Aaron Lemke

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Aaron Lemke

Aaron Lemke

@aaronlemke

Creative technologist on the AI frontier. Deep in ML and deep learning research, quietly building something new. Co-Founder @thewavexr. Advisor @qoral.dev

Katılım Mart 2012
1.2K Takip Edilen1.1K Takipçiler
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Aaron Lemke
Aaron Lemke@aaronlemke·
Inspired by @karpathy's practice of tinkering with smaller GPTs to gain intuition, I've been training small neural nets to play this simple 2d game I created. On the left is a visualization of the neural net firing in real time. Built with @claudeai, @threejs, and @WebGPU and using JAX from @GoogleDeepMind. I’m piping the neuron activation into @Ableton as MIDI to trigger Serum 2.
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Aaron Lemke
Aaron Lemke@aaronlemke·
Minimal editor UI for @threejs, with dynamic UI contrast enforcement so you can always see the UI regardless of what's behind it. I made a simple game object system which supports full voice control of all object parameters via Gemini Live API. This makes iterating WAY easier. We're now in the era of personal software. Anyone can build their dream interface. Made with @claudeai, @webgl_webgpu and Gemini Live from @GoogleDeepMind
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Aaron Lemke retweetledi
herbst
herbst@hybridherbst·
Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
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Aaron Lemke
Aaron Lemke@aaronlemke·
What would a fluid sim platformer look like? Continuing my Navier-Stokes side quest. Compute shader built with @WebGPU and @claudeai
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Aaron Lemke
Aaron Lemke@aaronlemke·
A new RL agent I trained on a @runpod A100. Built with JAX from @GoogleDeepMind , @threejs, and @WebGPU. I can toggle between autonomous and user controlled. Very cool that you basically get a full animation controller for free with RL.
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Aaron Lemke
Aaron Lemke@aaronlemke·
One of my favorite parts of reinforcement learning is the emergent behavior these systems can exhibit. Mr. Noodle here learned to wedge the end of his tail into the ground, creating a temporary anchor point that lets him push against the floor hard enough to move forward. Built with @threejs , @WebGPU , MuJoCo and JAX from @GoogleDeepMind
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Aaron Lemke
Aaron Lemke@aaronlemke·
Continuing my journey into Reinforcement Learning, now moving to 3D. I started by training the @UnitreeRobotics Go1 robot dog from @GoogleDeepMind’s MuJoCo Playground, then brought the policy into my own WebGPU viewer and started mutating the creature from there. Stay tuned for more Stack: MuJoCo MJX + JAX + Brax PPO for training, exported policy running live in-browser.
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Aaron Lemke
Aaron Lemke@aaronlemke·
I believe this took about six or seven hours to train on an A100. The inputs were X and Yvelocity, is grounded, various raycasts in different directions, so it can sense the platforms around it, how many collectibles are left, the time, the cool down on its boost, and location of nearest collectible
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Aaron Lemke
Aaron Lemke@aaronlemke·
Inspired by @karpathy's practice of tinkering with smaller GPTs to gain intuition, I've been training small neural nets to play this simple 2d game I created. On the left is a visualization of the neural net firing in real time. Built with @claudeai, @threejs, and @WebGPU and using JAX from @GoogleDeepMind. I’m piping the neuron activation into @Ableton as MIDI to trigger Serum 2.
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