TD win. Instead, the head coach has something to prove on every possession instead of just being smart.
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Jon Bois
Jon Bois@jon_bois·
i think it's good to let go of the ball early as you cross the goal line. i just think it makes you look cool and the potential payoff of getting away with it is totally worth it. wish players would do it more
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David Frum
David Frum@davidfrum·
GOP 1984: "We are confident American science can intercept Soviet missiles hurtling to earth at 17,500 miles per hour." GOP 2024: "Let's use incantations and amulets to protect against medically preventable infectious diseases!"
Kaitlan Collins@kaitlancollins

Trump transition co-chair Howard Lutnick — in charge of helping staff the gov if he wins — says he had a 2.5 hour meeting with RFK Jr. who talked about pulling (safe and proven) vaccines from the market. Lutnick says RFK will not be in charge of HHS, despite what RFK said.

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Mason Mennenga
Mason Mennenga@masonmennenga·
this is always relevant
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Republicans against Trump
Republicans against Trump@RpsAgainstTrump·
Hello 9-11, I’d like to report a murder
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Austin Loatman
Austin Loatman@aaLoatman·
@AggrendWoW Your team has destroyed one of the best versions of WoW to come out. You took a great gameplay loop of 3 day raid lockouts with 10 players that, among other good early PvP systems, made the world feel very alive. Your decision making has been egregiously bad since p3.
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Mikel Jollett
Mikel Jollett@Mikel_Jollett·
Big day for the Christian law and order crowd when their leader is convicted of multiple felonies for paying hush money to a porn actress with whom he had an affair just after the birth of his fifth child by his third wife.
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Eric Levitz
Eric Levitz@EricLevitz·
If they can do this to Donald Trump, they can do it to *any* American who tries to falsify business records so as to conceal the hush money payments they made to their pornstar ex-mistresses during their presidential campaigns
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Austin Loatman
Austin Loatman@aaLoatman·
@AggrendWoW Our group of friends are all unhappy with the change to 20m and move to the 7 day lockout. The gameplay loop of smaller raids with a 3 day lockout was way more fun for us. Hope you guys reconsider in the future!
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Josh Greenfield
Josh Greenfield@AggrendWoW·
Well I've gone ahead and locked this thread down a bit for now so we can spend some time parsing it (I've already spent a good chunk of the weekend parsing through this and I'm not nearly done yet). But yeah, suffice to say I think the designers will have a lot of great things to talk about in the next few weeks. I really appreciate everyone participating and giving feedback and suggestions. While we won't be able to implement most of what was suggested here exactly as written, being able to peruse these types of thoughts helps sort of look past the ideas themselves to see the root issues you want us to address. This helps reinforce some ideas we've already had, as well as view some things through a different lens. Normally I like to participate and respond more but honestly, this thing is far too big for me to reply to and I'm sorry about that. I think sometimes I sort of underestimate the reach something like this will have (and when it becomes evident its always kinda terrifying) and one consequence of that is that I'll never have enough time to reply directly to people as much as I'd like. Either way, it's seen and appreciated! Thank you!
Josh Greenfield@AggrendWoW

The team focused on SoD has spent a good chunk of the last few days chewing on a rather large list of class adjustments coming soon (likely actually soon, not "soon tm" soon). As always we want to prime everyone that it's not going to fix every single thing everyone wanted, but we are continuing to iterate. We've been watching discords and forums for ideas and suggestions as we go, and while that's fine and good, I figured it might be a fun exercise to probe for a few suggestions here to a few targeted questions. Disclaimer; there may be an excellent idea in here that you love that we can't execute on for whatever reason. Game dev isn't easy and sometimes you have to pass on a good idea for a myriad of reasons. It's nothing sinister and its not us being tone deaf. Many things are also too big to hotfix so we have to think about what we do now vs. next phase. So, feel free to post suggestions or links to media with good suggestions in reply. Please do keep it civil though both towards me/the team and each other. I've been increasingly having to mute/block folks with abusive or unhelpful commentary so let's all be chill humans together. Lastly, please try and frame your suggestion with both a) the issue to be addressed, and b) your suggestion--phrased as concisely as possible. We likely won't have time to read super long posts/threads to find the meat of your point, so this will help (he says, while typing a super long post himself). Anyway, here goes: 1. Shadow DPS - We'd like to increase damage while allowing them to still shine in terms of group utility, particularly because their utility/value is likely to increase even further at 60 with some new stuff coming. One thing we also keep coming back to as well is wanting to restore mind flay to having a place in the toolkit. With that in mind, how would you suggest improving Shadow DPS with those goals in mind? 2. Survival Tree for Hunters - We know a lot of melee hunters really want Survival to be a thing and we agree that it really fits that "RPG ranger" class fantasy. Currently, BM tends to outstrip it in terms of raw output. What do you think could be interesting to zhuzh this up and make a deepish survival investment interesting? 3. Holy Paladins - We did you guys a bit dirty by not giving you interesting buttons to push like every other healing class. Viewed through a level 60 vanilla lens holy is great, but in SoD it leaves a lot to be desired. One thing we've been discussing is a group heal or some sort of proactive heal mechanic for Holy, but interested to hear some concise ideas here. 4. Sword Rogues - We have some adjustments coming in the upcoming update but we are open to ideas for how to make Saber Slash and other sword gameplay compelling. Might simply be a "do moar damage" adjustment that fixes this in the end, but we are interested in "feelsy" adjustment ideas too. 5. Warriors - Rage is a problematic mechanic because more damage = more rage = more damage = more rage ad infinitum. This is going to become more problematic at 60 as well. If we had it to do over again, we'd likely have normalized rage (i.e. you don't get extra rage when you do more damage/crit) at the start of the season and focused on major changes to their gameplay to compensate. The way it works now really hamstrings the design options for Warriors as we have to worry about the historically best dps in the game becoming even better later and forcing us to do an absolutely massive nerf which everyone would hate. To you, what would be a good trade for some form of normalized rage at 60 if we had to do such a thing? To close us out--at this point, we are always open to novel ideas for any class, including things that don't just strictly borrow from future expansions. Our philosophy on this has shifted from when we started developing this season and now we'd love to experiment with totally NEW mechanics (that ideally fit somewhat plausibly into the classic ecosystem). Not to say we won't use future expansion spells, but there's a willingness to expand our horizons a bit. Anyway sorry for the length. We've had a lot of fun just trawling discords and forums recently but figured I'd just throw this into the maelstrom and see what we get here as well. Thanks! EDIT: I am not answering questions here, so sorry if you want to ask something. My thoughts are irrelevant to this discussion and we want YOUR ideas.

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Umpire Auditor
Umpire Auditor@UmpireAuditor·
** NEW UMPIRE AUDITOR RECORD ** Umpire Angel Hernandez rang up Wyatt Langford on three consecutive pitches out of the zone. The strikeout pitch missed outside by 6.78 inches. This was the largest miss on a called strikeout in Umpire Auditor history.
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Austin Loatman
Austin Loatman@aaLoatman·
@AggrendWoW Hey Josh, can you clarify the bloody commendation use at the start of p3? Having them stick around for 2 weeks seems like it would make it very easy to jump to rank 7 on release day. I'd much rather have to work for it as the phase progresses. Thanks!
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Josh Greenfield
Josh Greenfield@AggrendWoW·
My earlier report of "more info coming 'very soon'" has been upgraded to "more info available right now". Check out the team talking about phase 3 stuff! youtube.com/watch?v=vDRuPJ…
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