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@advent1013

CompSci Graduate, Artist and Hobbyist Game Dev. https://t.co/JpJiC5DxyK

Katılım Şubat 2015
115 Takip Edilen120 Takipçiler
DY57Knight
DY57Knight@DY57Knight·
どんな #ポケモン会えるかな ? #ポケモン30周年 #PR @poke_times
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Sleeps 🍥
Sleeps 🍥@advent1013·
Lunchtime sketch
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Mig
Mig@wtfmig·
Is there any bit of technology that has regressed more than printers?
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Paul Tassi
Paul Tassi@PaulTassi·
AMA about Renegades stuff here. I'll answer as many non-duplicates as I can based on what we played. May do a video of questions down the road But also please watch my video too! youtube.com/watch?v=HVLcfv…
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でじちん
でじちん@digi_chinchilla·
@advent1013 Thanks so much! I downloaded it and did a quick test pose in NomadSculpt. It’s very easy to pose, and seeing how you structured the joint hierarchy and pivots was super educational.❤️
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でじちん
でじちん@digi_chinchilla·
素体も作ったし、デッサン人形も直ったので、しばらくポージングを頑張ろうと思います! というわけで、参照元の写真を探してまわってましたが、ArtStationにいい感じの資料が売ってますね~! えーとドル円は...(以下略。円安め....
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Sleeps 🍥
Sleeps 🍥@advent1013·
@ENDESGA Oh yeah I understand it conceptually now. That's super neat!
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End
End@ENDESGA·
@advent1013 It's Running-Length but palettized, so for a 2bit B&W (or any 2 colors) image it compresses extremely well. Big 2bit images can only be a few hundred bytes, etc. It checks to see if further compression with LZSS is smaller, and if so it uses that. Super lightweight too!
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End@ENDESGA·
fixed it! this new method compresses pixelart better than PNG! BMP: 5.4KB PNG: 2.1KB mine: 1.2KB Almost half the size, and uncompresses faster too. Another test of a 4-color 32x32 sprite came down to 139 bytes. Quite often less than half the size of PNG.
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End@ENDESGA

I had a brainwave during my usual walk; a way to compress pixelart in a way that involves extremely packed running-length-encoding, structured in a way that aligns to LZSS-compression... let's see if it worked- oh.

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Paul Tassi
Paul Tassi@PaulTassi·
Christ, trying to do Dawn Chorus fashion. Painful
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Sleeps 🍥
Sleeps 🍥@advent1013·
@joegoroth If you schedule a meeting for half an hour, you'll get nothing done. If you schedule a meeting for an hour, you'll be done in half an hour.
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Vulkan
Vulkan@VulkanAPI·
Synchronization in Vulkan has been a frustrating challenge for many developers. So, in order to simplify, we present the VK_KHR_unified_image_layouts extension which aims to eliminate the need for most layout transitions entirely. Learn more: khr.io/1ky #vulkan
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